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Author Topic: Kittens! An incremental game of steam and science.  (Read 60376 times)

tryrar

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Re: Kittens! An incremental game of steam and science.
« Reply #180 on: October 04, 2015, 10:03:52 am »

Oh for fucks sake I just sent 16 trade caravans to the zebras and not a single bit of titanium. I know I only have like 12 ships, but if I'm reading the formula correctly(percentage chance is (0.25x#of ships)+15) that still equals about a 20% chance. In fact, in my last 30 trades I have not gotten a single titanium, which is VERY annoying when pushing for paragon before resetting since I've capped out my log houses and now need either mansions or massively increasing my storage to continue log houses.
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Toaster

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Re: Kittens! An incremental game of steam and science.
« Reply #181 on: October 04, 2015, 10:09:58 am »

With Cargo Ships, a few dozen more ships will give you both more storage and more titanium.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

tryrar

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Re: Kittens! An incremental game of steam and science.
« Reply #182 on: October 04, 2015, 10:17:56 am »

eh, I'm not pushing far past 70 for this reset, so I doubt I'll get enough science for cargo ships and build more trade ships(depends on how fast I can get titanium before starcharts)
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

PanH

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Re: Kittens! An incremental game of steam and science.
« Reply #183 on: October 04, 2015, 02:46:54 pm »

Thanks for the input guys. I got to Concrete huts, did a few other researches, but I think it's the end of my second run. I'm at 131 kittens right now, gonna have 1 or 2 more. It'd take 3 more Harbour to get the capacity for another Log House, so I don't really feel like it's worth the time (especially when it takes a few hours to get a Harbour done now). I've got loads and loads of Titanium, with not much use for it. Steel and Iron are bottlenecking so hard right now, and it takes around 2 hours for coal to get enough steel for any building now (got about 10 geologists).

Also, tryrar, I resetted at 80 first run, and I think I could have gone much farther without much more time. 80 is the absolute minimum I'd recommend for a reset. I got a friend who got to 120, and it took him 2-3 more days than me (Cargo Ships + getting 200ships is very powerful).

Another trick I discovered : build a ziggurat (one doesnt' cost much, it's about 75 megalith and some stuff), and then sacrifice some unicorns. You won't be going far, but having 1 tear is enough to get a +10% happiness bonus which is very nice, and doesn't cost that much.
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drilltooth

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Re: Kittens! An incremental game of steam and science.
« Reply #184 on: October 04, 2015, 04:17:59 pm »

.. that feel when you discover you've lost 500 years of progress hitting wipe instead of reset last night.
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Antioch

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Re: Kittens! An incremental game of steam and science.
« Reply #185 on: October 04, 2015, 07:25:18 pm »

.. that feel when you discover you've lost 500 years of progress hitting wipe instead of reset last night.

is it freedom?
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drilltooth

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Re: Kittens! An incremental game of steam and science.
« Reply #186 on: October 04, 2015, 07:27:23 pm »

.. that feel when you discover you've lost 500 years of progress hitting wipe instead of reset last night.

is it freedom?
nay, for I reloaded a backup save...
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Toaster

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Re: Kittens! An incremental game of steam and science.
« Reply #187 on: October 05, 2015, 12:13:13 am »

I always exported to Dropbox right before a reset out of paranoia.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

LordBucket

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Re: Kittens! An incremental game of steam and science.
« Reply #188 on: October 06, 2015, 12:12:19 am »

Apparently kittens is now on kongregate.

I'd forgotten how slow the early game is before you have karma and paragon and metaphysics upgrades. Point zero seven wood per second per kitten? Wow.

bloodrizer

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Re: Kittens! An incremental game of steam and science.
« Reply #189 on: October 07, 2015, 12:21:38 am »

Apparently kittens is now on kongregate.

Avg: 3.52
I am dying inside.
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LordBucket

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Re: Kittens! An incremental game of steam and science.
« Reply #190 on: October 07, 2015, 01:11:19 am »

Avg: 3.52
I am dying inside.

Kong has been flooded with incremental games over the past 8 months or so. If you check the "newest games" list  it's about one in four of all games submitted that have the idle tag. And kittens, while more complex, doesn't present well. No music, no graphics, very slow pace...and let's be honest: your conversion was lazy. The black text on white background looks like an ugly recreation of a 1980s era Macintosh display, and you didn't even bother to resize the window to make it fit. So a new player sees a game screen that's about 70% empty, but nevertheless has to use scrollbars to see everything. In fact, both top and bottom scrollbars and left and right scrollbars if you want to access kong chat. These are major "bad dev! no!" mistakes for the kongregate audience. Also, while this is not specific to kong, the game is laid out to assume that players will consult the wiki. A great deal of important information is not available in the game. People have pointed this out on reddit, but it's going to be way worse on kong, because kong players are used to mouseover texts providing relevant game information. Your mouseovers are thoroughly incomplete to the point that it's simply unrealistic to expect anyone to play without consulting outside sources. That's unconventional for a kongregate game, and even if a kong player is willing to do that...they can't even see the wiki link because you have to scroll down past the bottom of the screen to even know that it's there.

Meanwhile here's what your competition is doing

Don't get me wrong, I like the game. But as a kong player, I have to say that the presentation on kong is bad.

FearfulJesuit

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Re: Kittens! An incremental game of steam and science.
« Reply #191 on: October 07, 2015, 07:33:16 am »

How far can a 67-paragon third run go? Just got electricity, busy stacking geologists and trying to figure out how to get all my powered buildings operating without running out of oil...
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@Footjob, you can microwave most grains I've tried pretty easily through the microwave, even if they aren't packaged for it.

bloodrizer

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Re: Kittens! An incremental game of steam and science.
« Reply #192 on: October 07, 2015, 09:57:14 am »

Don't get me wrong, I like the game. But as a kong player, I have to say that the presentation on kong is bad.

I guess the niche game will still be a niche game. Not like this is something bad :)
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FearfulJesuit

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Re: Kittens! An incremental game of steam and science.
« Reply #193 on: October 07, 2015, 12:13:32 pm »

Don't get me wrong, I like the game. But as a kong player, I have to say that the presentation on kong is bad.

I guess the niche game will still be a niche game. Not like this is something bad :)

It might make a good Steam candidate if it were expanded a bit and could be played in windowed mode, I think. I think it's just that it doesn't fit the flash-game-in-a-tiny-window format.
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@Footjob, you can microwave most grains I've tried pretty easily through the microwave, even if they aren't packaged for it.

LordBucket

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Re: Kittens! An incremental game of steam and science.
« Reply #194 on: October 07, 2015, 06:04:07 pm »

How far can a 67-paragon third run go? Just got electricity, busy stacking geologists and trying to figure out how to get all my powered buildings operating without running out of oil...

I made it to space and metaphysics with 95 and kind of regretted it. I don't recommend trying with less. I suggest doing another paragon run. With 67 you should be able to get to 120 kittens easy, and potentially 130+.  Go to space on your next run.

For power, simply refrain from purchasing  the oil upgrade. It gives a production boost that you don't really need at the cost of making wells require power. Even once you're at space it's not a crucial upgrade. And if you're not going to space, even only 5 wells is more than enough to fuel everything else. Once you have enough paragon it will all be irrelevant anyway because you'll stop needing so many biolabs and they're the only other significant power draw. Also, remember you can turn any number of oil wells off, in which case they still contribute to cap (which is the important thing, not production) but don't consumer any power.

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