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Author Topic: Kittens! An incremental game of steam and science.  (Read 60410 times)

beorn080

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Re: Kittens! An incremental game of steam and science.
« Reply #120 on: September 20, 2015, 01:47:30 pm »

...you can sell buildings.

Do you get all of the original resources back?

A quick test seems to be that you get 90% of resources back.
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Ustxu Iceraped the Frigid Crystal of Slaughter was a glacier titan. It was the only one of its kind. A gigantic feathered carp composed of crystal glass. It has five mouths full of treacherous teeth, enormous clear wings, and ferocious blue eyes. Beware its icy breath! Ustxu was associated with oceans, glaciers, boats, and murder.

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Re: Kittens! An incremental game of steam and science.
« Reply #121 on: September 20, 2015, 06:38:39 pm »

Bleh. I had a good supply of spices for a while, but now they just refuse to give them to me no matter how many times I trade.

EDIT: Finally, got some spices again.

Get more tradeposts. They reduce consumption.
I don't even bother with fur/ivory/spice bonus until my consumption is low enough I can keep stockpiling it.
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Darkening Kaos

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Re: Kittens! An incremental game of steam and science.
« Reply #122 on: September 20, 2015, 09:25:13 pm »

     Is there another use for Ivory?  I guess I may have too many hunters who have collected over 17k units of ivory, which is very slowly being consumed.
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So! Failed to make peace, war looms, kill the infidels... what are our plans for the weekend?
The Giant Moles in the caverns of my current fort breed like crazy, even while regularly being decimated by other beasts entering them...

Darkening Kaos

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Re: Kittens! An incremental game of steam and science.
« Reply #123 on: September 20, 2015, 09:38:07 pm »

    When does that become available?  I only have three trade options - Lizards, Sharks and Griffins - can't find anything else.
   Never mind, just got the nagas, and all that sweet ivory can just fuck off find a new home.
« Last Edit: September 20, 2015, 09:40:37 pm by Darkening Kaos »
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So! Failed to make peace, war looms, kill the infidels... what are our plans for the weekend?
The Giant Moles in the caverns of my current fort breed like crazy, even while regularly being decimated by other beasts entering them...

Zangi

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Re: Kittens! An incremental game of steam and science.
« Reply #124 on: September 20, 2015, 11:55:22 pm »

Considering it... each kitten is actually a clan.  Each clan has a job assigned to them.  Given that there could be a number of kitty families within a clan, they can have somekitty on shift at all hours. 
You could say that the workload is not that demanding since it is split between members of the clan and that the quota does not increase, except when more efficient tools are researched/provided.  And kitties are lazy, they won't do more then the quota... unless bribed with luxuries.
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FearfulJesuit

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Re: Kittens! An incremental game of steam and science.
« Reply #125 on: September 21, 2015, 12:38:52 am »

OK, I'm trying a new strategy.

The main idea is that once you hit the point in the tech tree that your next tech would be Theology, you just stop. Making a few manuscripts when you have a lot of excess furs and culture is fine, but you don't shoot for it at all, just keep plowing resources back into storage and infrastructure. On my second run-through I tried making a science run well before I had the infrastructure to pay for it, leading to my buying expensive toys like steamworks and observatories when I didn't really have any use for them. There'll come a time when I want those, but I want to be able to afford them without drawing resources away from infrastructure and storage.
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@Footjob, you can microwave most grains I've tried pretty easily through the microwave, even if they aren't packaged for it.

LordBucket

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Re: Kittens! An incremental game of steam and science.
« Reply #126 on: September 21, 2015, 12:20:05 pm »

Is there another use for Ivory?

There are a couple million ivory worth of late-game unicorn tech tree upgrades. But even those aren't anything to worry about. By the time you unlock them you'll probably have the ivory to buy them without any special effort.

The caravanserai workshop upgrade also takes 10k ivory. But again, by the time you unlock it you'll probably have the ivory.

Mostly it's just the naga trade, and there's only a very small window of the game where that's useful. There are too many other far-more-important uses for gold than to waste it on trading with nagas just to feel like you're not wasting ivory: temples, trading posts and the zebra/dragon trades. But I suppose if you haven't unlocked any of those, go for it.



OK, I'm trying a new strategy.

The main idea is that once you hit the point in the tech tree that your next tech would be Theology, you just stop.

Stopping at Theology means no harbors or trade ships, which will significantly reduce your storage capacities, and therefore reduce the number of everything you can build. It also means no mansion from architecture, which probably means at least 10 fewer kittens when you reset.

On the bright side, it does mean skipping out on the starchart grind. But I think you might have a difficult time getting many kittens stopping at theology. It might be a decent strategy if you're planning to do a first reset for karma only. But if that's your goal I'm not sure why theology is your target. What do you want faith for? You won't be benefiting from the culture upgrades because you won't be needing manuscripts, you won't need the science upgrade because you've stopping at theology, the happiness bonus is very small, and the only thing that leaves is the production bonus from solar revolution. But your run probably won't be long enough for that to make much difference. And that's assuming that you're even able to unlock solar revolution. Even in the time it would take to push to architecture and then resetting with 90+ kittens your faith bonus would probably only be worth a 5-10% or so production bonus. I suppose it could be more than that if you're afking for days with a macro to accumulate faith. If you're only aiming for a karma-only reset, you could probably stop at steel and be ok. Assuming it's your first run, resetting with 40 kittens is enough to get a +11% happiness bonus from karma. It takes 50 kittens to increase that bonus to +12%. Even 70 kittens is only worth a +14.something bonus. There's not much difference between resetting with 40 and 70 kittens.

The next significant threshold is 71 kittens, at which point you start earning paragon. If you're not going to go for that you may as well stop at whatever point is comfortable after reaching 40 kittens.

Quote
On my second run

If you already have karma, the bonuses listed above would be even less. Having karma at all is worth a +10% happiness bonus. After that, each point is only worth +1%. So if you reset on your second run with 40 kittens you'll only get about a +1% happiness bonus from it. Unless you're on your first run there isn't much point resetting before 71 kittens.

By all means, go for it and let us know how it turns out. But looking at the way reset bonuses work, I think theology is probably not a great stopping point.
« Last Edit: September 21, 2015, 12:28:44 pm by LordBucket »
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FearfulJesuit

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Re: Kittens! An incremental game of steam and science.
« Reply #127 on: September 21, 2015, 12:52:21 pm »

Oh, I don't mean stopping science permanently, just stopping it until I have a strong infrastructure base. On my second run-through (my first reset was before any karma- stupid, but it is what it is), I shelled out for a lot of manuscripts and scaffolds, when it would have been better just to spend that time building my infrastructure.
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@Footjob, you can microwave most grains I've tried pretty easily through the microwave, even if they aren't packaged for it.

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Re: Kittens! An incremental game of steam and science.
« Reply #128 on: September 21, 2015, 02:41:55 pm »

I'm finally at the space age.

Just unlocked energy rifts.
I'm also loving my steamworks plus magneto combo. Gives me nearly double of most resources plus extra energy. Which let's me operate a lot of factories as well.
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LordBucket

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Re: Kittens! An incremental game of steam and science.
« Reply #129 on: September 21, 2015, 03:52:43 pm »

So I've discovered an interesting thing. Apparently I've been terribly wasteful about paragon resets. I decided to do a fast and easy no-space run for paragon. Stop at concrete huts, attract 120 or so kittens, reset with 50 paragon.

But once I reached 120, it was only another 10 minutes or so worth of coal to be able to make another mansion. So, I figured, sure, why not? One extra paragon in 10 minutes. Totally worth it. And after I built that mansion it was only like 12 minutes or something worth of coal to build the next one. An hour of iron, but an hour worth of iron is really only about five minutes worth of zebra trading. So I built another mansion.

And another.

And another.

It's now the following day, and I'm sitting on 147 kittens. My next mansion is only 21 minutes worth of coal away. Not sure why I hadn't noticed this before, but once trade makes titanium and iron trivial it becomes very easy to add more kittens.

Neonivek

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Re: Kittens! An incremental game of steam and science.
« Reply #130 on: September 21, 2015, 06:45:13 pm »

I kind of wish this game still ran even when your not playing it... and because of trade (or rather hunting) I cannot REALLY leave the game idle either... because there is no way to store enough to leave for more then 5 minutes at the time.

I think that is pretty much the deciding point. I can't babysit this game. I need either a Mint or 25 trading posts... and neither are realistic right now.
« Last Edit: September 21, 2015, 06:51:04 pm by Neonivek »
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The Scout

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Re: Kittens! An incremental game of steam and science.
« Reply #131 on: September 21, 2015, 07:23:48 pm »

I kind of wish this game still ran even when your not playing it... and because of trade (or rather hunting) I cannot REALLY leave the game idle either... because there is no way to store enough to leave for more then 5 minutes at the time.

I think that is pretty much the deciding point. I can't babysit this game. I need either a Mint or 25 trading posts... and neither are realistic right now.
Get Kitten Scientist or something similar.
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LordBucket

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Re: Kittens! An incremental game of steam and science.
« Reply #132 on: September 21, 2015, 07:27:56 pm »

because of trade (or rather hunting) I cannot REALLY leave the game idle either... because there is no way to store enough to leave for more then 5 minutes at the time.

I think that is pretty much the deciding point. I can't babysit this game. I need either a Mint or 25 trading posts... and neither are realistic right now.

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Neonivek

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Re: Kittens! An incremental game of steam and science.
« Reply #133 on: September 21, 2015, 07:33:49 pm »

I use internet explorer

And I don't THINK I transfer saves between explorers.

I'll see if that code works. I got rid of all the Parchment and stuff... I don't see a need for it to automatically make them
« Last Edit: September 21, 2015, 07:42:37 pm by Neonivek »
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LordBucket

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Re: Kittens! An incremental game of steam and science.
« Reply #134 on: September 21, 2015, 07:48:48 pm »

I got rid of all the Parchment and stuff... I don't see a need for it to automatically make them

During some phases of the game culture is a much bigger bottleneck than fur. Your needs may vary.
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