I grab my grappling hook with one hand, and the torch with other. Stand in the middle of the hunters. Go into the cave.
Letting the spearman take the lead ever so slightly, you feel pretty well guarded by the group. But when you come to a large open room in the cave, everyone spreads out. The walls are damper here, you must be a fair distance underground. The light from the torch bounces off of the damp surfaces, and the room is better lit than the tunnels had been. The spearman goes over to a pool whose surface is dead calm and waters are black despite the torchlight, one bowman walks around by some stalagmites which form a surreal forest of rock, and the final hunter peers into a giant gash which travels was cleaved into both the ceiling and floor by some natural force long ago.
You are quite sure all of these are stupid things to do, given the man-eating snake which may or may not be hiding here. But you also don't feel so comfy standing in the middle of the room with a bright torch to draw attention and no weapon to defend yourself.
What do you do? Arm myself with the stiletto, and explore the cave
Explore is a kind word for stumbling around in pitch blackness and quietly cursing whenever you stub your toe, but we'll roll with it. [1d6=2] You actually manage to do more than just stub your toe in the blackness, and cut an arm up pretty nicely on a rock outcropping. You can deal with that later though, because the blackness ahead is transitioning from pitch to mud colored, and you think you can pick out where the wall is. As you move further you can tell there is definitely light ahead.
What do you do? Salsacookies HP: 12/15
punch out the beggar and steel his coins.
It doesn't get much more desperate than this. The poor soul was down on his luck and trying to scrape a living together, and you go and take it from him, leaving him with a nice shiner instead. [1d6=2] At least, that's what you were trying to do. You get a fair punch off on him, but he doesn't drop like the sack of potatoes you had hoped for. He punches back, and tackles you into the street. It turns out there is something less dignified than knocking a beggar out and taking his money: failing to knock a beggar out so you can take his money.
You're fighting a beggar in the middle of the street. What do you do? Urist HP: 13/15, 1-3 Dmg; Beggar HP: 4/7, 1-2 damage
i woud join.
((Just waitlist me please. This looks fascinating.))
The wailtlist thanks you profusely. Because it's polite like that.