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Author Topic: Era of Diesel: Fantasia 1, IC Thread!  (Read 9078 times)

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Re: Era of Diesel: Fantasia 1, IC Thread!
« Reply #105 on: September 16, 2015, 09:15:55 pm »

1 Army from 61 to 59
1 Army from 63 to 67

Academies in 60, 62, 64

The Marrowlendians attempted to blackmail our Buenderlandian allies in secret, positing that it was THEIR fault that the Marrowlendians attacked for leaving the province without military, not having suspected the Marrowlendians to be evil as they are, and suggesting that they let the unprovoked attack pass lest they call the Ahrman Dominion in on a morally bankrupt attack initiated before their alliance.

The Zosterian Domain issues a statement: Should the Ahrman Dominion in fact join their forces to this Manyen-controlled attack on the innocent, they would be evil too. Should the Ahrman Dominion attack, they would reveal themselves as a puppet of Manyen and would be a threat to all good in this world, the sort of threat that must be removed by all good nations. The Ahrmansare not necessarily evil, however! The Dominion can make moral choices, and by not joining the Marrowlendian assault they would not have fallen afoul of morality.
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Haspen

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Re: Era of Diesel: Fantasia 1, IC Thread!
« Reply #106 on: September 21, 2015, 02:25:02 pm »

Zosterian Domain:

Despite being at war, armies are moved only defensively, and new academies are built across the nation.


Code: [Select]
STATUS:

Nation               #Provinces  #Armies  Max Armies  PI/Turn RP/Turn  Current
NPC. Bretain         15          15       19+2        2+1     m9+8     16/80 (Explosive Shells)
1.Ahrman Dominion    13          9        20+4        2+2     m5+8     13/80 (Explosive Shells)
2.Drudenburg         6           4        7           3       t8       8/80 (Explosive Shells)
3.Buenderland        5           6        6+4         3+2     t6+8     14/80 (Modern Chemistry)
4.Belgia             7           2        9+4         3+2     t12+8    20/80 (Explosive Shells)
5.Zosterian Domain   7           6        8+4         4+2     t11+4    10/80 (Diesel Fuel)
6.Rakdar             3           8        4+4         4+2     t4+4     8/80 (Primitive Radio)
7.Marrowlend         9           6        11+4        2+2     r11+4    15/80 (Explosive Shells)
8.Provinces of Asxai 7           5        11+4        2+2     r14+4    18/80 (Explosive Shells)
9.Galaran Union      4           2        6+2         4+1     d6+8     55/80 (Explosive Shells)

Minor Nations: Disputian Republic (#39), Kingdom of Ligyea (#44), Zomewereland (#69)

Current Populous Provinces (controlled by):
#2: Belgia
#8: Empire of Bretain
#17: Provinces of Asxai
#35: Galaran Union
#55: Marrowlend
#75: Ahrman Dominion
#76: Ahrman Dominion

DIPLOMACY: Pending:

Empire of Bretain:
Wars: States of Drudenburg
Alliances:
Treaties: Research with Belgia, Research with Ahrman Dominion, Trade with Ahrman Dominion

Ahrman Dominion:
Wars:
Alliances: Marrowlend
Treaties: Research with Bretain, Trade with Bretain, Research with Marrowlend, Trade with Marrowlend

States of Drudenburg:
Wars: Bretain Empire, Belgia, Galaran Union
Alliances:
Treaties:

Buenderland:
Wars: Marrowlend
Alliances: Rakdar, Zosterian Domain
Treaties: Trade with Provinces of Asxai, Research with Provinces of Asxai, Trade with Zosterian Domain, Research with Zosterian Domain

Belgia:
Wars: Drudenburg
Alliances: Rakdar, Marrowlend, Galaran Union
Treaties: Research with Bretain, Trade with Marrowlend, Trade with Zosterian Domain, Research with Galaran Union

Zosterian Domain:
Wars: Marrowlend
Alliances: Buenderland
Treaties: Trade with Belgia, Trade with Buenderland, Research with Buenderland

Rakdar:
Wars:
Alliances: Belgia, Buenderland, Provinces of Asxai, Galaran Union
Treaties: Trade with Provinces of Asxai, Trade with Galaran Union, Research with Galaran Union

Marrowlend:
Wars: Buenderland, Zosterian Domain
Alliances: Belgia, Ahrman Dominion
Treaties: Trade with Belgia, Research with Ahrman Dominion, Trade with Ahrman Dominion

Provinces of Asxai:
Wars:
Alliances: Rakdar
Treaties: Trade with Rakdar, Trade with Buenderland, Research with Provinces of Asxai

Galaran Union:
Wars: States of Drudenburg
Alliances: Belgia, Rakdar
Treaties: Trade with Rakdar, Research with Rakdar, Research with Belgia

TECHNOLOGIES:

Empire of Bretain: -

Ahrman Dominion: -

States of Drudenburg: -

Buenderland: -

Belgia: -

Zosterian Domain: -

Rakdar: -

Marrowlend: -

Provinces of Asxai: -

Galaran Union: -
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Tiruin

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Re: Era of Diesel: Fantasia 1, IC Thread!
« Reply #107 on: September 24, 2015, 01:08:40 pm »

In lieu of recent happenings, thanks to Monday's Mail, (Also Taricus your turn :P), Aryyn makes an announcement that in the light of the previous proceedings--the Galaran Union shall be moving troops into Belgian territory.

The Union asks Belgia if it may occupy the Trade Nation homeland to utilize their own IPs to construct in their lands in a bloodless occupation, while the Belgians grieve, mourn, and muster back their strength.

[Noted ahead is a document saved for Belgian eyes...partly because of the border communications to the Belgian Capital.]
« Last Edit: September 24, 2015, 02:38:59 pm by Tiruin »
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Sheb

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Re: Era of Diesel: Fantasia 1, IC Thread!
« Reply #108 on: September 24, 2015, 09:29:45 pm »

Belgia agree
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Re: Era of Diesel: Fantasia 1, IC Thread!
« Reply #109 on: September 30, 2015, 09:22:16 am »

One army from 36 to 42
One army from 42 to 46

Build military HQ in 46
Build academy in 42

Offer trade treaty to Buenerland
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Re: Era of Diesel: Fantasia 1, IC Thread!
« Reply #110 on: September 30, 2015, 11:06:52 am »

Buenderland politely decline's Rakdar's offer of a trade treaty, as it is is not currently in a position to take on any more.
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Re: Era of Diesel: Fantasia 1, IC Thread!
« Reply #111 on: September 30, 2015, 03:50:31 pm »

Rakdar:

Minor army movements and construction of new HQ in the south! That's all Rakdar could accomplish this month.


Code: [Select]
STATUS:

Nation               #Provinces  #Armies  Max Armies  PI/Turn RP/Turn  Current
NPC. Bretain         15          15       19+2        2+1     m9+8     16/80 (Explosive Shells)
1.Ahrman Dominion    13          9        20+4        2+2     m5+8     13/80 (Explosive Shells)
2.Drudenburg         6           4        7           3       t8       8/80 (Explosive Shells)
3.Buenderland        5           6        6+4         3+2     t6+8     14/80 (Modern Chemistry)
4.Belgia             7           2        9+4         3+2     t12+8    20/80 (Explosive Shells)
5.Zosterian Domain   7           6        8+4         4+2     t11+4    10/80 (Diesel Fuel)
6.Rakdar             3           6        4+4         4+2     t6+4     8/80 (Primitive Radio)
7.Marrowlend         9           7        11+4        2+2     r11+4    15/80 (Explosive Shells)
8.Provinces of Asxai 7           5        11+4        2+2     r14+4    18/80 (Explosive Shells)
9.Galaran Union      4           2        6+2         4+1     d6+8     55/80 (Explosive Shells)

Minor Nations: Disputian Republic (#39), Kingdom of Ligyea (#44), Zomewereland (#69)

Current Populous Provinces (controlled by):
#2: Belgia
#8: Empire of Bretain
#17: Provinces of Asxai
#35: Galaran Union
#55: Marrowlend
#75: Ahrman Dominion
#76: Ahrman Dominion

DIPLOMACY: Pending:

Empire of Bretain:
Wars: States of Drudenburg
Alliances:
Treaties: Research with Belgia, Research with Ahrman Dominion, Trade with Ahrman Dominion

Ahrman Dominion:
Wars:
Alliances: Marrowlend
Treaties: Research with Bretain, Trade with Bretain, Research with Marrowlend, Trade with Marrowlend

States of Drudenburg:
Wars: Bretain Empire, Belgia, Galaran Union
Alliances:
Treaties:

Buenderland:
Wars: Marrowlend
Alliances: Rakdar, Zosterian Domain
Treaties: Trade with Provinces of Asxai, Research with Provinces of Asxai, Trade with Zosterian Domain, Research with Zosterian Domain

Belgia:
Wars: Drudenburg
Alliances: Rakdar, Marrowlend, Galaran Union
Treaties: Research with Bretain, Trade with Marrowlend, Trade with Zosterian Domain, Research with Galaran Union

Zosterian Domain:
Wars: Marrowlend
Alliances: Buenderland
Treaties: Trade with Belgia, Trade with Buenderland, Research with Buenderland

Rakdar:
Wars:
Alliances: Belgia, Buenderland, Provinces of Asxai, Galaran Union
Treaties: Trade with Provinces of Asxai, Trade with Galaran Union, Research with Galaran Union

Marrowlend:
Wars: Buenderland, Zosterian Domain
Alliances: Belgia, Ahrman Dominion
Treaties: Trade with Belgia, Research with Ahrman Dominion, Trade with Ahrman Dominion

Provinces of Asxai:
Wars:
Alliances: Rakdar
Treaties: Trade with Rakdar, Trade with Buenderland, Research with Provinces of Asxai

Galaran Union:
Wars: States of Drudenburg
Alliances: Belgia, Rakdar
Treaties: Trade with Rakdar, Research with Rakdar, Research with Belgia

TECHNOLOGIES:

Empire of Bretain: -

Ahrman Dominion: -

States of Drudenburg: -

Buenderland: -

Belgia: -

Zosterian Domain: -

Rakdar: -

Marrowlend: -

Provinces of Asxai: -

Galaran Union: -
Logged
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Quote from: mightymushroom@Spamkingdom#
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Spiderking50

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Re: Era of Diesel: Fantasia 1, IC Thread!
« Reply #112 on: October 03, 2015, 09:23:55 pm »

1 army from 57 to 53. 2 from 57 to 56.
Academies in 52 and 55.
HQ in 56.
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Tiruin

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Re: Era of Diesel: Fantasia 1, IC Thread!
« Reply #113 on: November 01, 2015, 10:42:41 am »

I'll be posting turn in advance :O

The Union coordinates with Belgia (and technically declares WAR on it) in private treatise.
Upon receiving orders, the Militia of the Union were more than glad to act upon what papers were written, crossing into Belgian territory and implementing a shared defense treaty by foreign support. . .


Army:
Army from #30, 'attack' #32
Army from #37, 'attack' #31
Army from #35, support #31.
Army from #36, 'attack' #38

Navy:
Cast anchor in Shallow Sea. Commence fishing operations.

Constructions:
Quote from: IF I can build on captured provinces in the same turn:
Fort in #31, 32, #38
Rails in #35
Academy in #37
If I can't:
> Rails in #35
> Lab at #37
> Dismantle rails at #30

Diplomacy:
The Union announces that two treaty spots are left open.[/b]
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Haspen

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Re: Era of Diesel: Fantasia 1, IC Thread!
« Reply #114 on: November 03, 2015, 04:04:21 pm »

Marrowlend:

Armies are shuffled to the stretched borders as military and scientific infrastructure is expanded in the northlands.


Code: [Select]
STATUS:

Nation               #Provinces  #Armies  Max Armies  PI/Turn RP/Turn  Current
NPC. Bretain         15          15       19+2        2+1     m9+8     16/80 (Explosive Shells)
1.Ahrman Dominion    13          9        20+4        2+2     m5+8     13/80 (Explosive Shells)
2.Drudenburg         6           4        7           3       t8       8/80 (Explosive Shells)
3.Buenderland        5           6        6+4         3+2     t6+8     14/80 (Modern Chemistry)
4.Belgia             7           2        9+4         3+2     t12+8    20/80 (Explosive Shells)
5.Zosterian Domain   7           6        8+4         4+2     t11+4    10/80 (Diesel Fuel)
6.Rakdar             3           6        4+4         4+2     t6+4     8/80 (Primitive Radio)
7.Marrowlend         9           5        11+4        2+2     r15+4    15/80 (Explosive Shells)
8.Provinces of Asxai 7           6        11+4        2+2     r14+4    18/80 (Explosive Shells)
9.Galaran Union      4           2        6+2         4+1     d6+8     55/80 (Explosive Shells)

Minor Nations: Disputian Republic (#39), Kingdom of Ligyea (#44), Zomewereland (#69)

Current Populous Provinces (controlled by):
#2: Belgia
#8: Empire of Bretain
#17: Provinces of Asxai
#35: Galaran Union
#55: Marrowlend
#75: Ahrman Dominion
#76: Ahrman Dominion

DIPLOMACY: Pending:

Empire of Bretain:
Wars: States of Drudenburg
Alliances:
Treaties: Research with Belgia, Research with Ahrman Dominion, Trade with Ahrman Dominion

Ahrman Dominion:
Wars:
Alliances: Marrowlend
Treaties: Research with Bretain, Trade with Bretain, Research with Marrowlend, Trade with Marrowlend

States of Drudenburg:
Wars: Bretain Empire, Belgia, Galaran Union
Alliances:
Treaties:

Buenderland:
Wars: Marrowlend
Alliances: Rakdar, Zosterian Domain
Treaties: Trade with Provinces of Asxai, Research with Provinces of Asxai, Trade with Zosterian Domain, Research with Zosterian Domain

Belgia:
Wars: Drudenburg
Alliances: Rakdar, Marrowlend, Galaran Union
Treaties: Research with Bretain, Trade with Marrowlend, Trade with Zosterian Domain, Research with Galaran Union

Zosterian Domain:
Wars: Marrowlend
Alliances: Buenderland
Treaties: Trade with Belgia, Trade with Buenderland, Research with Buenderland

Rakdar:
Wars:
Alliances: Belgia, Buenderland, Provinces of Asxai, Galaran Union
Treaties: Trade with Provinces of Asxai, Trade with Galaran Union, Research with Galaran Union

Marrowlend:
Wars: Buenderland, Zosterian Domain
Alliances: Belgia, Ahrman Dominion
Treaties: Trade with Belgia, Research with Ahrman Dominion, Trade with Ahrman Dominion

Provinces of Asxai:
Wars:
Alliances: Rakdar
Treaties: Trade with Rakdar, Trade with Buenderland, Research with Provinces of Asxai

Galaran Union:
Wars: States of Drudenburg
Alliances: Belgia, Rakdar
Treaties: Trade with Rakdar, Research with Rakdar, Research with Belgia

TECHNOLOGIES:

Empire of Bretain: -

Ahrman Dominion: -

States of Drudenburg: -

Buenderland: -

Belgia: -

Zosterian Domain: -

Rakdar: -

Marrowlend: -

Provinces of Asxai: -

Galaran Union: -
Logged
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Re: Era of Diesel: Fantasia 1, IC Thread!
« Reply #115 on: November 12, 2015, 04:27:03 am »

Provinces of Asxai:

Nothing happens.

Galaran Union:

War!

Uh, we mean, coordinated protectorship exercise! But due to rules of engagement, three armies end occupying the capital.


Quote from: Loyalty roll in #2
33
#2 surrenders to Galaran Union!
Quote from: Loyalty roll in #28
3
#28 surrenders to Galaran Union!
Quote from: Loyalty roll in #32
15
#32 surrenders to Galaran Union!
Quote from: Loyalty roll in #33
61
#33 remains with Empire of Belgia!
Quote from: Loyalty roll in #34
47
#34 surrenders to Galaran Union!
Quote from: Loyalty roll in #38
84
#38 remains with Empire of Belgia!

The people of Belgia happily cast away their allegiance to Empress in all but two provinces! The coastal lands near Marrowlend borders were choosen as interim government site.

Unfortunately that's where the last detachment of Galaran soldiers went.

Democratic Republican Monarchy of Belgia is no more!

~~Turn 3 (March 1900)~~

Quote from: RESEARCH
Galaran Union develops Explosive Shells!
Quote from: Event roll
44
Event type: 7, Interesting Times! Two events will be rolled for!

Event type: 4, Rebellion!
Province roll: 42
Province #42 rebels against Rakdar!

Event type: 6, Immigration Boom!
Province roll: 68
Immigrants flock to southern Buenderland (#68)!


Bretain Empire:

Soldiers of Bretain attempt to gain control of Drudenburg port by land and sea. While the sea assault fails, the land offensive sees the land occupied by Bretain garrison

Quote from: Combat 1 in #4
Bretain Empire (-1) vs Drudenburg (+2):
7-1 vs 8+2
Bretain army destroyed!
Quote from: Combat 1 in #4
Bretain Empire (+0) vs Drudenburg (+2):
6 vs 2+2
Drudenburg army destroyed!
Fortifications razed!

Armies are moved north, while military engineers construct railway line to the frontlines.

Bretain Empire would be interested in trade and research treaties with Zosterian Domain


Code: [Select]
STATUS:

Nation               #Provinces  #Armies  Max Armies  PI/Turn RP/Turn  Current
NPC. Bretain         15          20       20+2        2+1     m10+4    29/80 (Explosive Shells)
1.Ahrman Dominion    13          13       20+4        2+2     m5+8     26/80 (Explosive Shells)
2.Drudenburg         5           3        6           3       t6       16/80 (Explosive Shells)
3.Buenderland        5           6        7+4         3+2     t6+8     28/80 (Modern Chemistry)
-
5.Zosterian Domain   7           6        8+2         4+1     t11+4    25/80 (Diesel Fuel)
6.Rakdar             3           5        3+4         4+2     t6+4     18/80 (Primitive Radio)
7.Marrowlend         9           5        11+2        2+1     r15+4    34/80 (Explosive Shells)
8.Provinces of Asxai 7           6        11+4        2+2     r14+4    36/80 (Explosive Shells)
9.Galaran Union      4           11       14+2        4+1     d30+4    0/0 (none)

Minor Nations: Disputian Republic (#39), New Rakdar Republic (#42), Kingdom of Ligyea (#44), Zomewereland (#69)

Current Populous Provinces (controlled by):
#2: Galaran Union
#8: Empire of Bretain
#17: Provinces of Asxai
#35: Galaran Union
#55: Marrowlend
#68: Buenderland
#75: Ahrman Dominion
#76: Ahrman Dominion

DIPLOMACY: Pending:

Empire of Bretain:
Wars: States of Drudenburg
Alliances:
Treaties: Research with Ahrman Dominion, Trade with Ahrman Dominion

Ahrman Dominion:
Wars:
Alliances: Marrowlend
Treaties: Research with Bretain, Trade with Bretain, Research with Marrowlend, Trade with Marrowlend

States of Drudenburg:
Wars: Bretain Empire, Galaran Union
Alliances:
Treaties:

Buenderland:
Wars: Marrowlend
Alliances: Rakdar, Zosterian Domain
Treaties: Trade with Provinces of Asxai, Research with Provinces of Asxai, Trade with Zosterian Domain, Research with Zosterian Domain

Zosterian Domain:
Wars: Marrowlend
Alliances: Buenderland
Treaties: Trade with Buenderland, Research with Buenderland

Rakdar:
Wars:
Alliances: Buenderland, Provinces of Asxai, Galaran Union
Treaties: Trade with Provinces of Asxai, Trade with Galaran Union, Research with Galaran Union

Marrowlend:
Wars: Buenderland, Zosterian Domain
Alliances: Belgia, Ahrman Dominion
Treaties: Research with Ahrman Dominion, Trade with Ahrman Dominion

Provinces of Asxai:
Wars:
Alliances: Rakdar
Treaties: Trade with Rakdar, Trade with Buenderland, Research with Provinces of Asxai

Galaran Union:
Wars: States of Drudenburg
Alliances: Rakdar
Treaties: Trade with Rakdar, Research with Rakdar

TECHNOLOGIES:

Empire of Bretain: -

Ahrman Dominion: -

States of Drudenburg: -

Buenderland: -

Zosterian Domain: -

Rakdar: -

Marrowlend: -

Provinces of Asxai: -

Galaran Union: Explosive Shells (+1 ATK to all units)
Logged
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Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
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Re: Era of Diesel: Fantasia 1, IC Thread!
« Reply #116 on: November 12, 2015, 06:21:22 am »

What.

Ahrman Dominion

1 army from #45 to #44.
2 armies from #72 to #64
3 armies from #66 to #64
1 army from #76 to #77
1 army from #75 to #77
1 army from #73 to #66


Build HQ in #77
Build fortifications in #71, #66 and #65
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Haspen

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Re: Era of Diesel: Fantasia 1, IC Thread!
« Reply #117 on: November 29, 2015, 12:13:56 pm »

Ahrman Dominion:

The Dominion went to WAR! First of all, it's army captured the strategically located Kingdom of Ligyea.

Quote from: Combat 1 in #44
Ahrman Dominion (+1) vs Kingdom of Ligyea (+2):
7+1 vs 2+2
Ligyean army destroyed!
Kingdom of Ligyea surrenders to Ahrman Dominion!

Then, without a formal declaration of war, Dominion's armies flooded into Zosterian Domain. The zealots fought bravely but in the end they couldn't stop the onslaught.

Quote from: Combat 1 in #64
Ahrman Dominion (+1) vs Zosterian Domain (+3):
3+2 vs 7+3
Ahrman army destroyed!
Quote from: Combat 2 in #64
Ahrman Dominion (+1) vs Zosterian Domain (+3):
5+2 vs 8+3
Ahrman army destroyed!
Quote from: Combat 3 in #64
Ahrman Dominion (+1) vs Zosterian Domain (+3):
8+2 vs 4+3
Zosterian army destroyed!
Railroads razed!

Fortifications and Military HQ made clear that Ahrman Dominion was slowly winding up its war machine into full action.

States of Drudenburg:

Not much is done besides conscription of homeless to protect the capital.


Code: [Select]
STATUS:

Nation               #Provinces  #Armies  Max Armies  PI/Turn RP/Turn  Current
NPC. Bretain         15          20       20+2        2+1     m10+4    29/80 (Explosive Shells)
1.Ahrman Dominion    15          9        22+4        2+2     m5+8     26/80 (Explosive Shells)
2.Drudenburg         5           3        6           3       t6       16/80 (Explosive Shells)
3.Buenderland        5           6        7+4         3+2     t6+8     28/80 (Modern Chemistry)
-
5.Zosterian Domain   6           5        7+2         4+1     t11+4    25/80 (Diesel Fuel)
6.Rakdar             3           5        3+4         4+2     t6+4     18/80 (Primitive Radio)
7.Marrowlend         9           5        11+2        2+1     r15+4    34/80 (Explosive Shells)
8.Provinces of Asxai 7           6        11+4        2+2     r14+4    36/80 (Explosive Shells)
9.Galaran Union      4           11       14+2        4+1     d30+4    0/0 (none)

Minor Nations: Disputian Republic (#39), New Rakdar Republic (#42), Zomewereland (#69)

Current Populous Provinces (controlled by):
#2: Galaran Union
#8: Empire of Bretain
#17: Provinces of Asxai
#35: Galaran Union
#55: Marrowlend
#68: Buenderland
#75: Ahrman Dominion
#76: Ahrman Dominion

DIPLOMACY: Pending:

Empire of Bretain:
Wars: States of Drudenburg
Alliances:
Treaties: Research with Ahrman Dominion, Trade with Ahrman Dominion

Ahrman Dominion:
Wars: Zosterian Domain
Alliances: Marrowlend
Treaties: Research with Bretain, Trade with Bretain, Research with Marrowlend, Trade with Marrowlend

States of Drudenburg:
Wars: Bretain Empire, Galaran Union
Alliances:
Treaties:

Buenderland:
Wars: Marrowlend
Alliances: Rakdar, Zosterian Domain
Treaties: Trade with Provinces of Asxai, Research with Provinces of Asxai, Trade with Zosterian Domain, Research with Zosterian Domain

Zosterian Domain:
Wars: Marrowlend, Ahrman Dominion
Alliances: Buenderland
Treaties: Trade with Buenderland, Research with Buenderland

Rakdar:
Wars:
Alliances: Buenderland, Provinces of Asxai, Galaran Union
Treaties: Trade with Provinces of Asxai, Trade with Galaran Union, Research with Galaran Union

Marrowlend:
Wars: Buenderland, Zosterian Domain
Alliances: Belgia, Ahrman Dominion
Treaties: Research with Ahrman Dominion, Trade with Ahrman Dominion

Provinces of Asxai:
Wars:
Alliances: Rakdar
Treaties: Trade with Rakdar, Trade with Buenderland, Research with Provinces of Asxai

Galaran Union:
Wars: States of Drudenburg
Alliances: Rakdar
Treaties: Trade with Rakdar, Research with Rakdar

TECHNOLOGIES:

Empire of Bretain: -

Ahrman Dominion: -

States of Drudenburg: -

Buenderland: -

Zosterian Domain: -

Rakdar: -

Marrowlend: -

Provinces of Asxai: -

Galaran Union: Explosive Shells (+1 ATK to all units)
Logged
SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

Tiruin

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Re: Era of Diesel: Fantasia 1, IC Thread!
« Reply #118 on: December 03, 2015, 09:47:49 am »

Galaran Union Advance Turn.


Miscommunication was the idea of the day throughout the recent weeks as Arynn browsed through several stacks of reports and archived files, sending and resending important orders to her officers and administrators around the nation through any dependable means necessary--she was glad the printing press was recently invented, as well as the majority of her reports foretelling a "bloodless battle" as they "took over" certain areas of what was 'now recently' the trade nation of Belgia.
While she had diplomatic overview, she had no idea that there was a subtle oppressive economical tyranny in Belgia. Knowing that by the time she had received the oncoming reports from the militia lieutenants, it would've been too late to contact the trade nation leader--she had been ejected by the people in an extreme misunderstanding of neological intent, especially given the arrival of Galaran forces in the same week gave the impression of other means.
In a way, she was proud that she had authoritative control given the hierarchy of Belgia being somewhat aristocratic (which meant she could oversee population control and administer a more firm balance between social climes, economics, and public development), but she was also perturbed by the Merchant Guild operating within the now-recently-"annexed"-state; they seceded all control to the Galaran forces, canceled all treaties, burned technological research, and overturned the economy.
All because the Galaran flag flew high in each militia company movement.

Sighing that what was done, was done, she would move to communicate with the loyalist nationalistic factions in the coming days--glad that her country's culture prohibited hedonistic tendencies within the military structure, and emphasized an egalitarian doctrine in interacting with any other in battle or peace.

Reports were bloodless, due to mass miscommunication--now settled mutually, but too late to return to Belgian authority due to the recent move of capital in just a couple days notice. Arynn took this as a learning lesson--communicate with all administrative staff in all regions when moving the capital, else misunderstandings will happen if not at announced war.

While this took most of her attention from the past weeks, she sent official notice to the Disputian Republic about a peaceful takeover happening in the coming week, with three days notice of correspondence. She was proud for their first engineer brigade, proud that their captains were of high moral strength, and would give them the mission of moving into Disputian territory if they would receive...no word at all from them in the future time. Intelligence reported no significant happenings in the republic as of late, so it was strange that they were receiving next to nothing in response.


Diplomacy:
> Request Trade of Rakdar's Radios for Galaran schematics of Explosive Shells.
> Announce 2 open Research Treaties
> Request Peace with Drudenburg, for the benefit of their people given their...warring intent being merely from their ruler. {Warn that if taken; any attack will equal full out war, meant to abolish}

Research: Diesel Fuel.

Construction:
> Railroad #30


{To be possible edited later on}
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TopHat

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Re: Era of Diesel: Fantasia 1, IC Thread!
« Reply #119 on: December 03, 2015, 03:12:19 pm »

In response to their brutal and unjustified attack on the Zosterian Domain, Buenderland declares war on the Ahrman Dominion.
Construction: Railway in 50, Destroy fortifications in 47, Acadamy in 68, fortifications in 53, rebuild destroyed PI in 66 if necessary
((military deployments will be added once discussions with the Domain have been conducted))
EDIT: Military:
2 armies attack from 68 to 66 via 67
1 army move from 48 to 68
1 army attack from 50 to 53
1 army move from 49 to 50
((or 53 if the railway can be used on the turn it's built))
1 army move from 47 to 49
1 army move from 48 to 49
((or 50))
« Last Edit: December 05, 2015, 11:39:28 am by TopHat »
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I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.
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