1) B, for more exploring time and less time spent traveling between areas. Also, the second continent could serve as a stronger area for progression, with new monsters and stuff.
2) I like Dragons, Material, and Beast monsters, so Mountains, Caves, Forests/Plains
3) Lots of monsters
4) A good amount of NPCS to give knowledge, tasks, skill training, maybe a few shopkeepers too. Not a lot of superfluous NPCs, though. You know, like those ones in video games that repeat the same two lines over and over.
5)Dangerous enough that you feel a sense of progression when you are able to hold your own in a new area, but not so dangerous that stumbling into that area early turns you into red mist. Folks should be able to stumble into a dangerous area and maybe get away with a strong monster egg if they manage to sneak around.
6) Attacks, Healing, Buffs
7) I want to have a small amount of elite monsters, quality over quantity. I also want my character to become strong enough to be able to fight a monster on his own, with sword and magic.
"Onward and outward. With monsters."
9) I would like a more uniform world, being able to go from the sea through plains and forests through mountains at any level, not something like Lvl 1-10 Coastline, 11-20 Field, 21-30 Forest, and so on. I also like more unique monsters, not just a recolored version that is supposed to be stronger.
10) Slimes.
Kidding, just messing with Felix. I can't think of a good joke.