Drink more! Buy more beer if need be. Hurl any empties at the RED team crane driver. And of course the RED team heckling must continue.
You manage to hit the driver's compartment with a bottle, slightly raising the total volume of broken glass.
Heckle the heckler. Throw empty bottle at heckler.
He somehow catches the spinning bottle you throw at him without looking, and makes a valiant effort to lick out any remaining moisture. Your prehistoric fratboy hindbrain is impressed and a little intimidated, but the presence of females within a hundred metres diverts your nascent conscious process.
Wake up.
Name: Desmond Running
Description: A dapper man, dressed in a fashionable waistcoat. He's got some nice legs, I daresay.
Reason for signing up/ desire: He's running from his past.
Greatest fear: Boulders. Giant apes. Etcetera.
Stats: (20 points to allocate. 5 Points in a stat gives a 1/3 chance of +1. 10 gives 2/3, etc.)
Strength:0
Dexterity:0
Endurance: 10
Speed: 10
Intelligence:0
Luck:0
Will:0
Perception:0
Revolver
Attempt to regain consciousness.
Description: Tall and lean with unusually wide shoulders. Fair skin. Long braided chestnut hair. Clean shaven.
Reason for Signing up: Bored.
Greatest Fear: Small potted plants. No one knows why.
Stats:
Strength: 1
Dexterity: 5
Endurance: 1
Speed: 5
Intelligence: 1
Luck: 1
Will: 1
Perception: 5
Desmond manages to pull himself awake and strikes up for the light above, while Emilio sinks further down.
"I'm helping! Really!"
Raise the remains of the platform and swing it at the red crane driver. Hopefully a chunk comes off and starts flying towards the driver compartment?
Name: Zack Bridges
Description: A worn, older man wearing ill-fitting rags and a beat up leather cap. He rarely speaks, but when he does he makes little to no sense.
Reason for signing up/desire: Wants to "uncover the lizardmen conspiracy for all the sheeple to finally see."
Greatest fear: The number 13
Strength: 1
Dexterity: 15
Endurance: 1
Speed: 1
Intelligence: 0
Luck: 0
Will: 1
Perception: 1
Having placed his platform in a position to rescue a teammate, and ensured that the teammate is in rather dire need of assistance, Zack cunningly decides really knock the fear of God into the Templar lizardmen by contriving a completely and utterly effective plan. He draws the platform up and pulls it back, then moves the crane arm forward again, the impromtu flail gaining momentum on the backswing, ready to fly in the general direction of his opponent's vehicle in the hope that a few bits of wood will come off and hit her.
Crawl quickly across the crane arm to the cabin. Shoot at Janeway if I happen to get a good shot, or even a bad but possible shot. Is there any sort of hatch or window on the top of the cabin?
Name: Navarro
Description: A veteran of last season of DMR. Very lanky and scruffy looking, and mostly covered in scars. Life and DMR's eternal punching bag.
Reason for signing up: He wanted a guard robot.
Greatest fear: Blue team winning
Stats:
Strength: 1
Dexterity: 1
Endurance: 5
Speed: 10
Intelligence: 1
Luck: 0
Will: 1
Perception: 1
Athlete suit (0/5)
Shotgun (6/8)
0 points
1 DD
"Come and get me, bitch!"
Try to taunt him into getting closer. Abandon controls and take cover.
Name: Janeway the Destroyer
Description: Imposing female gang leader
Reason for signing up/ desire: To create the greatest man-harem known to humankind
Greatest fear: being shot
Stats:
Strength: 10
Dexterity: 1
Endurance: 1
Speed: 1
Intelligence: 5
Luck: 0
Will: 1
Perception: 1
Points: 1
Shotgun 6/0 - stolen by an asshole
High above the morons, the dramatic duel develops, a cowering Janeway yelling insults at Navarro as he scuttles crabwise along the swinging crane arm. The arm itself completely obstructs any shooting, and Navarro is forced to drop nimbly onto the roof of the vehicle, landing on his toes, poised and alert.
Magnus sits down for a bit.