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Author Topic: Dead Man Running Season II - Five Card Drawn and Quartered  (Read 64637 times)

Nunzillor

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Re: Dead Man Running Season II
« Reply #630 on: January 04, 2016, 03:25:11 pm »

Mechman action: jump on top of Desmond and ride him line a surfboard.
Obviously he needs to jump over the tank. Because mechsuit.
+1
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DoctorMcTaalik

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Re: Dead Man Running Season II
« Reply #631 on: January 04, 2016, 04:00:18 pm »

RTD (again).

Spoiler (click to show/hide)
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NJW2000

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Re: Dead Man Running Season II
« Reply #632 on: January 05, 2016, 05:55:53 pm »

New guy in the audience: Arrive.
6 Deadman Dollars. You can save them to buy stuff, or bet with them to earn more.

These things can be used to affect the game, btw. Say if anyone wanted another jellyfish stim or weapon for the mechsuit. Apropros of nothing.


Mechman action: jump on top of Desmond and ride him line a surfboard.
Obviously he needs to jump over the tank. Because mechsuit.
+1
RTD (again).

Spoiler (click to show/hide)
6v4

The Host's hands twitch, his fingers wildly mashing buttons, as the mechuist spins round, drops to its knees then throws itself over the tank, soaring majestically into the arena wall above Desmond, shattering two of the mindless vessel's limbs.

  Desmond lets himself slide further along with the wave, which meets its counterpart from the other side of the arena and tank, before floating calmly away. He is about a third of the way round the arena from the submerged mechsuit.
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Parisbre56

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Re: Dead Man Running Season II
« Reply #633 on: January 05, 2016, 06:09:36 pm »

I forget the rules. Is the damage transferred to the body in the suit now?

NJW2000

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Re: Dead Man Running Season II
« Reply #634 on: January 05, 2016, 06:12:09 pm »

I wasn't very clear on that. What happens to Desmond's jellyfish body happens to his real one.

There was originally just going to be a body swap, then a new body for Desmond, then things got complex when the jellyfish part came in.

A rhinoceros would've been simpler.
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DoctorMcTaalik

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Re: Dead Man Running Season II
« Reply #635 on: January 05, 2016, 08:29:25 pm »

Splash at the mechsuit. Avoid if it comes near.

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Parisbre56

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Re: Dead Man Running Season II
« Reply #636 on: January 06, 2016, 04:30:17 am »

You call that a splash attack? Mechsuit, show him what a real splash attack looks like!

Nunzillor

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Re: Dead Man Running Season II
« Reply #637 on: January 06, 2016, 04:59:14 am »

You call that a splash attack? Mechsuit, show him what a real splash attack looks like!
Hmm.  Alright, +1.
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Radio Controlled

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Re: Dead Man Running Season II
« Reply #638 on: January 06, 2016, 05:07:32 am »

How much DD to fix up that mechsuit?
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21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
Fucking hell, you guys are worse than the demons.

FallacyofUrist

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Re: Dead Man Running Season II
« Reply #639 on: January 06, 2016, 06:53:35 pm »

Audience member who is definitely not a demigod from another universe:

"Interesting. It's been a while since I watched any game I wasn't running- this might be better than I expected."

Take the Deadman Dollars, save them, watch the fighting and whatnot.
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

NJW2000

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Re: Dead Man Running Season II
« Reply #640 on: January 07, 2016, 07:29:41 am »

Audience member who is definitely not a demigod from another universe:

"Interesting. It's been a while since I watched any game I wasn't running- this might be better than I expected."

Take the Deadman Dollars, save them, watch the fighting and whatnot.
Whatnot: 5. You phone up a bunch of hookers and tell them to come over to your stall dressed as nuns.


How much DD to fix up that mechsuit?
Repairs? let's say... 7DD for minor ones, 13 for major ones. The person controlled by the audience wearing the mechsuit, however, is somewhat harder to glue back together.


You call that a splash attack? Mechsuit, show him what a real splash attack looks like!
Hmm.  Alright, +1.
Splash at the mechsuit. Avoid if it comes near.

Spoiler (click to show/hide)
6v4

Weird dice. And somewhat weirder instructions.

The mechsuit charges at Desmond, flailing wildly and tripping over its own dragging, shattered leg, trying to splash water at him. He retaliates by spinning and splashing water at his foe as it runs towards him, falls over and stumbles into the path of his tentacles. The massive, jointed spikes do little damage, but the monofilament whips in his spinning limbs rapidly eat into the fabric of the mechsuit, tearing the metal and oblitaerating the lower half of the human body inside. The legs are mostly inoperable, and the human inside is losing blood fast.
« Last Edit: January 09, 2016, 08:05:53 am by NJW2000 »
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Egan_BW

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Re: Dead Man Running Season II
« Reply #641 on: January 07, 2016, 07:50:50 am »

Kill him dammit.
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FallacyofUrist

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Re: Dead Man Running Season II
« Reply #642 on: January 07, 2016, 09:14:26 am »

"I'm pretty sure I didn't intend to do that... hold on- let's try something..."

Phone them and tell them I got my stall's address wrong. Give my "correct" stall address as someone else's stall.
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

DoctorMcTaalik

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Re: Dead Man Running Season II
« Reply #643 on: January 07, 2016, 01:59:45 pm »

Kill him first, dammit.

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Nunzillor

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Re: Dead Man Running Season II
« Reply #644 on: January 07, 2016, 02:12:01 pm »

Splash again.
« Last Edit: January 08, 2016, 01:19:07 am by Nunzillor »
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