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Author Topic: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Done  (Read 49023 times)

Il Palazzo

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #195 on: September 17, 2015, 04:42:49 am »

General advice for whomever ends up last to submit their turns in Dominions games:
It is a good practice to wait for llamaserver to send you another one and do it as well. It only takes a few seconds for the sever to process the files, and going through what this early on is just a handful of orders takes almost no time at all.
This can speed up the game significantly, especially if RL allows only a narrow window for playing, or if procrastination is a problem.
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AlStar

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #196 on: September 17, 2015, 06:41:36 am »

I've got to have some of the most worthless real estate around - I just captured a province worth a mighty 5 gold per turn.

BFEL

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #197 on: September 17, 2015, 07:06:36 am »

Other then my capital all mine are worth 30 gold  ::)
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Elfeater

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #198 on: September 17, 2015, 12:16:38 pm »

Glorious wastes will protect my nation. We need no money.
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Boksi

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #199 on: September 17, 2015, 01:23:18 pm »

You've captured provinces? My starting commander got killed by stealth cavalry and there's a giant boar causing a ruckus in my capital.

No, I'm not making that up.
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EnigmaticHat

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #200 on: September 17, 2015, 01:25:02 pm »

Sounds like someone took misfortune scales.
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BFEL

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #201 on: September 17, 2015, 01:27:10 pm »

Something makes me want Boksi to literally have so many of such troubles that they never advance out of their capital.

Sorry Boksi. I promise if that happens I won't attack you and will just point and laugh.
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EnigmaticHat

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #202 on: September 17, 2015, 03:01:56 pm »

*Repeatedly refreshes llamaserver*

soon.  soon.
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"T-take this non-euclidean geometry, h-humanity-baka. I m-made it, but not because I l-li-l-like you or anything! I just felt s-sorry for you, b-baka."
You misspelled seance.  Are possessing Draignean?  Are you actually a ghost in the shell? You have to tell us if you are, that's the rule

EuchreJack

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #203 on: September 17, 2015, 03:42:29 pm »

Something makes me want Boksi to literally have so many of such troubles that they never advance out of their capital.

Sorry Boksi. I promise if that happens I won't attack you and will just point and laugh.

That's exactly what happened when I faced Boski the second time in Dominions 3.  It's no fun for anybody, so get up Boski!

EnigmaticHat

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #204 on: September 17, 2015, 03:50:41 pm »

In Dom 4.16 I'm running something ridiculous like Turmoil 3 Misfortune 3 or similar.  I believed that my disciple, who had never played MP before and barely played SP, would get an awake dragon to counter this.  I didn't realize that with an imprisoned pretender his disciple would automatically be dormant.  So his introduction to Dominions literally could have been having his cap taken by independents on the second turn.
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"T-take this non-euclidean geometry, h-humanity-baka. I m-made it, but not because I l-li-l-like you or anything! I just felt s-sorry for you, b-baka."
You misspelled seance.  Are possessing Draignean?  Are you actually a ghost in the shell? You have to tell us if you are, that's the rule

EuchreJack

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #205 on: September 17, 2015, 04:06:56 pm »

In Dom 4.16 I'm running something ridiculous like Turmoil 3 Misfortune 3 or similar.  I believed that my disciple, who had never played MP before and barely played SP, would get an awake dragon to counter this.  I didn't realize that with an imprisoned pretender his disciple would automatically be dormant.  So his introduction to Dominions literally could have been having his cap taken by independents on the second turn.

Wow, you really threw him under the bus, ha ha.

I'm no expert, but I would think in a Disciple game the main God would grab really good scales and count on the Disciple to shore up whatever weakness that entails.  After all, the Disciple has no control over scales.  Order/Growth/Magic1 or Turmoil/Luck/Magic1 seem rather appealing, as it makes both nations into research powerhouses (especially the Disciple, who can use their Disciple to either supplement or replace conventional troops).

Honestly, I'd love to play a Disciple game as the total change in gameplay excites me.  Having a Dragon/Gorgon spreading my Gospel doesn't hurt either.

...And I'm sure somebody has done a Disciple game with SunGod/LichDisciple, named SunGod/SonOfGod: Vowing to bring you back to life whether you like it or not.

Frumple

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #206 on: September 17, 2015, 04:29:59 pm »

You might want to take a gander at the AAR stuff from 4.04, which I think was the only first disciple game B12's ran so far? Among other things, it looks like the PM dump from the victor team is still up and running, if you're interested in an inside glimpse of what a disciple game can involve :3

E: Fixed :V
« Last Edit: September 17, 2015, 04:36:32 pm by Frumple »
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E. Albright

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #207 on: September 17, 2015, 04:31:58 pm »

4.16 (which ends as soon as all of us can be arsed to turn in the current and final turn) is two-player disciple teams, but that's pretty different than 3+.
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EnigmaticHat

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #208 on: September 17, 2015, 04:42:55 pm »

Yeah, I'm not sure how our strategy could have been extended to include a third player.  It relied on LA C'tis and Mictlan being far more similar than they might appear from a cursory examination.
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"T-take this non-euclidean geometry, h-humanity-baka. I m-made it, but not because I l-li-l-like you or anything! I just felt s-sorry for you, b-baka."
You misspelled seance.  Are possessing Draignean?  Are you actually a ghost in the shell? You have to tell us if you are, that's the rule

BFEL

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #209 on: September 17, 2015, 06:32:08 pm »

Yeah, after this I might try a disciple game if you guys want to, seems pretty interesting.

Also, this being my first MP game means that this is the first time I'll be experiencing/failing Dominions Diplomacy. I actually have a idea for a potential team up, but I'd like to see how they do on their own before I commit to any such things. I'm pretty sure none of us have actually seen each others borders yet, so opening up a dialogue now would be a bit silly.

Something makes me want Boksi to literally have so many of such troubles that they never advance out of their capital.

Sorry Boksi. I promise if that happens I won't attack you and will just point and laugh.

That's exactly what happened when I faced Boski the second time in Dominions 3.  It's no fun for anybody, so get up Boski!
Yeah, I misspoke a bit, not actually HOPING for that, would really suck for poor Boksi, just got the mental image of it turning into a running joke and I'm a sucker for running/brick jokes.

EDIT: Oh, hey Albright? Mod question: is "Formation Fighter" something units can have, and if so, why isn't it more common?
« Last Edit: September 18, 2015, 12:10:53 am by BFEL »
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