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Author Topic: Kittens! An incremental game of steam and science.  (Read 60301 times)

Retropunch

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Re: Kittens! An incremental game of steam and science.
« Reply #270 on: March 02, 2017, 03:20:14 pm »

Anyone still playing this...? I recently started a new run entirely from scratch, and should hit Concrete Huts today if I'm lucky.

Just started playing a few days ago. I really, really enjoyed up until about the concrete huts stage, but it's become a bit of a drag now as everything takes so long and takes a lot of micromanagement for little gain. Will probably continue but not in as much earnest.

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With enough work and polish, it could have been a forgettable flash game on Kongregate.

Empty

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Re: Kittens! An incremental game of steam and science.
« Reply #271 on: March 02, 2017, 03:23:57 pm »

Anyone still playing this...? I recently started a new run entirely from scratch, and should hit Concrete Huts today if I'm lucky.

Just started playing a few days ago. I really, really enjoyed up until about the concrete huts stage, but it's become a bit of a drag now as everything takes so long and takes a lot of micromanagement for little gain. Will probably continue but not in as much earnest.

Sounds like an excellent time to prestige. Just get as much housing space and kittens before you do.
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Rolan7

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Re: Kittens! An incremental game of steam and science.
« Reply #272 on: March 02, 2017, 08:44:36 pm »

Yeah, I think that's when you're "supposed" to prestige for the first time.
I didn't know that, and by the time I found out I think I was already in space.  Or close enough that I went the last bit into space travel since I was "already so close".  Which was technically suboptimal but mneh.

Also I'd curse you for reminding me about the game, but my save is on a toasted laptop and I don't feel like recovering it.  (or cheating the prestige in).

... I might check out the reddit to see what features have been added, though...  And the early game is kinda fun anyway...
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This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

a1s

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Re: Kittens! An incremental game of steam and science.
« Reply #273 on: March 03, 2017, 06:11:16 am »

I've said it before, and I'll say it again: this game would be a lot better if it had a time frame more in line with A Dark Room, than World of Warcraft.
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Retropunch

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Re: Kittens! An incremental game of steam and science.
« Reply #274 on: March 03, 2017, 07:50:10 am »

I've said it before, and I'll say it again: this game would be a lot better if it had a time frame more in line with A Dark Room, than World of Warcraft.

Definitely - my issue with it was that the beginning game was great fun - discovering new stuff and how everything worked together so well was great, but then the pacing slows to an absolute crawl and it's hard to keep excited about it when I'm having to come back to it every 10 minutes to make some beams and scaffolding before my resource limits are hit.

I've always thought that incremental games could do so much more if automated out the tedious stuff mid way through and added in some 'normal' game elements like battles/strategic stuff/decisions to make.
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With enough work and polish, it could have been a forgettable flash game on Kongregate.

Toaster

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Re: Kittens! An incremental game of steam and science.
« Reply #275 on: March 03, 2017, 08:31:36 am »

They did add engineers that can slowly auto-make some crafted items for you, but you need to have reached factories to use them.
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Rolan7

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Re: Kittens! An incremental game of steam and science.
« Reply #276 on: March 03, 2017, 09:07:26 am »

There was always "kitten scientists" and those other scripts that automated the game.  Not really balanced with the intent of the game, but they did make it an idler rather than a grinder.
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She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

FearfulJesuit

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Re: Kittens! An incremental game of steam and science.
« Reply #277 on: March 03, 2017, 09:30:06 am »

Yeah, once you hit Concrete Huts you'll want to reset...I'm on my second run, now, with 41 paragon (=41% production boost, 4.1% storage boost) and life is a lot quicker.
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Retropunch

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Re: Kittens! An incremental game of steam and science.
« Reply #278 on: March 03, 2017, 09:39:32 am »

There was always "kitten scientists" and those other scripts that automated the game.  Not really balanced with the intent of the game, but they did make it an idler rather than a grinder.

Yeah I tried those and they did help. My issue is mainly that the sort of...fun of it slows down even with those scripts. Early on you're getting hit with loads of new stuff and mechanics all the way through, whereas it just becomes a grind of building the odd extra storage building every hour or so now.
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With enough work and polish, it could have been a forgettable flash game on Kongregate.

DeKaFu

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Re: Kittens! An incremental game of steam and science.
« Reply #279 on: March 03, 2017, 10:27:23 am »

I feel like I owe a lot to this game.


Ironically(?), I've been trying to play it again lately and I'm finding it's now much harder on my hands than many other, "real" games. Go figure.
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Retropunch

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Re: Kittens! An incremental game of steam and science.
« Reply #280 on: March 03, 2017, 10:46:03 am »

I feel like I owe a lot to this game.


Ironically(?), I've been trying to play it again lately and I'm finding it's now much harder on my hands than many other, "real" games. Go figure.

I love those sorts of stories! I'm really glad you found something that helped you through that.

In my own story of woe, I was once really, really ill and honestly feel I pulled through it by playing Unreal Tournament for about 18 hours a day. The intense combat basically stopped me from thinking about anything other than winning, to the point of working as a painkiller. I can still run through most of the maps blindfolded.

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With enough work and polish, it could have been a forgettable flash game on Kongregate.

bloodrizer

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Re: Kittens! An incremental game of steam and science.
« Reply #281 on: March 03, 2017, 12:20:25 pm »

>Then I found this game, and I ended up playing it through voice control. Yes, it's absolutely as awkward as it sounds.

I remember at some point there was a request from a person who was blind to make some tweaks in the game to make it better readable by text-2-voice engine.\
Things like this are making my day.
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