Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 [3] 4 5 ... 19

Author Topic: Kittens! An incremental game of steam and science.  (Read 60342 times)

tryrar

  • Bay Watcher
    • View Profile
Re: Kittens! An incremental game of steam and science.
« Reply #30 on: September 05, 2015, 06:58:05 pm »

Time doesn't seem to pass if I have it on a different tab than the one I'm looking at. Or it passes slowly.

there's an option called web worker that fixes the first part(can cause performance issues, but eh). Ther other part, I've found at least for me the entire thing crashes if I let my computer go to sleep. :(
Logged
This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

LordBucket

  • Bay Watcher
    • View Profile
Re: Kittens! An incremental game of steam and science.
« Reply #31 on: September 05, 2015, 07:31:36 pm »

heh, even with 30 workshops it takes over 100k wood for trade ships due to the scaffolding reqs >_>. Though, now that I have harbours I'm thinking of doing a workshop focus and boosting to around 45-50 workshops.

Absolutely build lots of workshops. They make a huge difference.

 * With 10 workshops, 100 scaffolds takes 342,000 wood
 * With 20 workshops, 100 scaffolds takes 181,000 wood
 * With 30 workshops, 100 scaffolds takes 112,000 wood
 * With 40 workshops, 100 scaffolds takes 76,000 wood
 * With 50 workshops, 100 scaffolds takes 55,000 wood

With more workshops you go from having to convert storage capped wood multiple times to making a single batch of scaffolds, to making multiple batches of scaffolds per pile of wood. It makes an even bigger difference with something like compendiums, which require three conversions.

Still doesn't solve the starchart problem, though.



Time doesn't seem to pass if I have it on a different tab than the one I'm looking at. Or it passes slowly.

Click on options in the upper right, then check the box next to "Use web worker (game works correctly in background tab, may cause performance issues)"



First reset tip

For people on their first playthough: now that I've played through a couple resets, I advise stopping tech research at Architecture. Get navigation, get architecture, then once you're looking at Physics/Acoustics/Geology as your next research options, just stop. The compendium requirements at that point become very high. Don't even bother with them. The gain you get from any of those three technologies isn't really justified by the time investment required on a first playthrough. Instead, be sure you have the Cargo Ships workshop upgrade, and then simply focus on building trade ships and harbors to increase your storage capacity. If you can grind the starcharts, you'll get more storage from that than you will from barns and workshops. Be sure to continue building observatories at least to 10, maybe to 15 or so, even if you don't need the science, because they increase the frequency of astronomical events that give starcharts. Then unlock zebras and start trading for titanium. Trade ships not only increase storage, they also increase both the quantity and frequency of titanium trade. Don't worry too much about religion. Sure, get everything up to Solar Revolution and praise the sun regularly for the global production bonus, but don't bother trying to get the persistent faith upgrade from Apocrypha, It requires 5000 gold, and you're probably not going to get that on a first playthrough. Don't even worry about Basilica. You only need that if you're going to grind compendiums. So don't worry about religion all that much. It's only going to give you probably a 5-10% production bonus by the time you reset, and that will be lost without apocrypha. Don't worry too much about steel, either. Since you're stopping before the compendium grind, you don't need many steamworks. In fact, you probably don't even need a steamworks at all since you'll be stopping before needing energy production and you only need 10 compendiums total to get to the above research targets. Go ahead and build one, sure, but the majority of your iron is probably better spent making plates instead.

Instead, grind ships and titanium, and focus on getting lots of kittens from huts, log houses and mansions. You can reasonably get 90 to 100 or so kittens doing the above. That's enough to get a good amount of paragon that will give you global production and storage capacity bonuses, and skipping the compendium, religion and alloy grinds will cut several days off your reset time. If you continue pressing forward, you'll discover after those few days that the next good reset threshold is concrete huts, which are still another week away. In that time, you could instead reset with karma and paragon, and be fully back to where you were, with ~60 paragon instead of the ~50 you'd have pushing through for that extra week.

« Last Edit: September 07, 2015, 07:55:39 pm by LordBucket »
Logged

lemon10

  • Bay Watcher
  • Citrus Master
    • View Profile
Re: Kittens! An incremental game of steam and science.
« Reply #32 on: September 05, 2015, 09:43:16 pm »

Time doesn't seem to pass if I have it on a different tab than the one I'm looking at. Or it passes slowly.

there's an option called web worker that fixes the first part(can cause performance issues, but eh). Ther other part, I've found at least for me the entire thing crashes if I let my computer go to sleep. :(
Yeah, having it on the non-main tab seems to make me get resources much slower then on the main tab even with web worker on. I have no idea if it is true or not though.
Having it in another window (but still in the main tab in that window) makes it collect resources at the proper rate though. Or maybe they both collect resources at the proper rate and I am just being crazy.
Logged
And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

BurnedToast

  • Bay Watcher
  • Personal Text
    • View Profile
Re: Kittens! An incremental game of steam and science.
« Reply #33 on: September 05, 2015, 10:43:45 pm »

Webworker didn't seem to make any difference at all for me on chrome. Minimizing the game window, or making it a background tab seemed to drastically slow resource income.

So what I did was make the game it's own window, then drag it down to the corner of the screen so that the window was 95% off the screen and all that was left was the corner. That let it collect resources at full speed even if I was doing something else on the computer, but it didn't block my view of anything or get in the way. then I could just drag it back to the middle when I wanted to click on it some more. As long as the game is the primary (or only) tab, and the window was not minimized it would collect at full speed even if the window was in the background.
Logged
An ambush! curse all friends of nature!

jhxmt

  • Bay Watcher
    • View Profile
Re: Kittens! An incremental game of steam and science.
« Reply #34 on: September 06, 2015, 04:04:02 am »

Yep, can confirm the same behaviour (and found the same workaround!) on Chrome too.

Webworker didn't seem to make any difference at all for me on chrome. Minimizing the game window, or making it a background tab seemed to drastically slow resource income.

So what I did was make the game it's own window, then drag it down to the corner of the screen so that the window was 95% off the screen and all that was left was the corner. That let it collect resources at full speed even if I was doing something else on the computer, but it didn't block my view of anything or get in the way. then I could just drag it back to the middle when I wanted to click on it some more. As long as the game is the primary (or only) tab, and the window was not minimized it would collect at full speed even if the window was in the background.
Logged
Quote from: beefsupreme
Try slaughtering a ton of animals, meat makes less decisions than animals.

Why Your Ramps Don't Work
How To Breach A Volcano Safely

Akura

  • Bay Watcher
    • View Profile
Re: Kittens! An incremental game of steam and science.
« Reply #35 on: September 06, 2015, 07:02:40 am »

A few notes of my own.

  • Every game day is 3 seconds. Every season is 100 days(300 seconds = 5 minutes).
  • You can mouse over the income per second indicator to see how much time you have left before storage is full, or before it runs out(depending on direction).


Those two make it useful to tell if you have enough catnip to get through winter.


...Just got a cold winter, cold spring, and now cold summer in a row.
Logged
Quote
They asked me how well I understood theoretical physics. I told them I had a theoretical degree in physics. They said welcome aboard.
... Yes, the hugs are for everyone.  No stabbing, though.  Just hugs.

Antioch

  • Bay Watcher
    • View Profile
Re: Kittens! An incremental game of steam and science.
« Reply #36 on: September 06, 2015, 02:15:41 pm »

Well the game became rather unbearable with the tiny maximum stockpiles and requiring to click certain buttons once every 5/10 minutes, so I installed kitten scientists.
Logged
You finish ripping the human corpse of Sigmund into pieces.
This raw flesh tastes delicious!

Akura

  • Bay Watcher
    • View Profile
Re: Kittens! An incremental game of steam and science.
« Reply #37 on: September 06, 2015, 04:38:03 pm »

I was wrong, days are 2 seconds, not three, meaning seasons are shorter as well. Unfortunately, the wiki seems to have buggered out on me.
Logged
Quote
They asked me how well I understood theoretical physics. I told them I had a theoretical degree in physics. They said welcome aboard.
... Yes, the hugs are for everyone.  No stabbing, though.  Just hugs.

bloodrizer

  • Bay Watcher
    • View Profile
Re: Kittens! An incremental game of steam and science.
« Reply #38 on: September 08, 2015, 02:01:03 pm »

Dev is there, feel free to ask me anything :)
Logged

Toaster

  • Bay Watcher
  • Appliance
    • View Profile
Re: Kittens! An incremental game of steam and science.
« Reply #39 on: September 08, 2015, 02:14:16 pm »

What is it with B12 and attracting developers?

Nothing to ask; just wanted to say as I'm approaching my first reset I'm enjoying it.
Logged
HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Zangi

  • Bay Watcher
    • View Profile
Re: Kittens! An incremental game of steam and science.
« Reply #40 on: September 08, 2015, 04:07:59 pm »

So... apparently kittens don't age?
Logged
All life begins with Nu and ends with Nu...  This is the truth! This is my belief! ... At least for now...
FMA/FMA:B Recommendation

bloodrizer

  • Bay Watcher
    • View Profile
Re: Kittens! An incremental game of steam and science.
« Reply #41 on: September 08, 2015, 08:19:46 pm »

So... apparently kittens don't age?

Nope, they don't age and don't die (unless there is no food)
Logged

Toaster

  • Bay Watcher
  • Appliance
    • View Profile
Re: Kittens! An incremental game of steam and science.
« Reply #42 on: September 08, 2015, 09:29:42 pm »

Now that I think about it, the kitten skill levels look an awful lot like DF skill levels.
Logged
HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

h3lblad3

  • Bay Watcher
    • View Profile
Re: Kittens! An incremental game of steam and science.
« Reply #43 on: September 09, 2015, 01:11:56 am »

Dev is there, feel free to ask me anything :)
How many kittens would a kittenchuck chuck if a kittenchuck could chuck kittens?
Logged
I was talking about importing alimunim.
And we were hypothesising about the sexual relations between elves and trees.

Zangi

  • Bay Watcher
    • View Profile
Re: Kittens! An incremental game of steam and science.
« Reply #44 on: September 09, 2015, 01:36:32 am »

So... apparently kittens don't age?

Nope, they don't age and don't die (unless there is no food)
Do you plan on doing anything with age?  If not, change it to color of the fur or something.
Logged
All life begins with Nu and ends with Nu...  This is the truth! This is my belief! ... At least for now...
FMA/FMA:B Recommendation
Pages: 1 2 [3] 4 5 ... 19