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Author Topic: Kittens! An incremental game of steam and science.  (Read 60347 times)

LordBucket

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Re: Kittens! An incremental game of steam and science.
« Reply #210 on: October 20, 2015, 05:46:26 pm »

How do I get my uranium up to reasonable levels?

Planet crackers generate 1.5 uranium/second each. Unlocked by Dune mission. There's a workshop upgrade that doubles it, but it's kind of expensive, and planet cracker cost increases are reasonably manageable. You'd need to have a lot of them and be planning a very long run before it would make sense to buy the upgrade.

Quote
I'm looking at the amounts of unobtanium needed later on for stuff like Leviathan trading or Eludium Huts, and it's mind-boggling given the measly little amounts you get out of lunar outposts.

Well, one lunar outposts produces .035 unobtainium per second. So if you can keep it fueled, that's 5000 in 39 hours. Build 4 and it's 10 hours. But yeah, you're going to need planet crackers to trade with leviathans. 1 planet cracker generates as much uranium as 120 accelerators.



Year 3k, no resets yet, landed and established base on the moon recently.  I guess I'll hit 40k before resetting.

40,000 game years * 4 seasons * 100 days *2 seconds = 370 real life days.

Good luck.

FearfulJesuit

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Re: Kittens! An incremental game of steam and science.
« Reply #211 on: October 21, 2015, 06:52:57 am »

Is there any point in investing in satellites? I'm gonna need almost a thousand more starcharts before I can shell out for a planet cracker, and one satellite costs 325 of 'em. By my back-of-the-envelope reckoning, with paragon and faith just about doubling output, I'll need to let one run for nearly 9 hours just to pay itself off.

Or does its observatory effectiveness bonus also count for starcharts?
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@Footjob, you can microwave most grains I've tried pretty easily through the microwave, even if they aren't packaged for it.

beorn080

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Re: Kittens! An incremental game of steam and science.
« Reply #212 on: October 21, 2015, 07:10:27 am »

I think that they improve the rate observatories generate additional celestial events and auto observe, but I'm not sure.
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Zangi

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Re: Kittens! An incremental game of steam and science.
« Reply #213 on: October 21, 2015, 09:07:36 am »

Year 3k, no resets yet, landed and established base on the moon recently.  I guess I'll hit 40k before resetting.

40,000 game years * 4 seasons * 100 days *2 seconds = 370 real life days.

Good luck.
Permanently forgetting this after a reboot or something down the line is a valid ending.  Until then.
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FearfulJesuit

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Re: Kittens! An incremental game of steam and science.
« Reply #214 on: October 21, 2015, 09:58:13 am »

An extended space run is starting to look like a somewhat...involved process. I've got 226 paragon, 212k accumulated faith with Apocrypha, and 161 kittens, and I'm waiting for the 2500 starcharts to build a planet cracker. I'll need that to get more unobtanium, which I'll need to get astrophysicists and various other unobtanium-related upgrades. Unobtanium huts would be nice, but I probably don't have the setup needed to get much further than that. And just getting to unobtanium huts costs an obscene number of starcharts. (EDIT: Actually, it might not be that bad. But I can't spend too much time just hanging around in space.)

At this point, would it be best just to start wrapping things up, grabbing some extra mansions, another price ratio decrease, the faith bonuses from Apocrypha, and doing a reset before another big space push? I regret not getting the celestial events upgrade from Metaphysics last run, which would have helped the starcharts problem immensely (it's like getting 50 observatories off the bat).
« Last Edit: October 21, 2015, 10:03:16 am by FearfulJesuit »
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@Footjob, you can microwave most grains I've tried pretty easily through the microwave, even if they aren't packaged for it.

FearfulJesuit

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Re: Kittens! An incremental game of steam and science.
« Reply #215 on: October 26, 2015, 07:09:22 am »

OK, one run later, 264 paragon, the first three price ratio discounts. I'm currently in space, running one planet cracker and two outposts to get enough unobtanium to get Astrophysicists. How long does it make sense to stay up here? I'm looking at some of the eludium upgrades, and good lord...
« Last Edit: October 26, 2015, 07:45:52 am by FearfulJesuit »
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@Footjob, you can microwave most grains I've tried pretty easily through the microwave, even if they aren't packaged for it.

Antioch

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Re: Kittens! An incremental game of steam and science.
« Reply #216 on: October 26, 2015, 09:49:45 am »

Well, one lunar outposts produces .035 unobtainium per second. So if you can keep it fueled, that's 5000 in 39 hours. Build 4 and it's 10 hours. But yeah, you're going to need planet crackers to trade with leviathans. 1 planet cracker generates as much uranium as 120 accelerators.

This is only true without magneto's and steamworks. Magneto's increase accelerator output but not planet crackers. By increasing the magneto multiplier and building accelerators you can get enough uranium to run a lunar outpost even before getting the cracker.
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FearfulJesuit

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Re: Kittens! An incremental game of steam and science.
« Reply #217 on: October 26, 2015, 12:05:42 pm »

Yeah, I've got three outposts running constantly. Only issue is that they're still...really...frickin' slow. I won't really be able to speed them up until I get Microwarp Reactors, but the eludium involved is going to require nineteen hours' worth of unobtanium. Ideally I could use some kittens to speed that up- goodness knows I have basically nothing to spend all my minerals and wood on- but I can't, so I've just put most of them on scholar to stockpile starcharts.
« Last Edit: October 26, 2015, 12:08:10 pm by FearfulJesuit »
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@Footjob, you can microwave most grains I've tried pretty easily through the microwave, even if they aren't packaged for it.

LordBucket

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Re: Kittens! An incremental game of steam and science.
« Reply #218 on: October 26, 2015, 01:51:39 pm »

OK, one run later, 264 paragon, the first three price ratio discounts. I'm currently in space, running one planet cracker and two outposts to get enough unobtanium to get Astrophysicists. How long does it make sense to stay up here? I'm looking at some of the eludium upgrades, and good lord...

If it helps for pacing, I have over 700 paragon and four cost reduction upgrades, and I haven't touched eludium. I don't see any reason to. The upgrades aren't very exciting.

Is there any point in investing in satellites?

I'll need to let one run for nearly 9 hours just to pay itself off

At some point, yes. 9 hours isn't a bad investment when your runs are almost a week. Yes, astrophysicists are an option, but that means taking your kittens off religion, and that might be something you don't want to do if you can avoid it.

you're going to need planet crackers to trade with leviathans. 1 planet cracker generates as much uranium as 120 accelerators.
This is only true without magneto's and steamworks. Magneto's increase accelerator output but not planet crackers. By increasing the magneto multiplier and building accelerators you can get enough uranium to run a lunar outpost even before getting the cracker.

...maybe, but using my current game as an example, dumping most of my spare steel into steamworks brings me to 22 steamworks, 21 magnetos and 3 accelerators, but uranium production is only .22/second. Meanwhile, I'm only hours away from my first planet cracker. It might be possible to do what you suggest, but I'm skeptical that it would be in any way efficient.

Zangi

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Re: Kittens! An incremental game of steam and science.
« Reply #219 on: October 26, 2015, 01:53:24 pm »

Well, one lunar outposts produces .035 unobtainium per second. So if you can keep it fueled, that's 5000 in 39 hours. Build 4 and it's 10 hours. But yeah, you're going to need planet crackers to trade with leviathans. 1 planet cracker generates as much uranium as 120 accelerators.

This is only true without magneto's and steamworks. Magneto's increase accelerator output but not planet crackers. By increasing the magneto multiplier and building accelerators you can get enough uranium to run a lunar outpost even before getting the cracker.
But, you need tons of blueprints for the magneto and steamworks.  (Though, I personally tend not to craft blueprints.... got a nice stockpile of compendiums.)
Maxing accelerators probably could be done for the storage capacity anyways, but I don't know how much that is needed in a you got a lot of paragon run.


Also, after 3 thousand years, starcharts are totally not a bottleneck for a non-reset kitty civilization.  (Over 45k stockpiled after the fracking and uranium planet.)

Bottlenecks in non-reset:
Plate/Iron - when trying to up harbor capacity.  Probably other stuff, too, but that is what sticks out.  Stops being a huge problem after that, cause steamworks.
Steel - All the damn time.  Just keep on stockpiling that as soon as you have access to coal.  That calcinator thing does not add up to the quantities you actually need.
Titanium - When first introduced.... then it ain't really a problem once you can make your own.  Trade is pretty awesome for closing the gap, especially when you have over 2000 ships.  (Heck, I'm swimming in titanium.  Most things that require titanium, other then the steel/oil/blueprint ones have already been maxed to capacity.)
Oil - Huge problem at first is capacity, to get into space.  Then you need tons more in the form of kerosene.
Uranium/Unobtanium - Basically the same story as Titanium...
Science - Capacity becomes a problem around when you hit the space age... buy compendiums.

As for Factories... since its a non-reset... you are in for the very long haul.  Max that thing.
Don't skimp on the Slab production.  Concrete brutally murders the stockpile, like how Alloy graphically dismembers the stockpile of Steel...
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FearfulJesuit

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Re: Kittens! An incremental game of steam and science.
« Reply #220 on: October 26, 2015, 03:03:37 pm »

OK, one run later, 264 paragon, the first three price ratio discounts. I'm currently in space, running one planet cracker and two outposts to get enough unobtanium to get Astrophysicists. How long does it make sense to stay up here? I'm looking at some of the eludium upgrades, and good lord...

If it helps for pacing, I have over 700 paragon and four cost reduction upgrades, and I haven't touched eludium. I don't see any reason to. The upgrades aren't very exciting.

The current plan is to get just enough eludium for huts...which won't actually be that bad once I get microwarp reactors. At my current rates, it'll take about 9 hours to get enough eludium for microwarp reactors, and about that much again to get eludium huts. Then I'll just pump resources into mansions and some space stations.

Quote
Is there any point in investing in satellites?

I'll need to let one run for nearly 9 hours just to pay itself off

At some point, yes. 9 hours isn't a bad investment when your runs are almost a week. Yes, astrophysicists are an option, but that means taking your kittens off religion, and that might be something you don't want to do if you can avoid it.

Wait, you actually use priests for...well...anything?

Quote
you're going to need planet crackers to trade with leviathans. 1 planet cracker generates as much uranium as 120 accelerators.
This is only true without magneto's and steamworks. Magneto's increase accelerator output but not planet crackers. By increasing the magneto multiplier and building accelerators you can get enough uranium to run a lunar outpost even before getting the cracker.

...maybe, but using my current game as an example, dumping most of my spare steel into steamworks brings me to 22 steamworks, 21 magnetos and 3 accelerators, but uranium production is only .22/second. Meanwhile, I'm only hours away from my first planet cracker. It might be possible to do what you suggest, but I'm skeptical that it would be in any way efficient.

Eh, I've currently got 5 planet crackers and 5 outposts- the difference is made up for by 14 accelerators, 30 magnets and 27 steamworks.
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@Footjob, you can microwave most grains I've tried pretty easily through the microwave, even if they aren't packaged for it.

LordBucket

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Re: Kittens! An incremental game of steam and science.
« Reply #221 on: October 26, 2015, 03:41:59 pm »

Wait, you actually use priests for...well...anything?

Faith bonus stacks multiplicatively with paragon, and the rate-of-faith-generation bonus from Apocrypha is preserved across resets. Yes, faith suffers from harsh diminishing returns, but unlike paragon, it has no cap.

FearfulJesuit

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Re: Kittens! An incremental game of steam and science.
« Reply #222 on: October 26, 2015, 03:51:54 pm »

Wait, you actually use priests for...well...anything?

Faith bonus stacks multiplicatively with paragon, and the rate-of-faith-generation bonus from Apocrypha is preserved across resets. Yes, faith suffers from harsh diminishing returns, but unlike paragon, it has no cap.

Hmm.

I might reset now, now that I think about it. 10% cost reduction to Huts isn't very much, and it'll take another day of playing to get there. Even if I grab 10 more huts at that point, it's much easier to just get cost reduction #4 now and do a paragon run; I'll get 115 paragon from resetting now, which will soften the blow, and Vitruvian Feline will let me add a few more kittens onto that. I can come back to eludium later.

[EDIT: And, as predicted, Vitruvian Feline is going to give me probably another 10-15 kittens. I'll be able to snatch up one more hut, even with the storage cut from spending almost all my paragon, and a whole bunch of log houses. I think the moral of the story is: if you've got a choice between waiting to get a mundane upgrade and getting a price ratio upgrade from Metaphysics, grab the Metaphysics upgrade and reset; waiting around almost never works as well.]
« Last Edit: October 26, 2015, 03:57:59 pm by FearfulJesuit »
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@Footjob, you can microwave most grains I've tried pretty easily through the microwave, even if they aren't packaged for it.

LordBucket

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Re: Kittens! An incremental game of steam and science.
« Reply #223 on: October 26, 2015, 07:21:16 pm »

If it's only another day you might consider sticking every kitty on religion for the day while your uranium/unobtainium facilities do their work. because of the diminishing returns, the early Apocrypha gains give the most benefit. Plus, that way you can see, since you're close anyway, whether eludium huts are worth bothering with at a later date. Odds are good that "mere 10%" is probably worth a good 10 kittens or so.

FearfulJesuit

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Re: Kittens! An incremental game of steam and science.
« Reply #224 on: October 27, 2015, 12:45:20 am »

Yeah, I probably should have done that, but I didn't. It's not the end of the world; at this point it'll only take a couple of days to get back up to where I was.

I think Kittens Game strikes a good balance between patience and impatience. You have to be patient, of course, because it's such a deep game, but if you're too patient you'll miss out on the benefits of increased paragon and resets, and that's inefficient.
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@Footjob, you can microwave most grains I've tried pretty easily through the microwave, even if they aren't packaged for it.
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