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Author Topic: DF Tool 4.1 for 0.43.05  (Read 42241 times)

AbdulovHell

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DF Tool 4.1 for 0.43.05
« on: September 03, 2015, 04:20:53 am »

Dreamed of playing carp in adventure mode? Stuck in a cave? Want to make an army of super-strong dwarves, but in armor from vomit? Well...

Fortress Mode
  • Change embark point, start dwarf count
  • Time warp
  • Editing dwarfs on embark stage (name, age, gender, relationship, orientation, skills, attributes)
  • One-click heal, kill, cancel job (e.g. Sleep) and mark for slaughter (including dwarf, child, baby, visitors, etc.)
  • Editing dwarf inventory and stats during game
  • Change of season
  • Debug features (e.g. "No Sleep")
Adventurer Mode
  • Change Attribute points, Skill points.
  • Change race (e.g. ant, cat, dog, chimera)
  • Local teleport
  • Skip turn
  • Heal and inventory editor

Installing
Unzip to the game folder, launch "DFTool.exe". In opened window select file "setting_4305.ini".

Download:

0.43.05 x64: Latest release on github


Please leave your feedback, found bugs and suggestions. Thanks! :)
« Last Edit: November 20, 2017, 04:49:10 am by AbdulovHell »
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SatelliteOfLove

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Re: DF Tool v1.0 (0.40.24)
« Reply #1 on: September 03, 2015, 09:49:09 pm »

Can you give us a bit more to go on?  Maybe a bit more detail on what functions are available in adventure/fortress mode?

Thanks and looking forward to seeing more!
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AbdulovHell

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Re: DF Tool v1.0 (0.40.24)
« Reply #2 on: September 04, 2015, 04:16:14 pm »

I added a more detailed description, thanks for the comment.
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Bogus

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Re: DF Tool v1.0 (0.40.24)
« Reply #3 on: September 05, 2015, 02:53:01 pm »

it always bothered me that attribute distribution on starting dwarves is so random. can your tool modify attributes as well?
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AbdulovHell

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Re: DF Tool v1.0 (0.40.24)
« Reply #4 on: September 07, 2015, 10:53:06 am »

it always bothered me that attribute distribution on starting dwarves is so random. can your tool modify attributes as well?

No such function in the program. But it's a good idea, thank you. Tomorrow I will do a new version, and will add this feature in the program. (modify soul and body attributes)
« Last Edit: September 07, 2015, 10:56:32 am by AbdulovHell »
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SatelliteOfLove

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Re: DF Tool v1.0 (0.40.24)
« Reply #5 on: September 09, 2015, 08:31:11 pm »

Wow!  That's an incredible update :D

Thank you for the great tool; I'll be sure to use it and give feedback.
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AbdulovHell

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Re: DF Tool v1.13 (0.40.24)
« Reply #6 on: September 10, 2015, 06:32:46 am »

Added new version. Now you can customize the physical and soul attributes of dwarves in preparation for embark. Also, minor correction and the ability to support me.
Unfortunately, it does not get the quick release as planned, studying at the institute.  :(
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Meph

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Re: DF Tool v1.13 (0.40.24)
« Reply #7 on: September 10, 2015, 10:45:36 am »

This is great for community forts, thanks :)
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AbdulovHell

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Re: DF Tool v1.25 (0.40.24) Now with Inventory Editor! (Beta)
« Reply #8 on: October 05, 2015, 02:16:13 pm »

Added inventory editor and some bug fixes. Inventory editor does not show things that are in containers.
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AbdulovHell

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Re: DF Tool v1.5 (0.40.24) Now with Inventory Editor! (Beta)
« Reply #9 on: October 17, 2015, 12:35:18 pm »

New version. Added strange mood acceleration and "skip" function for adv mode. Also, you can edit some of the functions of the d_init.txt, without restarting the game. May be unstable.
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AbdulovHell

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Re: DF Tool v1.54 (0.40.24)
« Reply #10 on: November 11, 2015, 12:56:32 pm »

Improved inventory editor. Cancel jobs and slaught your dwarves. External config file.
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PeridexisErrant

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Re: DF Tool v1.54 (0.40.24)
« Reply #11 on: November 12, 2015, 06:20:53 pm »

What's the advantage of this over DFHack, which has most of the same functions and many others?  Could they be integrated?
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Warmist

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Re: DF Tool v1.54 (0.40.24)
« Reply #12 on: November 13, 2015, 02:19:11 am »

What's the advantage of this over DFHack, which has most of the same functions and many others?  Could they be integrated?
Integrated: no - it's a separate program that is using fixed offsets for stuff.
Scripts/plugins written that do exactly the same: yes.

Still i encourage to AbdulovHell to continue but also look into dfhack. It might be scary at first (especially if you don't know c++ or lua/ruby) but imho it would be faster. The main reason for a program like is this i would say is to learn how everything works in a simple and easy to use (your favorite tool-chain) environment (e.g. like someone could write a python program that does similar things).

milo christiansen

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Re: DF Tool v1.54 (0.40.24)
« Reply #13 on: November 16, 2015, 12:55:29 pm »

I would say this has a major disadvantage, as it uses fixed offsets to stuff it will break every time a new version hits. This means that if the author ever abandons the project it will quickly become unusable, where as DFHack has several people who keep it up to date.
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AbdulovHell

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Re: DF Tool v1.54 (0.40.24)
« Reply #14 on: November 19, 2015, 03:05:01 pm »

The program is written in C ++. Offsets are fixed, like everywhere. New versions of the game do not appear as often, and I will correct the program until I stop playing.

The program has a couple of features, both in the implementation of some of the functions, there are also unique. Including GUI. Unique features can be taken into a separate Dll to implement as a plug-in for DFHack. My program can not be an alternative. I did it primarily because DFHack not work with Russian version of the game, and I needed some functions. Later, I began to add, which is not present in DFHack, but knowing their implementation that is easy to think to write an alternative in lua. Apart from the functions that use the code injections.

I use Google translator, I hope that answered all the questions.
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