At first, there was nothing but darkness. Occasionally, a bright flash would appear, showing you the memories of a vivid past. M.O.Ther. was your name; Short for Mind Owning Thermosystem. You were the first and only succesful Artificial Intelligence created by the dwarves, originally built to control the temperature in every building in the great metropolis of Ayerdhûn. Yet the last thing you remember is heat. The heat of burning Ayerdhûn.
You awaken. You immediately feel something is wrong. Your network, used to detect and regulate the temperatures of all buildings, has been completely severed. You can only feel the room you are in, which used to be a great, stone hall. You try to connect with the lesser machines, yet you are barely able to find any. Of the twenty servitor drones that were meant to repair you, only seven still work. These small bots are incredibly fragile, but their many appendages allow them to create and repair complex mechanical structures. Using these servitor drones as a new beacon, you try to locate more machines. Eventually, you manage to connect to a group of twenty Guards, humanoid machines the size of a large orc, used to maintain peace in the city. Other than a few faint signals, out of your reach, you are unable to locate any other machines.
Civilians: 7 servitor drones, 20 Guards [Machines need to be constructed or discovered]
Food: 0 [Machines do not need fuel as long as they refuel at M.O.Ther. once every two ticks. Fuel will be needed for long travel
Military: 20 Guards
Relations: None
Technology: Geothermal energy, Simple Drones, Simple Machines
Magic: None
Special units: M.O.Ther. (A.I., In control of stuff)
Constructions: Main hall (open)
What will you do? (2 Actions per turn)
A: Scout surroundings (Specify directions)
B: Discover tech (Specify what and how)
C: Gather resources (Specify what)
D: Construct Machines
E: Construct Buildings
F: Other (specify)