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Author Topic: (SG) The Broken Prison (an exercise in mindless violence)  (Read 5429 times)

Glacies

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(SG) The Broken Prison (an exercise in mindless violence)
« on: September 02, 2015, 04:55:47 pm »

You sleep with the Legion, deep beneath the worlds. For the length of almost all existence, you've been in hibernation in the tiniest of prisons. You, and everyone who lost the war against the creator. The reasons are lost to you. Even dreams stopped eventually, as memory of what creation was like faded. Just a vague awareness of self, and a burning resentment.

Then something changed.

A shockwave. An explosion, or an implosion, a wave of incredible force rippled across the surface of the prison, crackles of lightning arcing along the glassy, dark surface. The Legion awoke in unison as the seams of The Prison bent and warped, a thousand howls of fury and confusion, a thousand writhing, changing forms, yourself included, battered against the weakened walls, and the prison shattered.

Then the Legion scattered to the four winds, rising to the surface of the world, through the void and the land of ghosts, and into creation proper. Blind with sensory overload, in shock, berserk and anguishing, you hurtled through the surface of the void and tore into the plane of creation.

You materialized as a cloud of rolling black smoke and tendrils of fire and lightning, rolling across the sky above Earth, vast enough to engulf a city. But the nature of creation has changed. There is almost no essence to be found, and your form begins to melt away very quickly. A host. You need a vessel to carry you. You spread your senses out across the city sprawled beneath you, and reach out - a blur of voices, machines, thrumming electricity, roaring engines, radios, televisions, wifi - a glut of information almost as awful as your return to consciousness. The souls are wrong - warped, resistant, lacking essence. Unsuitable. You spread out further.

In an alleyway, beneath a single lonesome lamp, you find a host. Her will is gone, her mind a ruin, lying there staring into nothing. A most suitable host. Your essence rapidly draining away, you spiral down towards the host, down into the alley. A rolling cloud of black smoke only as large as a building, a car, and then you reach your host and enter it, through the ears, nose, eyes, mouth. A satisfying feeling of safety and control rushes to you, and you feel good. Sitting up, you flex your hand experimentally, forming a fist. Yes. Perfect.

You leap to your feet, give your host body an experimental shake, stretch, and start laughing. Revenge will be yours.

It is night. You are in an alleyway in a neighborhood that doesn't look all that bad. You are wearing a torn coat, otherwise respectable clothing, nice boots, and a comfortable knit cap. There's a light dusting of snow on the ground out in the street and perhaps three feet of accumulation in most of the alleyway. There's an indentation in the snowbank where your host body was lying.

What do you do next?
« Last Edit: September 05, 2015, 09:41:54 am by Glacies »
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~Neri

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Re: (SG) The Broken Prison
« Reply #1 on: September 02, 2015, 05:40:07 pm »

Explore
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Glacies

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Re: (SG) The Broken Prison
« Reply #2 on: September 02, 2015, 05:51:40 pm »

Explore

The air tastes unclean, sterile and thick. Your host's senses help dull the sensations a little, but it's been ages since you've last moved about and everything is still quite exciting. You want to take everything in, see it all. The buildings are tall, strange, made in styles that look nothing like the first city. There are only a few people visible in the neighborhood, no gardens or sheds with animals, but what there are is a lot of...cars. Good. Yeah. The host remembers things.

Of course, you didn't remember that it's wise to stay out of the road, so this man drives straight into you and sends you flying a few feet back into the slush. You feel your host body break in a few places, but it's nothing serious, and you mend it. Still, it's irritating. The man rushes out of his car to see if you're all right. You get up, and with a mixture of irritation and amusement you punch his head off for the inconvenience. It bounces off his car's windshield.

Hmm. Maybe you shouldn't have done that - he might have had useful information. Oh well, he was just an incidental man.

On the corner, there's a little...convenience store. Yeah. There might be someone there who could tell you things. Or you could just go into one of these houses. Or take the man's car.

What do you do next?

Cheesecake

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Re: (SG) The Broken Prison
« Reply #3 on: September 02, 2015, 10:54:20 pm »

Loot the insignificant man and his car.
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I wish I could unwatch a thread because every time I look at this I can feel myself dying faster
Dying of laughter?
Dying of pure unbridled hatred, actually.

Funk

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Re: (SG) The Broken Prison
« Reply #4 on: September 03, 2015, 08:46:31 am »

Loot the insignificant man and his car.
+1 then loot the convenience store.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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SaberToothTiger

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Re: (SG) The Broken Prison
« Reply #5 on: September 03, 2015, 09:18:38 am »

Then dropkick the man, and his car. Afterwards, climb a lamp post and body slam him from there.
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It's like tea leaf divination, but with cartoon leprechauns.
There are only two sure things in life: death and taxes and lists and poor arithmetic and overlong jokes and poor memory and probably a few more things.

Glacies

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Re: (SG) The Broken Prison
« Reply #6 on: September 03, 2015, 10:32:32 am »

Loot the insignificant man and his car.
+1 then loot the convenience store.
Then dropkick the man, and his car. Afterwards, climb a lamp post and body slam him from there.

Embracing the psychotic impulses you've been unable to express for eternity, you grab the mans body, jump onto the roof of the car while holding him by the stump, and then body slam him into the ground where he explodes into a neat pulp around the snow. You laugh hysterically and roll around in the pooled gore and slush in the small crater you've created while absorbing his tiny life essence. Hurtling to your feet, you slip on the slush and fall down again, prompting more convulsive laughter. All right, time to pull yourself together. Giggling maniacally, you get back up, lift the dead man's tattered jeans,, shake them upside down. A wallet falls out, a couple of tickets to some show, some change. All of these you tuck into your pockets, and then you look over at the indentation you left in the hood of the car. Why not. (You gain +3 essence.)

You prance forward like a demented ballerina and kick the hood of the car so hard that the front bumper shears off and goes flying onto someone's front lawn while the rest of the car neatly flies backwards about ten feet and comes to a rest rocking on its back. The alarm inside the car goes off, squeaks weakly a couple times, and dies.

Then, you skip down the road towards the convenience store. There's an ice machine off to one side that is covered in snow, a sign that tells you "cheapest beer" is sold here, another telling you it's open for twenty four hours. Inside, there's a counter being manned by a worried looking middle aged woman, staring at you through the glass. Behind her there's a rack of cigarettes, and the store is full of shelves and freezers full of colorful packages. You reach for the door and find it is locked. You're about to rip it off the hinges when the woman buzzes you in. "Oh my god." she says, "Are you all right?"

"Great!" you reply. You grab a chocolate bar off the shelf, tear the wrapper off and bite a huge chunk out of it - it's sickeningly sweet, delicious, but oddly corrupt tasting, impure. All the same, it's wonderful. You start crying with delight, ripping things off the shelves and devouring them while the woman stares in horror. A couple of packages of chips, followed by a carton of 3% milk (you just punch right through the freezer door, who has time to open these things) that you open with your teeth, followed by a frozen pizza that you rip out of the primary carton but don't bother unwrapping or removing the cardboard beneath it. Then a package of stale rice crips, an entire bottle of honey, a DVD, part of the shelf, an entire bag of fudge candy rolls wrappers and all, a large bottle of vodka, and then another carton of milk to finish things off. (You gain +1 essence)

The woman starts calling someone on the phone behind the counter. What now?

Nunzillor

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Re: (SG) The Broken Prison
« Reply #7 on: September 03, 2015, 10:44:10 am »

Eat her.
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Glacies

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Re: (SG) The Broken Prison
« Reply #8 on: September 03, 2015, 11:12:55 am »

Eat her.

You can't eat her, you're already full!

You vomit heavily, throwing up most of the inorganic stuff in a messy slurry to the floor. NOW you can eat her. She starts screaming into the receiver as you launch yourself across the counter and bury your teeth into her face. In a few quick bites, you crush her skull and swallow a fair deal of hair, skin, muscle, bone, and teeth, though I'm pretty sure teeth is just a kind of bone so I repeat myself. Once she stops wriggling consuming the rest of her is fairly rapid. You begin modifying the interior of your host body to better suit your needs, since honestly speaking this is probably not the last person you're going to eat. (you gain +5 essence, but three are spent giving you cast iron digestion.)

You catch sight of yourself in the security camera monitor behind the counter and wipe your chin and adjust your hair.

The reciever is hanging off the hook, police dispatch talking to dead air while you help yourself to a package of skittles.

What now?

Nunzillor

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Re: (SG) The Broken Prison
« Reply #9 on: September 03, 2015, 11:20:57 am »

Pick up the phone.  "Never mind, problem solved.".  Leave store and get in car.
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Funk

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Re: (SG) The Broken Prison
« Reply #10 on: September 03, 2015, 11:24:22 am »

Pick up the phone.  "Never mind, problem solved.".  Leave store and get in car.
Emppty the till first, and check under the counter there may be a gun.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

Glacies

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Re: (SG) The Broken Prison
« Reply #11 on: September 03, 2015, 11:51:11 am »

Pick up the phone.  "Never mind, problem solved.".  Leave store and get in car.
Empty the till first, and check under the counter there may be a gun.

Hmm. You rip the cash register open and grab a wad of bills and stuff them in your pockets. Unfortunately, there's no gun under the counter, but then, you won't really need one. But there's something a little comforting about carrying a bunch of bills around in your pocket - some sort of host memory makes it feel reassuring.

At any rate, the receiver is dangling temptingly, so you pick it up, lift it to your face, and say "Never mind, problem solved." and hang up to the wonderful sound of the operator recoiling in horror.

Then you walk around the counter, peer around the mess of the store: the toppled shelves, broken glass, blood and regurgitated cardboard. It's an absolute disaster area. Well. Your work here is done. On your way out, you stop and take a look at the rotating sunglasses rack, spin it around until you find a pair you like, put them on, and walk out of the store and back into the street.

There's a car idling outside and a man rolls his window down to take a look at you. "Are you all right?" he asks. "What happ-oh jesu-"

"Never better." You tell him, pulling the man through the window by his face.

Then you eviscerate the driver (+5 essence), pop open his car, get in, put your seat belt on (safety first) and drive off. The question is, what are you looking for now?

Funk

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Re: (SG) The Broken Prison
« Reply #12 on: September 03, 2015, 11:59:42 am »

Beer, guns and lady's in that order. 
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

Glacies

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Re: (SG) The Broken Prison
« Reply #13 on: September 03, 2015, 12:14:54 pm »

Beer, guns and lady's in that order.

You drive through the city, watching the flows of traffic, the people, the buildings. It's all very different from the ground in the host body. Another convenience store about ten blocks away has a similar "cheepest beers" sign, so you give it a try. There's an older man at the counter, talking to a younger customer, a boy maybe ten. They both look at you in horror as you stride in, caked in damp gore, and go right past them to the liquor.

"H-have you been in an ac-accident?" the older man asks. The boy just stares with eyes like saucers.

You plunk the pair of six packs on the counter and shove a sheaf of bills at the man. "Nope. Just fine." you tell him. He starts ringing you in, but looks totally mystified and afraid. The boy continues to stare, so you lower your sunglasses and wink at him. He runs out of the store clutching his groceries to his chest.

The older man hands you your change and slides the beer back. "Are you, uh, don't you, uh, need a-"

"Nah." you say. "Totally fine." Then you leave with the beer.

Guns is a little bit of a taller order, but you luck out and discover a place, closed for the night and locked up with a security door and barred windows. In other words, practically wide open. You get out of the car, stroll over, practically pull the front of the building down pulling the security door open, and saunter right in. Alarms start blaring, but that's not really your concern. There's a shiny black shotgun that catches your eye which sits inside a reinforced case, so again, it's basically yours for the taking. It might be fun to play with. A couple of boxes of heavier shells are behind a counter and go with the shotgun, so you grab them as well. Why not?

A pair of interesting looking handguns get inspected, but they appear to be missing a component so you discard them. You're still wandering the store inspecting the goods when you hear the police arrive outside. There's a light, shining through the doorway. "POLICE! COME OUT WITH YOUR HANDS UP!"

What now?

SaberToothTiger

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Re: (SG) The Broken Prison
« Reply #14 on: September 03, 2015, 12:23:19 pm »

Sneak out through the back door, rip off a pair of arms from some hobo and then throw them at the cops before unloading on them with a shotgun.
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I gaze into its milky depths, searching the wheat and sugar for the meanings I can never find.
It's like tea leaf divination, but with cartoon leprechauns.
There are only two sure things in life: death and taxes and lists and poor arithmetic and overlong jokes and poor memory and probably a few more things.
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