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Author Topic: Kittens! An incremental game of steam and science.  (Read 60414 times)

Toaster

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Re: Kittens! An incremental game of steam and science.
« Reply #90 on: September 17, 2015, 09:45:34 am »

I'm genuinely curious about whether other people actually get any enjoyment out of something like this when the already know the most efficient way to progress, or if it's just more of a skinner-box-style psychological compulsion to keep making the numbers go up regardless of whether anything positive comes out of it.

As someone who likes numbers and typically spoils himself silly on a game like this, let me throw in my perspective.

While there is indeed a relaxing aspect in here somewhere, I am someone who enjoys strategy and determining the most effective means to progress.  I will happily come in here and bounce ideas off others to get their perspective and balance it against my own feelings and input.  That said, I'm not hyper-focused on getting the absolute most efficient path; I still play a lot of things by feel. I'll get my buildings up to nice round numbers just because I feel like doing that.  For a reason I'm not really sure of, I'm intentionally trying to avoid spoil myself on the wiki, so I'm not looking up new techs to see exactly what they do first.  Still, though, I'm okay with getting the opinions of the others.

Does that make sense?
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Zangi

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Re: Kittens! An incremental game of steam and science.
« Reply #91 on: September 17, 2015, 02:48:04 pm »

I've unlocked the acheezement: You monster.
I didn't notice that winter was extra cold, -90%... a few times.  Catnip production is positive in all other conditions though.

I wouldn't mind a few more cold winters if I can unlock an even better acheezement to be an even better monster.
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evilnancyreagan

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Re: Kittens! An incremental game of steam and science.
« Reply #92 on: September 17, 2015, 03:32:35 pm »

Well, I'm trying to get away from idle games, but I have to say I like that I can have this open at work and no one notices it's not work. Seems to help keep my brain balanced so I don't get overloaded or burnt out doing my job, since I can interrupt my work every few minutes, just for a few seconds, to check on my little stoned kitties and maybe build them a new mine or something.

However, I don't think I'll be following this thread. After a cursory glance through some of the pages, I've realized that for me, looking at how other people have maximized efficiency and broken the system to make progress the fastest just absolutely ruins it for me. The whole point is to play around, find out what will happen, try to figure it out myself... When I see these pages full of math and everything broken down the way you guys have it, it sucks all the pleasure out of it for me. If there's a single "right" way to get to the "end", and I can read it off a web page and just go clicky-click and make it happen, then... what's the point? There's no skill or intelligence involved, and therefore no psychological reward whatsoever from progress. It just becomes another "watch the numbers go up as fast as possible" simulator. At least when I don't know what's going to happen or what the most efficient way to go is, I can get the joy of discovery and figuring things out. I can see how the people who are actually doing the math and figuring this stuff out might get enjoyment and a sense of accomplishment from that, but people who are just reading the "best way" and implementing it... Is that actually fun for anyone?

I'm genuinely curious about whether other people actually get any enjoyment out of something like this when the already know the most efficient way to progress, or if it's just more of a skinner-box-style psychological compulsion to keep making the numbers go up regardless of whether anything positive comes out of it.

Preach it. I agree totally. For me it's all in the discovery; "What happens when I build this or research this?" I think yours is the only comment I have read fully in this thread. But yeah, these number junkies, I don't get them either. When you consider that we probably live in an infinitely macroscopic and infinitely microscopic universe among an infinite number of likewise universes--scale begins to lose relevancy and ultimately renders any particular value arbitrary.

That being said; some people like pickles, some people like tennis and some people like to watch numbers accrue.  ¯\_(ツ)_/¯
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LordBucket

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Re: Kittens! An incremental game of steam and science.
« Reply #93 on: September 17, 2015, 08:20:31 pm »

I've unlocked the acheezement: You monster.

if I can unlock an even better acheezement to be an even better monster.

No, there are only two for kittens deaths. One at 10, the other at 100.



What do leader traits *do* exactly?

"Traits are assigned randomly when kittens are created, and cannot be changed. As of version 1.1.3.2, traits has no effect on gameplay."

Presumably the plan was to give kittens a bonus for doing something they're naturally good at, but it was either never implemented, or it was removed for being kind of a nuisance manually adding and removing kittens to each task to deduce traits to know what to assign them to.

FearfulJesuit

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Re: Kittens! An incremental game of steam and science.
« Reply #94 on: September 18, 2015, 06:29:35 am »

OK, I just did my first reset. I don't get anything from it, but I spent too much of my first run on science and not enough on infrastructure. Huts are particularly expensive (that wood would probably be better spent elsewhere)...

How early should I start shelling out for workshops? Initially, they don't seem terribly useful...

EDIT: Also, what's the optimal starting build strategy? On my first run, I had about 35 farms by the end, but decided that might not be enough this go-round and so far have 50, quite early on. It seems to work, in that I don't need any kittens farming except in winter, and with sufficient surpluses I might not even need that.
« Last Edit: September 18, 2015, 07:08:47 am by FearfulJesuit »
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@Footjob, you can microwave most grains I've tried pretty easily through the microwave, even if they aren't packaged for it.

LordBucket

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Re: Kittens! An incremental game of steam and science.
« Reply #95 on: September 18, 2015, 07:14:48 am »

OK, I just did my first reset. I don't get anything from it, but I spent too much of my first run on science and not enough on infrastructure. Huts are particularly expensive (that wood would probably be better spent elsewhere)...

You mean you reset before 35 kittens? There's really no benefit to that. No matter how poorly you've allocated resources, I don't think there's any scenario where it speeds things up to start over with nothing.

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Huts are particularly expensive

There are several workshop upgrades that vastly reduce hut costs. The first one is Ironwood Huts, and is unlocked by Reinforced Warehouses.

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How early should I start shelling out for workshops? Initially, they don't seem terribly useful...

Well, it doesn't have to be immediately. You do benefit from having them as soon as you're making beams and slabs for warehouses, but the amount of benefit at that point is admittedly fairly small. They'll pay for themselves very quickly and I do definitely recommend making a point to build them, but if you wait until you start making scaffolds before you really push for workshops, that's probably ok. It might not seem like a huge difference, but for example having even only 5 workshops increases your scaffold production by 69%:

 * With zero workshops and a 1x multiplier,  8750 wood makes 50 beams which make 1 scaffold.
 * With 5 workshops and a 1.3 multiplier, 8750 wood makes 65 scaffolds, which would be enough to make 1.69 scaffolds

Or to do it the other way, let's say you have 175,000 wood.

 * With zero workshops that makes 1000 beams, which make 20 scaffolds.
 * With 5 workshops that makes 1300 beams, which make 33.8 scaffolds

Workshops pay for themselves very quickly. Definitely have a bunch by the time you start making scaffolds and manuscripts.

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what's the optimal starting build strategy?

It's difficult to answer thatwith anything more than vague generalities like "build workshops" and "about half your kittens on wood" and so forth, but if you have more specific questions?
« Last Edit: September 18, 2015, 07:16:27 am by LordBucket »
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beorn080

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Re: Kittens! An incremental game of steam and science.
« Reply #96 on: September 18, 2015, 08:16:44 am »

If you are going to idle overnight, have enough kittens on food so that they can support the village by themselves. Don't rush for more kittens constantly. My current game, the numbers seemed to be around 10-12 kittens and around thirty kittens where adding more without teaching up just crushes production. The first is due to a lack of workshop upgrades, so build just one asap. Once you get the first two hoes researched, food production skyrockets.  Catnip is initially the big hurdle. After that, just build up. Workshops aren't too essential early on, as the only thing that uses advanced materials is the warehouse. Once you hit thirty ish kittens, happiness is the bottleneck. Which means ampitheatres, which means spamming hunting. This part sucks as the rng can make it take forever. That's where I'm currently stuck at. Oh, and be sure to hunt early on as often as you can, so you can get a pair of ubicorns. Not a huge deal, but its a happiness boost and some free catnip demand reducers.
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FearfulJesuit

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Re: Kittens! An incremental game of steam and science.
« Reply #97 on: September 18, 2015, 08:28:38 am »

It's difficult to answer thatwith anything more than vague generalities like "build workshops" and "about half your kittens on wood" and so forth, but if you have more specific questions?


Well, I sort of reset because I felt like I was in a lull and thought I would learn more from a second go-around.

I'm asking more about how much of particular buildings to get...like, is it useful to be really aggressive with pastures? I'm doing more with upgrades, especially of barns, since last time storage was occasionally a bottleneck.
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@Footjob, you can microwave most grains I've tried pretty easily through the microwave, even if they aren't packaged for it.

Sheb

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Re: Kittens! An incremental game of steam and science.
« Reply #98 on: September 18, 2015, 08:45:45 am »

Hehe, I wiped at 80 odds kitten, following some advice, and then I realize "What? Do I want to go through this again? I really have better things to do."

Thank you wipe feature for freeing me from my kitten addiction!
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bloodrizer

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Re: Kittens! An incremental game of steam and science.
« Reply #99 on: September 18, 2015, 04:08:14 pm »

Thank you wipe feature for freeing me from my kitten addiction!

You can check-out any time you like, but you can never leave.
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evilnancyreagan

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Re: Kittens! An incremental game of steam and science.
« Reply #100 on: September 18, 2015, 04:10:36 pm »

odd

when I logged in (is that what you would refer to as the action to initiate Kittens Game?) today, all my kittens were unassigned from their roles and had lost all of their professional aptitudes.

this happen to anyone else?

Hm, that looks oddly like they all starved to death.

D.:
« Last Edit: September 18, 2015, 05:27:39 pm by evilnancyreagan »
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PanH

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Re: Kittens! An incremental game of steam and science.
« Reply #101 on: September 18, 2015, 04:21:23 pm »

odd

when I logged in (is that what you would refer to as the action to initiate Kittens Game?) today, all my kittens were unassigned from their roles and had lost all of their professional aptitudes.

this happen to anyone else?
Hm, that looks oddly like they all starved to death.
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LordBucket

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Re: Kittens! An incremental game of steam and science.
« Reply #102 on: September 18, 2015, 06:57:55 pm »

is it useful to be really aggressive with pastures?

Not particularly. Pastures give diminishing returns. I've never had more than 100. Definitely build them, but I find aquaducts to be more important to push.

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how much of particular buildings to get

In general, you don't stop building buildings. How many buildings you can build is limited by your resource caps. When your caps increase, build more. If you, say...go out of your way to build lumber mills, and then once you have ten you're incapable of building any more because your resource limits won'tallow it, great! You're in a good place. But if you then stop building lumber mills because of that, that's a mistake. Once your resource limits increase, build more lumber mills. There's isn't usually a target stopping point.

There are, however, some buildings with heavy diminishing returns. Like pastures. And some that you only need for afk play. Like steamworks and mints. Some that simply so expensive that they're not worth continuing to build past a certain minimum threshold, like temples. And some that eventually reach a point where it stops being very important to build more because you don't particularly need more of them, like the catnip buildings.






« Last Edit: September 18, 2015, 07:26:34 pm by LordBucket »
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LordBucket

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Re: Kittens! An incremental game of steam and science.
« Reply #103 on: September 18, 2015, 07:01:11 pm »

today, all my kittens were unassigned from their roles and had lost all of their professional aptitudes.

this happen to anyone else?

Yes. They starved to death. Cold seasons receive an additional 15% catnip production penalty. You can have everything looking perfectly well, positive production in three out of four seasons, and then the RNG gives you -15% for four seasons in a row culminating in a -90% through winter. Every kitty dies.

It's not difficult to produce enough to overcome this. Aquaducts are especially helpful. But it does require some construction above and beyond what looks completely sufficient during warm weather.
« Last Edit: September 18, 2015, 08:42:19 pm by LordBucket »
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FearfulJesuit

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Re: Kittens! An incremental game of steam and science.
« Reply #104 on: September 19, 2015, 04:28:27 am »

Is there a list of what upgrades will survive a reset and which won't? Do hut upgrades to reduce their ridiculous price increases survive?
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@Footjob, you can microwave most grains I've tried pretty easily through the microwave, even if they aren't packaged for it.
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