Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Quests for people with specific knowledge  (Read 665 times)

falcc

  • Bay Watcher
    • View Profile
Quests for people with specific knowledge
« on: August 31, 2015, 11:23:30 pm »

I think a great way to expand the use of knowledge even before it starts actually impacting fort functions would be quests connecting people looking for specific knowledge and people that know it. Examples of this are kings seeking philosophy advisers, village mayors seeking naturalists that can explain a problem with their cattle, tavern keepers and dukes seeking various qualities of entertainers, and the all important person seeking the secrets of life and death. These would effectively be paid positions that the adventurers can take on if they have the right kind of knowledge, giving them access to a living and maybe forming a student-teacher bond in adventure mode. Adventurers could also take on the task of finding a book with specific information or a person that knows the answer to a particular query, and get paid for their trouble. This might mean tracking down someone with obscure knowledge of an astronomical event, seeking out a legendary dancer to hire, or finding some way to bring a Necromancy tablet to some depraved noble.

This could evolve into kidnapping academics for your dark vampire lord, or influencing a civilization subtly as a king's adviser, but it'd also just be nice to have some things to do with the non-entertainment knowledge in adventure mode. Even if experiments aren't out of world-gen yet there'd still at least be people to track down.
Logged

perspectivedesigns

  • Bay Watcher
    • View Profile
Re: Quests for people with specific knowledge
« Reply #1 on: September 02, 2015, 05:20:00 pm »

I like the idea! It would be a great motivation to explore.
Logged