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Author Topic: Kittens! An incremental game of steam and science.  (Read 60386 times)

Toaster

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Re: Kittens! An incremental game of steam and science.
« Reply #165 on: October 01, 2015, 12:42:30 pm »

There's more than one workshop upgrade for them.

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LordBucket

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Re: Kittens! An incremental game of steam and science.
« Reply #166 on: October 01, 2015, 03:30:10 pm »

Just got geology. Is there any reason whatsoever to have geologists around? Their coal production is a drop in the bucket.

Geologists become essential, but you'll need a lot of them. Personally, I swap half my kittens back and from between wood and geology. They also benefit a lot from workshop upgrades that both increase their coal production and allow them to produce gold. Looking at my current game, with no geologists my coal production is +15.256/s and gold is +.61/s, with 65 smelters. When I put 51 kittens on geology, those become +91.949 coal/s and +3.167 gold/s. Geodesy is the crucial upgrade. Yes, it's expensive. Yes, it's worth it.

In terms of coal, geologists switch coal production from "wow, coal is uselessly slow. I'll have to wait hours to get enough to matter" to "I have so much coal that I can't spend it all." More important than the coal though, is the gold. Trading and temples are both very important, and gold is required in large quantities for both. Temples are required in large numbers to gain access to metaphysics to allow you to spend paragon to purchase permanent upgrades, and trading is the only way to gain initial access to titanium and uranium, both of which unlock a substantial portion of the middle and late game.

Ak-Sai

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Re: Kittens! An incremental game of steam and science.
« Reply #167 on: October 03, 2015, 12:31:54 am »

I've started playing kittens couple of weeks ago. Good and interesting game, but I've stuck at researching Theology. It needs 5000 culture while amphitheatre gives only 50 to max culture (academy's and libraries gives only 20/10). Maybe I'm doing something wrong and there is some another way to raise max culture cap ?

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Bohandas

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Re: Kittens! An incremental game of steam and science.
« Reply #168 on: October 03, 2015, 12:49:04 am »

I never understood why people like idle games.
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crazysheep

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Re: Kittens! An incremental game of steam and science.
« Reply #169 on: October 03, 2015, 03:27:19 am »

Chapels also increase max storage, but that comes later on after researching theology.
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Sheb

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Re: Kittens! An incremental game of steam and science.
« Reply #170 on: October 03, 2015, 04:22:57 am »

It doesn't need 5000 culture at once, but over the sum investment of creating manuscripts which require culture to create.

This, veruy much this. It took me a while to understand, but you can just craft manuscripts (which need 400 cultures) over time.
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PanH

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Re: Kittens! An incremental game of steam and science.
« Reply #171 on: October 03, 2015, 10:43:44 am »

The game does a drop down of what you need to create each element needed to do a research/building/other. So it's not always necessarily to have that storage, but you'll need to produce that much before doing the research.

Also, atm, I'm considering going for concrete huts or not. I'm at 10 paragon and 6 karma (reset at 80 kittens), and reaching 125K science seems a lot. It would seem I'd need to get around 40 observatory to do that (with some biolabs on the side), and I fear it might take a looot of time to do that.
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andrewas

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Re: Kittens! An incremental game of steam and science.
« Reply #172 on: October 03, 2015, 10:49:15 am »

Go for concrete huts. I did on my first run and got 53 paragon at around year 1700.
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Toaster

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Re: Kittens! An incremental game of steam and science.
« Reply #173 on: October 03, 2015, 12:01:41 pm »

Go for concrete huts. I did on my first run and got 53 paragon at around year 1700.

This, especially since you've already reset once.
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Arcvasti

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Re: Kittens! An incremental game of steam and science.
« Reply #174 on: October 03, 2015, 02:05:59 pm »

I never understood why people like idle games.

This isn't just any idle game. It has kittens. I had fun with it until it kept corrupting my saves and I had to save them locally and then load it every time I wanted to play it. Then that just became too tedious.
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LordBucket

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Re: Kittens! An incremental game of steam and science.
« Reply #175 on: October 03, 2015, 04:06:03 pm »

Also, atm, I'm considering going for concrete huts or not. I'm at 10 paragon and 6 karma (reset at 80 kittens), and reaching 125K science seems a lot. It would seem I'd need to get around 40 observatory to do that (with some biolabs on the side), and I fear it might take a looot of time to do that.

It might be easier to advise you with more information, but very probably yes, going for concrete huts will be worthwhile. The cost reduction is worth more than it looks like because it's applied as the base of an exponent. 2 ^ 10 = 1024, but if you apply a 30% reduction to 2, 1.4^10 ~ 29. It might be reasonable to expect 10 more kittens solely from that one upgrade and a couple hours of farming wood.

Be sure you have astrolabe and titanium reflectors. They'll help.

Also, trade ships increase the amount of titanium you get from zebra trades. Titanium being the usual bottleneck for both mansions and the alloy needed for biolabs. You might end up with more biolabs than you'd expect. And Iron is usually the bottleneck for observatories, and the zebra trade gives that too. 

Finally, don't underestimate the value of simply grinding our more log houses before a reset. It's boring, but I've had runs where simply waiting around an extra day past the point I felt ready to reset in order to get those "couple extra kittens" resulted in 20+ more kittens.

110-120 kittens is a very attainable number for a second run.

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Re: Kittens! An incremental game of steam and science.
« Reply #176 on: October 03, 2015, 05:27:14 pm »

I've actually put this aside recently, but I was looking at Kitten Scientists.  Is there a way to turn off the auto-observe functionality without copying the whole thing locally and ripping out the relevant code bits recently?  Out of all the things it automates, that one bugs me; I only feel bad about automating the things the game itself provides a way to automate.
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God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Antioch

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Re: Kittens! An incremental game of steam and science.
« Reply #177 on: October 03, 2015, 07:10:31 pm »

I've actually put this aside recently, but I was looking at Kitten Scientists.  Is there a way to turn off the auto-observe functionality without copying the whole thing locally and ripping out the relevant code bits recently?  Out of all the things it automates, that one bugs me; I only feel bad about automating the things the game itself provides a way to automate.
hmm odd, that seems to be literally the only feature you can't just check off.
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FearfulJesuit

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Re: Kittens! An incremental game of steam and science.
« Reply #178 on: October 04, 2015, 03:23:32 am »

Just reset and am on my third run. I must say having 62 paragon makes everything go much more smoothly...
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Antioch

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Re: Kittens! An incremental game of steam and science.
« Reply #179 on: October 04, 2015, 09:11:32 am »

I now got 186 paragon and the first 2 metaphysics cost reduction bonusses and it really changes what resources are the bottleneck.

It used to be all about things like wood and max science. But Now I am really bottlenecking on things like Iron, culture and starcharts. Iron just doesn't scale like the rest so building calciners earlier to pump up production really becomes necessary.

Culture is now finally coming in at decent amounts and since I got enough wood anyway I am now vastly increasing my hunter numbers to produce compendiums and blueprints to capitalize on how much easier it is to get max science up.
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