Ok... correct me if I'm wrong.
You can spend one gem in combat to increase your level in a path. You can spend one gem per base path. So, with a level 3 air mage, you can cast storm with two air gems, am I wrong?
I think so, and judging by the combat I just saw (which I feel kinda bad about) it works.
I feel bad because you obviously really worked on that and thought out the tactics but I Frieza'd you by being "born" with superpowered sacreds.
Hahaha, I knew what I was getting in for when I signed up for this game
Only pity is we don't get to 1v1 bro because board game team-ups. Maybe the next bay12 game should be a 2 team disciple game so we don't have to worry about all this diplomacy silliness.
For all the work I put into that, I didn't completely think it through. I saw your army on your capital, but I didn't *quite* make the connection that you could mapmove two from your capital straight to the front. Also the mod inspector says your StR mages produce a false army so I... thought your capital army was mostly fake.
I also could have inflicted more noticeable casualties if I had put my mages in a forward position. Normally a bad idea but I've got giant's health on them and the lightning was much more inaccurate than I expected, probably because of storm. I put my thunder strikers way back because of the 100 range but just because they CAN hit doesn't mean that they WILL hit. There was about a 2/3 rate of accurate hits and almost all of the misses landed straight in the middle of my army; because of the huge health difference I'd say my mages mostly negated themselves.