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Author Topic: Tropical Islands 1 more needed  (Read 3982 times)

fillipk

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Re: Tropical Islands 1 more needed
« Reply #45 on: September 07, 2015, 11:20:51 am »

For clarification: In charge means the person has the final say, you can all put out ideas that can be discussed.
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SaberToothTiger

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Re: Tropical Islands 1 more needed
« Reply #46 on: September 07, 2015, 11:36:06 am »

Sure, that'd be fine.
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spümpkin

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Re: Tropical Islands 1 more needed
« Reply #47 on: September 07, 2015, 01:43:28 pm »

Mushroom

Porposed ideas:

Race: The nimble Lizardkin of the Jungles of Xhish-Jarak.
The lizardkin are antropomorphic lizards, of about two-thirds the height of a standard human. Slim and agile, they don't shine for their physical strength, but they move quite well in uneven terrain and are adept at climbing vegetation. Their scales provide a little natural armor, something quite important for the tribal Lizardkin, as the elements they wear can rarely be described as clothes, most of them being little more than decorations. Their society is tribal in nature, with a hierarchy based mainly on age, but also on different kinds of prowess. Their organization is simple, with them being little more than hunters and gatherers, but with time they get used to the natural resorces and learn, yet they are reticent of changing their actitudes towards things they don't understand. Their technology is bare-bones, with sharpened rocks and little more than pointy sticks proving enough to defend themselves, usually complemented by different kinds of natural poisons, which they have found to be quite fond of. It is common for these Lizardkin to paint themselves with pigments, complementing the decoration with trophies and curiosities found lying around. Fingers from slain foes, rodent skulls, brightly-colored stones, those are all examples of what can be found being worn by a typical Lizardkin.
The religion of the Lizardkin can be described as a cabalistic veneration of nature, but, instead of worshipping each single entity, the whole environment is the object of worship. They believe that every living being is connected to the whole, and they sometimes exploit the connections, after death, by calling forth the spirits of the deceased. Sometimes by kindly asking them, in the case of former memerbers of their tribe. Other times, by force, in the case of those who angered them.

Civ: Weak
Priest: Strong
General: Normal

Like this idea?
Yeah, that sounds about right.
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Re: Tropical Islands 1 more needed
« Reply #48 on: September 07, 2015, 04:11:38 pm »

Jungle

General: strong
Magic: normal
Leader: weak

I don't mind swapping magic and leader but my vote is on a strong general.

Species: Craxis

These are swarm, insect like creatures with multiple long elongated sword appendages. These are unsuited for delicate work but efficient at hacking and cutting. The only creature suited to craftmanship work are the queens.

This is just a idea. Another of my team mates can add to it or completely change it.
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Spiderking50

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Re: Tropical Islands 1 more needed
« Reply #49 on: September 07, 2015, 06:16:19 pm »

Jungle

General: strong
Magic: normal
Leader: weak

I don't mind swapping magic and leader but my vote is on a strong general.

Species: Craxis

These are swarm, insect like creatures with multiple long elongated sword appendages. These are unsuited for delicate work but efficient at hacking and cutting. The only creature suited to craftmanship work are the queens.

This is just a idea. Another of my team mates can add to it or completely change it.

I think magic or leader both make fine choices as strong or normal. I'd prefer to be something less insect-like. Never been a fan of bugs. I'd propose frog people.
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Ozarck

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Re: Tropical Islands 1 more needed
« Reply #50 on: September 07, 2015, 07:08:44 pm »

Jungle

General: strong
Magic: normal
Leader: weak

I don't mind swapping magic and leader but my vote is on a strong general.

Species: Craxis

These are swarm, insect like creatures with multiple long elongated sword appendages. These are unsuited for delicate work but efficient at hacking and cutting. The only creature suited to craftmanship work are the queens.

This is just a idea. Another of my team mates can add to it or completely change it.

I think magic or leader both make fine choices as strong or normal. I'd prefer to be something less insect-like. Never been a fan of bugs. I'd propose frog people.
upvoting strength order and frog people. I don't know why, but playing frog people in hte jungle setting appeals to me.

Sl4cker

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Re: Tropical Islands 1 more needed
« Reply #51 on: September 08, 2015, 03:49:06 am »

Well, since you guys want it, I'll say yes to the religion idea.
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Re: Tropical Islands 1 more needed
« Reply #52 on: September 08, 2015, 10:55:11 am »

Species: Grillicks

6ft when crouched and 7ft when completely upright. Grillicks have extremely powerful limb muscles that allow them to jump from branch to branch in the jungle. Their slippery skin is patterned green and blue that disguises them in the jungle. They are humanoid with two legs and two arms but with a very large frog like body. They eat almost anything, but their sharp teeth and insatiable hunger suggests they would much rather eat meat than plants.

They have quite a rudimentary intelligence. But there natural skill at ambushing as well their massive strength and in depth understanding of nature magic means they are formidable foes.

They are hatched in large batches of 20 small eggs. When the small Grillicks grow big enough they will start to fight their brother and sisters, quite a few Grillick die from this, but it means the weak are weeded from the strong. At the end there will be on average 10 left but this changes dramatically, depending on the parents.

Once they are a few years old. The Young Grillicks have a massive growth spurt in which they go from 1 foot tall to 5 feet. This lasts a whole month, and leaves them wracked with pain as their whole body massively expands. During this time the tribe will work hard to feed the growth of the Grillicks.

An average Grillicks lives for 30 years. But they can live up to twice that age.

They all have at the least rudimentary control of nature. But some special Grillicks can control many different kinds of magics.
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Hiddenleafguy

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Re: Tropical Islands 1 more needed
« Reply #53 on: September 08, 2015, 11:18:40 am »

I shall be the final general! Blood for the spoon god! Leaves for the leaf king?
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Ozarck

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Re: Tropical Islands 1 more needed
« Reply #54 on: September 08, 2015, 12:16:17 pm »

Species: Grillicks

6ft when crouched and 7ft when completely upright. Grillicks have extremely powerful limb muscles that allow them to jump from branch to branch in the jungle. Their slippery skin is patterned green and blue that disguises them in the jungle. They are humanoid with two legs and two arms but with a very large frog like body. They eat almost anything, but their sharp teeth and insatiable hunger suggests they would much rather eat meat than plants.

They have quite a rudimentary intelligence. But there natural skill at ambushing as well their massive strength and in depth understanding of nature magic means they are formidable foes.

They are hatched in large batches of 20 small eggs. When the small Grillicks grow big enough they will start to fight their brother and sisters, quite a few Grillick die from this, but it means the weak are weeded from the strong. At the end there will be on average 10 left but this changes dramatically, depending on the parents.

Once they are a few years old. The Young Grillicks have a massive growth spurt in which they go from 1 foot tall to 5 feet. This lasts a whole month, and leaves them wracked with pain as their whole body massively expands. During this time the tribe will work hard to feed the growth of the Grillicks.

An average Grillicks lives for 30 years. But they can live up to twice that age.

They all have at the least rudimentary control of nature. But some special Grillicks can control many different kinds of magics.
Looks good.

Spiderking50

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Re: Tropical Islands 1 more needed
« Reply #55 on: September 08, 2015, 12:25:01 pm »

Species: Grillicks

6ft when crouched and 7ft when completely upright. Grillicks have extremely powerful limb muscles that allow them to jump from branch to branch in the jungle. Their slippery skin is patterned green and blue that disguises them in the jungle. They are humanoid with two legs and two arms but with a very large frog like body. They eat almost anything, but their sharp teeth and insatiable hunger suggests they would much rather eat meat than plants.

They have quite a rudimentary intelligence. But there natural skill at ambushing as well their massive strength and in depth understanding of nature magic means they are formidable foes.

They are hatched in large batches of 20 small eggs. When the small Grillicks grow big enough they will start to fight their brother and sisters, quite a few Grillick die from this, but it means the weak are weeded from the strong. At the end there will be on average 10 left but this changes dramatically, depending on the parents.

Once they are a few years old. The Young Grillicks have a massive growth spurt in which they go from 1 foot tall to 5 feet. This lasts a whole month, and leaves them wracked with pain as their whole body massively expands. During this time the tribe will work hard to feed the growth of the Grillicks.

An average Grillicks lives for 30 years. But they can live up to twice that age.

They all have at the least rudimentary control of nature. But some special Grillicks can control many different kinds of magics.
Looks good.

Good with me too. Do we hatch as tadpoles or as fully formed Gillicks?
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pikorge

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Re: Tropical Islands 1 more needed
« Reply #56 on: September 08, 2015, 03:07:39 pm »

Taricus, I'd prefer strong magic over strong tech, and General seems the most actually useful god which is why I made him strong, Priest normal and Civilization Leader weak. Feedback?

to be honest. I'm pretty new in this so I'm fine with most things (unless it's a really, REALLY stupid idea.)
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fillipk

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Re: Tropical Islands 1 more needed
« Reply #57 on: September 08, 2015, 03:44:50 pm »

So everyone is new at this so have an opinion, and I really should get up costs and stuff,  added you hiddenleafguy
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Hiddenleafguy

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Re: Tropical Islands 1 more needed
« Reply #58 on: September 08, 2015, 07:25:45 pm »

I have an idea for a race!
Spoiler: The Meremon (Mer-mon) (click to show/hide)
Priest: Good!
Leader: Ok.
General: Weak coward.
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fillipk

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Re: Tropical Islands 1 more needed
« Reply #59 on: September 08, 2015, 10:22:53 pm »

Sorry everyone I don't have time to run this RL stuff so if someone wants to run it instead go ahead, I hadn't got around to setting up the rules yet, I used hexographer for the map but you could go make your own.  Sorry all
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Giving waitlisted people the ability to murder non-responsive players was a great idea. Need to do that more often.
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