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Author Topic: D-FENCE!  (Read 1531 times)

Pwnage_Incarnate

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D-FENCE!
« on: March 27, 2008, 02:43:00 am »

What sort of clever/sadistic/unfair traps have you guys built?  I'm not talking about a hall full of weapon traps, I'm talking about the really clever stuff, that takes some real engineering and planning.
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Kidiri

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Re: D-FENCE!
« Reply #1 on: March 27, 2008, 07:50:00 am »

A moat, a wall, a tower above some stairs down, a one-wide corridor filled with traps and floodgates at either end. In the tower are the barracks situated, to avoid sparring-noise and provide quick ground access. The plus side when building this, is that most of it is easily designed using [shift]+arrow keys.

code:

.=ground
=channel/empty space
#=wall
F=fortification
X=floodgate
B=bridge
^=trap
>=down stairs
<=up stairs

z=0

.............................^^^^^^^.............................
.                             BBBBB                             .
.                             BBBBB                             .
.                             BBBBB                             .
.                             BBBBB                             .
.                             BBBBB                             .
.     .......................^^^^^^^.......................     .
.     .....................................................     .
.     .....................................................     .
.     .....................................................     .
.     ........................^^^^^........................     .
.     .....#################FFFXXXFFF#################.....     .
.     .....#..................^^^^^..................#.....     .
.     .....#.........................................#.....     .
.     .....#.........................................#.....     .
.     .....#.........................................#.....     .
.     .....#.........................................#.....     .
.     .....#.........................................#.....     .
.     .....#.........................................#.....     .
.     .....#.........................................#.....     .
.     .....#..................^^^^^..................#.....     .
.     .....#.........#######FFFXXXFFF#######.........#.....     .
.     .....#.........#<.......^^^^^.......<#.........#.....     .
.     .....#.........#.....................#.........#.....     .
.     .....#.........#.....................#.........#.....     .
.     .....#.........#.....................#.........#.....     .
.     .....#.........#.....................#.........#.....     .
.     .....#.........#.....................#.........#.....     .
.     .....#.........#.....................#.........#.....     .
.     .....#.........#.....................#.........#.....     .
.     .....#.........#........^^^^^........#.........#.....     .
.     .....#.........#........^>>>^........#.........#.....     .
.     .....#.........#........^>>>^........#.........#.....     .
.     .....#.........#........^>>>^........#.........#.....     .

NOTE: this is only half: the centre down stairs is the centre point. It's the same on the other side,
but without the fortifications, floodgate and bridge.

z=-1

#####
#<<<#
#<<<#
#<<<#
#X#X#
#^^^#
##^##
##^##
##^##
##^##
##^##
##^##
##^##
##^##
##^##
#^^^#
#^#^#
#>>>#
#>>>#
#>>>#
#####

NOTE: this is obviously located under the down stairs on z=0. The moat is actually two z-levels
deep, but it was too much of a hassle to type all of the '#'.


[ March 27, 2008: Message edited by: Kidiri ]

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Cavalcadeofcats

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Re: D-FENCE!
« Reply #2 on: March 27, 2008, 11:22:00 am »

..wait, is "." ground, or "#", or both? Your key confuses me.
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Alfador

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Re: D-FENCE!
« Reply #3 on: March 27, 2008, 01:50:00 pm »

Looks like . is ground and # is wall, just mislabeled in the key.

What I'm wondering is, do you have the trade depot inside the inner bailey, or are you completely self-sufficient?

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Kidiri

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Re: D-FENCE!
« Reply #4 on: March 27, 2008, 01:57:00 pm »

quote:
Originally posted by Alfador:
<STRONG>Looks like . is ground and # is wall, just mislabeled in the key.

What I'm wondering is, do you have the trade depot inside the inner bailey, or are you completely self-sufficient?</STRONG>


Whoops, my bad. It's already fixed. And the depot is inside of the inner walls, on the far side of the stairs. But I can be self-sufficient when I'm being sieged or just want to ignore traders.

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Soylent Green is kittens!
Sometimes, when my Dorfs are exceptionally stupid again, I wonder what exactly the [INTELLIGENT]-tag does.

Untelligent

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Re: D-FENCE!
« Reply #5 on: March 27, 2008, 06:03:00 pm »

I started to build an automated goblin smasher using a hallway full of bridges and a mechanical repeater, but I got bored with the fort before it was finished.
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BurnedToast

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Re: D-FENCE!
« Reply #6 on: March 27, 2008, 06:19:00 pm »

I was building a giant statue of a dwarf with a raised hammer right above the entrance, linked to a pressure plate in such a way that when stepped on the hammer would collapse and crush the offending critter.

I got bored before it finished, because it was taking forever to build and I never have enough dwarves to get sieges anyway.

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