Name: First Valtrassian Adeptus Mechanicus-Approved Levy-Efort, the "Star Walkers"
Home World: Valtrass II, Feudal World (3 pts.).
Commanding Officer: Celerius Tribuni Malethias Atroci, Phlegmatic Commander (1 pt.). A veteran of the Skitarii legions lent to the recently-raised levy to act as their commanding officer, Malethias is a man of few and precise words, rather willing to guide the newly-raised and unproven regiment to the fulfillment of the Omnissiah's designs. He is also a beast in the battlefield and though his new position should force him to settle down, his fellow tech-guard companions know his personality and expect him to lead close to the front when necessary.
Regiment Type: Grenadiers (4 pts.).
Doctrines: Sharpshooters (4 pts.), Bonded to the Machine Cult (3 pts.).
Drawbacks: Iconoclasts (3 pts.).
Cost in points: 12
Standard Regimental Kit: One long-las with an auxiliary grenade launcher upgrade and two charge packs, one laspistol and two charge packs, one suit of best-craftsmanship light carapace armor, one deadspace earpiece, one micro-bead, one chrono, one krak grenade, one frag grenade, one Valtrassian levyman uniform, one set of poor weather gear, one knife, one flak vest, one rucksack, one set of basic tools, one mess kit and one water canteen, one blanket and one sleep bag, one rechargeable lamp pack, one grooming kit, one cognomen, one Valtrassian Levyman Instructional Primer, combat sustenance rations, two weeks' supply.
Squad Equipment: Two grenade launchers per squad.
• Additional Standard Kit Items (already included above): Long-las and two charge packs (10 pts.); upgrade Light Carapace to Best (10 pts.); micro-beads (8 pts;), and one chrono (2 pts.).
Favoured Weapons: Basic: Solo Boltgun (Rogue Trader: Into the Storm, pg.113); Heavy: Heavy Bolter.
Uniform: To differentiate them from proper tech-guard, their color scheme isn't the same. They are given good robes and a belt to go with them, but both cloth and carapace armor are a charcoal gray with dark red details and the red Mechanicus cog. The carapace armor of sergeants or other low-ranked command positions taken by levied soldiers are occasionally similar to a feudal knight's, at least for their helmet. The Levymen's cognomen is bright red and shaped like a skull superposing a gear.
Characteristic Modifiers: +3 to any two of the following Characteristics—Weapon Skill, Strength, Toughness. +3 Ballistic Skill, +3 Toughness, -3 Perception.
Starting Talents: Bombardier, Deadeye Shot.
Starting Skills: Athletics, Common Lore (Imperial Guard), Common Lore (War) +10, Tech-Use.
Starting Aptitudes: Ballistic Skill.
Starting Traits: Fluency (HotE, 38),
Suspicious of Machine Spirits (HotE, 38),
Bonded to the Machine Cult (SoH, 35),
Mechanicum Influence (Unique, replaces Fealty from HotE 38),
In the Shadows of the Ecclesiarchy's Light (SoH, 37).
Starting Wounds: Feudal world characters begin play with +1 starting Wound.
Background: Located just at the boundaries of the Andala subsector and at the edge of the only stable warp route taking there, the Io-IIIb system wouldn't be of much - or any - note weren't for the two habitable worlds in orbit around its yellow star. Named Valtrass I and II, the planets with similar orbits had attention drawn to them when a tech-degraded human civilization was found to exist on Valtrass II, while scans indicated the existence of archeotech caches and valuable minerals in the other. The Adeptus Mechanicus quickly seized Valtrass I and turned it into a Forge World while the second planet received some attention and contact so that they could provide foodstuffs for the growing population of their "neighbor" planet. The installation of manufactoria in Valtrass I and the quality of its archeotech-enhanced machinery enabled the forge world to begin production of Warhound Titans and
Imperial Knights; in no time valorous warriors from Valtrass II competed for the right to pilot a god-machine into battle, leaving behind the lowly title of knight and becoming true Knights. The inhabitants of the backwater world watched with awe as the most skilled of their number were swallowed into those metal deities to do battle, sometimes called upon the red-robed priests of the machines to wage war across the stars. A few of their number were also granted the honor to be taught the secrets of technology, while others yet were carefully selected to become the blessed and augmented infantrymen that followed the god-machines small and large beyond the skies. That began millennia ago, and so it remained until recently.
The order was disrupted with the sudden appearance of Waaagh! Onetoof and consequent increase of ork activity in that area of space. Part of the fleet under command of one of the Warboss' lieutenants entered Io-IIIb to claim their dakka months before Andala seceded from the Imperium. The system's Mechanicus petitioned for assistance but didn't cross their arms and wait for it to come; while the astropathic signal was still on its way to the closest military stronghold of the Imperium, monitor-cruisers of the Mechanicus exchanged battery fire with ork kroozers and grossly outnumbered Skitarii tech-guard fought boyz and nobz in gruesome close-quarters during boarding defense actions. The defensive cordon of vessels was still bypassed by some ork contraptions and a few roks impacted upon the surface, inflicting light structural damage. Ultimately the green menace was purged from the system at the cost of most of the small defensive fleet and acceptable albeit major losses for the Tech-Guard ranks. Most worryingly, the majority of the higher echelons of Valtrass I's Mechanicum was wiped out during to unfortunately-placed rok crashes and the subsequent surface fighting, prompting fresh batches of priests to be sent to replace the losses.
The treason of Basileus Yrine I combined with the threat of Warboss Onetoof and the appearance of Tau xenos was too much of a risk to ignore. The new "line" of tech-priests stationed in Valtrass I discussed the situation and reached a simple conclusion: there was no time to properly equip and train more regiments of full-fledged Skitarii and their presence was necessary for the defense of the system, but at the same time not contributing to the war effort would be illogical. The solution found was raising peasantry levies from Valtrass I and in a rare display of useful logic, the newly-appointed Magos agreed with the assessment of the newly-ordained priests and part of the manufacturing power of the forge world was specially appointed to equip the levies.
Prefab buildings made planetfall on Valtrass II and atmospheric craft began operations as town yellers spread the word that all able-bodied men and women of fighting age were to present themselves before the red-robed priests, for they were being called upon to fight across the stars and selection would take place in the metal castle that fell from the skies. The number of drafted soldiers-to-be - between young wide-eyed peasants trying to escape the yoke of their lords and ambitious battle-scarred knights - was high enough that more aggressive tactics were unnecessary and those with children could opt out so as to not endanger the future of the planet's population and food production, and of course many of the ruling classes' offspring were granted the option of leave. Regardless of necessity, many daring souls swelled the levy's ranks voluntarily because it was an unique opportunity: they would be taken past the stars to fight in the name of the red-robed priests and their god-machines, given the chance to be much more they could ever become in their homeworld.
The colossal factories of Valtrass I worked cycle after cycle, churning out efficient weapons of war including designs like the "Solo" boltgun, shunned by many traditional adepts of Mars but judged efficient and desirable to meet the necessary quotas. Basic training was swift - part of it scheduled to be completed during voidship transit - and all of the soldiers received a crash-course pertaining to the Omnissiah's blessings. Needless to say, the levied peasants were mystified by all that was being taught to them; they had been whisked away and introduced to a world where cloth armor protected more than plate and blessed red plate shrugged off hits like a block of stone. They were being given strange weapons that roared like the most ferocious beasts and caused destruction on par with siege weapons, and it was all both incredible and frightening. Even the knights, some of them veterans of several bloody wars of nobility, were unable to hide their amazement and one of them was even reputed to have become speechless for an entire day after watching a plasma gun's live-fire demonstration. They believed in the Sky-Emperor, but they also believed in the Machine-God, and the latter's presence was palpable during the training - their adepts of steel walked amidst them, and the most intelligent of their ranks were also initiated in His secrets.
The Levy regiment was finally declared fit for shipping after a couple of months, its ranks swollen by a number fit to fill most Guard regiment twice or thrice over. These men and women tasted how it felt to be closer to divinity, but the lingering dread and the certainty they might be forced to fight giants and gods that challenged even the crimson priests and the god-machines robbed some of part of their enthusiasm. Fear, hope, pride and confidence filled minds and hearts as they were taken into the bowels of the giant ships that crossed the black sea of stars - despite all of their doubts and despite the fear of some, one thing was certain: they would wage war away from their world and win - or die trying. Even if they never made it back home, the future generations would remember them still and stories would be told about them, those brave men and women who answered the call of the priests clad in red... As those who walked among the stars.
• Particularities: They are remarkably well-supplied and well-equipped for a regiment mustered from a feudal world - when the Guard's High Command hears of feudal regiments their minds are promptly filled with images of savages in hideshirts wielding primitive weapons, not carapace-armored boltgun-wielding pseudo-techguard. The people who make up the ranks of the Levy come from all manner of backgrounds: actually levied serfs, free men, offspring of nobility, knights and more. Most of the Valtrassian Levy's commanding positions are occupied by Skitarii veterans who put the power swords and bolt or plasma pistols used by most Guard officers to shame with their several combat mechadendrites, power flails or lightning claws and all manner of obvious Omnissiah favor that makes them monsters in the battlefield. The Levy soldiers see their superiors with a mix of awe and fear, while a few dream about reaching such heights of personal power. The members of the regiment are likely to have trouble with more religious-minded people thanks to their admiration for the Machine-God (which they see as separated from the Sky-Emperor as opposed to one of His facets) and the god-machines. Morale is overall good thanks to the feeling of empowerment shared by the soldiers, and they have been properly instructed about recovering matériel from the fallen for it is holy and cannot reach the enemy's hands.