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Author Topic: Kittens! An incremental game of steam and science.  (Read 60312 times)

bloodrizer

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Re: Kittens! An incremental game of steam and science.
« Reply #255 on: November 19, 2015, 09:46:53 pm »

>Bloodrizer, if you're reading this...this entire mechanic seems weak and poorly designed to me.

Thanks for feedback.
All leviathan related stuff was added as a placeholder and I did not really have a time to review it.

>If leviathans stayed until they were used, I think it wouldn't bother me.
Sounds like a good suggestion.
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etgfrog

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Re: Kittens! An incremental game of steam and science.
« Reply #256 on: November 20, 2015, 06:31:12 pm »

Am I doing something wrong? I'm producing enough catnip that I have positive production in a cold winter.
I think I'm simply keeping too low of a population.
« Last Edit: November 20, 2015, 07:53:07 pm by etgfrog »
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LordBucket

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Re: Kittens! An incremental game of steam and science.
« Reply #257 on: November 20, 2015, 10:06:15 pm »

Am I doing something wrong? I'm producing enough catnip that I have positive production in a cold winter.
I think I'm simply keeping too low of a population.

If you're on a first or second run, it either means you have too few kittens, or more likely it means you have too many kittens set to farming.  Once you have paragon it will be a fairly common occurrence even with only one or two farmers. In general, positive catnip during winter is not a important goal, but if it happens on its own without you going out of your way to make it happen then don't worry about it.

beorn080

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Re: Kittens! An incremental game of steam and science.
« Reply #258 on: November 20, 2015, 10:07:57 pm »

Am I doing something wrong? I'm producing enough catnip that I have positive production in a cold winter.
I think I'm simply keeping too low of a population.
Eventually you'll just have enough catnip production, even without farmers. Pastures help considerably, as well as just maxxing out your catnip fields. Also, I idle, so I always try to have positive production in winter.
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Folly

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Re: Kittens! An incremental game of steam and science.
« Reply #259 on: November 22, 2015, 04:08:19 am »

Any chance we could get offline progression?
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bloodrizer

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Re: Kittens! An incremental game of steam and science.
« Reply #260 on: November 22, 2015, 10:31:50 am »

Any chance we could get offline progression?

https://www.reddit.com/r/kittensgame/comments/3m691j/offline_mode_a_suggestion/

Even if it would be there, it would be really limited.
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Rolan7

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Re: Kittens! An incremental game of steam and science.
« Reply #261 on: November 22, 2015, 01:34:48 pm »

About to do my fourth reset.  My first run was looong, maybe a couple of weeks?  I still have the save, it was past the year 2000 at least.  I had one of each space facility though!  It was before the kerosene update which in some ways was easier, once you got the oil limit high enough anyway.

On my second run I wanted to take the advice and reset at concrete huts, but I didn't like the thought of slogging through all that compendium crafting again so soon...  I'm not sure I've reset without unobtanium huts yet.  Probably not optimal, but eh...  The space stuff is neat!

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Here's what my setup looks like pre-reset.  It's an absolute mess because I spent 250 paragon on the weird-named 2% ratio upgrade.  Managed to get 32 more kittens from that, so partially recouped!  I should farm mansions for a while longer, but I'm really sick of crafting steel.  Even though I can get it fast from trading with spiders and zebras.  Hence my crazy-high catpower production.  As high as it is, I actually barely trade fast enough to use up the gold my geologists produce!

The ratio upgrade actually didn't allow me to build a single additional space station, because the loss of paragon hurt my science cap a lot.

The ratio upgrades make things so much faster.  And after run 2, I've learned to keep some paragon around for the production bonus.  Though the benefits diminish rapidly past 150 or so.  The real benefit is to storage size, but for right now the ratio upgrades are probably more important.

Total paragon: 534.  I reckon that, since karma gain diminishes with higher population resets, my karma is probably relatively low compared to my total paragon.

...  Oh hm, I forgot to do a mission to Kairo.  Even with my paragon it was going to take me 5 hours worth of kerosene, though...  Maybe another time.  I don't actually know what's there, it wasn't there before.  Mystery :3
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crazysheep

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Re: Kittens! An incremental game of steam and science.
« Reply #262 on: November 22, 2015, 05:38:52 pm »

...  Oh hm, I forgot to do a mission to Kairo.  Even with my paragon it was going to take me 5 hours worth of kerosene, though...  Maybe another time.  I don't actually know what's there, it wasn't there before.  Mystery :3
Spoiler (click to show/hide)
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etgfrog

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Re: Kittens! An incremental game of steam and science.
« Reply #263 on: November 22, 2015, 10:58:10 pm »

I'm at 59 kittens now, haven't reset because a small happyness boost wont really help at 132%...and I'm looking at making trade ships. Am I heading roughly in the right direction?
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drilltooth

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Re: Kittens! An incremental game of steam and science.
« Reply #264 on: November 22, 2015, 11:45:51 pm »

looks like things are coming along, to me.
there's not really much point in resetting until you acheive at least Town status, IMO. of course I'm only two resets in or so.
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Metalax

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Re: Kittens! An incremental game of steam and science.
« Reply #265 on: November 23, 2015, 02:54:29 am »

If you are looking at going for trade ships, you will want to pump up your number of observatories so that you get more starcharts.
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Rumble

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Re: Kittens! An incremental game of steam and science.
« Reply #266 on: November 23, 2015, 06:48:42 pm »

I'm at 59 kittens now, haven't reset because a small happyness boost wont really help at 132%...and I'm looking at making trade ships. Am I heading roughly in the right direction?

I suggest you aim for 120+ kittens before your first reset.  That's what you should have once you develop concrete huts.

In the meantime it looks like you might be able to build a few more workshops, also you will want a lot more observatories in order to get trade ships going.
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beorn080

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Re: Kittens! An incremental game of steam and science.
« Reply #267 on: November 27, 2015, 09:03:42 pm »

I have discovered a thing.

With Sun Alter, temples can provide a significant boost to kitten production. My 35 odd temples and rank 4 sun alter gives a good +31% happiness boost, which is quite a boost.
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Ustxu Iceraped the Frigid Crystal of Slaughter was a glacier titan. It was the only one of its kind. A gigantic feathered carp composed of crystal glass. It has five mouths full of treacherous teeth, enormous clear wings, and ferocious blue eyes. Beware its icy breath! Ustxu was associated with oceans, glaciers, boats, and murder.

Rolan7

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Re: Kittens! An incremental game of steam and science.
« Reply #268 on: December 01, 2015, 08:35:57 pm »

Woot!  Steel production from calciners is no longer quite as useless, as it now uses 25% of your craft bonus!  Still pretty slow, but several times better and less wasteful.  Requires a workshop upgrade "Automated Plants" which is hidden behind "Steel Plants" of course.  I almost avoided taking "Steel Plants" this time around, since it basically just wasted coal, but now I'm glad I did.

I guess I could read the changelog to learn things like this, meh!

Also I feel like I'm getting worse at the early game.  Probably just getting more impatient though.  Plus all this paragon (well, 562) makes the bars fill "slower" since storage is increased more than production is.  And the ratio upgrades make it take longer to build things up to resource caps...  In a good way, but still.
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She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

FearfulJesuit

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Re: Kittens! An incremental game of steam and science.
« Reply #269 on: March 02, 2017, 02:03:51 pm »

Anyone still playing this...? I recently started a new run entirely from scratch, and should hit Concrete Huts today if I'm lucky.
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@Footjob, you can microwave most grains I've tried pretty easily through the microwave, even if they aren't packaged for it.
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