(and so my choice of ITEM 14 was validated! ha!)
Various faceless horrors gave your pretty solid advice on what to take with you. In between the gurgling madness, of course.
(Hat not depicted)
You won't profit as much from the Dapper stat as, say, a Dwarven
Bergknecht or a Brawngorm
Bull-neck Dandy, but it still gives a small bonus to diplomacy and especially the forming of Dark Pacts.
And style is its own reward.
Also, you can whack somebody with it, when choking them with tentacles is a bad idea.
Shines its cold, piercing light everywhere, from the bottom of the sea to the cosmic emptiness. Might blind creatures wont to the dark, but it will also alert everything and everyone of your presence and position. It's switched off right now.
It's adorable ,the way it crawls all over you and pierces your semi-solid skin to guzzle your lifeblood! It will ocasionally strike enemies in melee range with a rotating mass of teeth and snapping beaks. It can also be set on the ground and given an order, which it will invariably fuck up.
It's awkward when you get your dream rope tangled with somebody else's, though. Which happens all the time because those things are literally malicious and sentient.
That one you had lying around for aeons. Never got around to read it.
You'll need a bit more light to read this and learn what it can teach you.
Moving on:
Oh, yeah. That one. You've neglected your ongoing body modification over the last millenia, and it will probably take some fleshsmithing to fix the degeneration. Oh, well. You probably can do that here, in a damp cave without any professional help.