7th LimestoneMorgan amlitast has come of age! Congratulations, we needed more workers especially since we were lacking a woodcutter, so grab an axe! You will be joining
Nujux!
10th Limestone"Come I've been expecting all of you." I beckoned to the dwarves that had came.
Though their faces were haggard, I could tell from their keen eyes that a smoldering fire had been lit in them. As they gathered around impatiently awaiting my word, I could sense that they were eager for battle.
The military captains gathered around the granite table and I laid out my plans for the breach to the third caverns.
"This is what we know of the layout of the caverns so far..."
"To the north of our breach position, is this- (I struggled momentarily to find the words to describe the landscape) -creeping eye plateau, infested with undead creeping eyes!" I motioned with my hands making exaggerated circling motions in the air. No one budged an urist.
"So once we breach the perimeter, this will be our first objective to secure." The captains gathered around fiddled with their beards and gave a slight nodding motion.
"The rest of the ranged squads will stay behind along with one melee squad to deal with any undead planning to flank us from the sides. ""From what we know-" I continued.
"-directly to the north of the plateau, hidden from direct line of sight on top of q spore tree canopy is Spugac Simo's rotten corpse.""I caution all of you to avoid engaging this foe until all our numbers are gathered in full force. A flock of hungry head corpses are gathered behind it so be on the look out for them.""To the south of our position, lies territories unknown to us. I will leave it to you all how to deal with the situation as you see fit, but I urge you all to stick together. It would be dangerous getting stranded and isolated in the winding tunnels taking on foes one at a time. We'll need to stick together and engage their forces with superior numbers to avoid losses, there is no telling what else lies beyond the darkness.""We shall set off before the break of dawn tomorrow. May Armok bless the length of your beards!"All the squads were activated, except for the fledgling fortunate lances. They were left to train on their own volition.
11th LimestoneWith a clank, the iron gates were opened.
Sarrak our commander was the first to sprint out of the gates, making a beeline for the gorlak corpse straight ahead.
Kivish the marksdwarf
(carrying erush her baby) were right behind along with
De,
erith,
Goden and
Imic. The undead corpse was quickly dealt with. We regrouped while
erith wandered off somewhere with
Atir the war grizzly bear.
Next up, came the rutherer corpse from our left flank. It withstood our punishment before backing off somewhat. Meanwhile,
Onol,
De and
Aban raced off to the north to deal with the steady stream of corpses coming from creeping eye plateau. After the undead rutherer was dealt with, I took a risk and sent all the melee squads northwards to cut a swathe through the undead on creeping eye plateau, and to establish a foothold on the open ground there. I tweaked the alerts to allow retrieval of corpses of
erith Dakonkulet,
Aban Tekkudthak,
Dodok Udosimush and
Mestthos Keltithleth, as well as to allow the miners to open up the narrow tunnels near the entrance a little. We don't have much time too waste.
Oh no, a rutherer corpse was spotted from the left slopes; a blind spot in our defences. I ordered the squads to circle back.
Too late!
Blitzgamer,
De,
Bomrek Headexecutioner and three others rushed forward to creeping eye plateau, while the rest heeded the call and circled back around to deal with the rutherer corpse approaching from the left flank.
Bomrek enters a martial trance and takes on a horde of the undead fiends all on his own.
Once the rutherer was dealt with, the rest of the squads save the Snarling Knives and the crossbow dwarves were given the green light to forge ahead to creeping eye plateau. The knives were stationed back to prevent any blind side attacks from our flanks. Our marksdwarves report that there are another two rutherer corpses approaching from the south.
14th LimestoneCreeping eye plateau was decimated utterly. Undead body parts littered the ground in abandon, as the squads trod over the remains, keeping an eye out for further undead threats. I gave orders to regroup and march down southwards to flank from behind the undead approaching us from the left side.
15th LimestoneThe outpost liaison and carvan from
Edandatan have arrived. Damn it, I don't need a diversion now. The scouts warn that one of the rutherer corpses is dangerously close now... and engagement!
The crossbowdwarves let loose a hail of bolts while
Triaxx II and hammerlords
Shorast and
Thob beat the undead rutherer down.
Kivish decides to ignore my orders and instead circles around with
Erush in one arm and flanks the rutherer from behind.
Meanwhile, the other 3 squads have completed the circle around and come down on the rutherer from the left hill, meanwhile a magma crab appears from the trap area and proceeds to smack
Adil around with a glob of magma, searing off his nose and parts of his upper body and face.
The hammer dwarves converge on the magma crabs position and smack it back, while more crabs emerge from the molten depths below.
Adil retreats to recuperate, trailing a long trail of blood behind him, while the hammer dwarves guard the vent. The rest of the melee troops have gone in deep.
17th LimestoneZas Lisdonul, Teamster is taken by a fey mood and has taken over a mason workshop. Meanwhile, we have smoked
Spugac Simo's undead corpse from the treetops and are engaging it in battle.
The undead forgotten beast is impressive in its efforts, soaking up wounds like a sponge, but ultimately it is futile and is buried under a hail of blows.
18th LimestoneSpugac Simo is dead
(again),
but so it
Adil Lokumistbar, Axedwarf whom bled to death on the surface before ever reaching the hospital for medical attention. R.I.P.
Adil, you will be missed.
Meanwhile, taking advantage of the brief reprieve, the haulers quickly reclaimed the corpses of our citizens for burial.
22nd LimestoneThe military went exploring the unrevealed southwest corner in full force. They came across numerous bugbat and hungryhead corpses, but nothing they couldn't handle.
Thob has grown attached to her silver war hammer, whilst vile mist fumes on the surface, swirling around for victims but ultimately impotent against the bulwark of our magma dikes.
23rd LimestoneThe keen eyes and ears of
Imic alerted us to a passage far above us.
Up it went.Beyond even the topmost reaches of the treetops.And further still...Til it reached the bottom most layer of the second caverns.Where to the north...Awaited an assembly of countless eyes and limbs twisted in a mockery of life. Imic speculates that the echoes in that particular part of the caverns suggests that there is more space above. I surmise that it probably connects the second and 3rd caverns, no wonder there seemed to be less undead here in the 3rd than I remembered. They must have migrated upwards. I motioned for 2 squads to stay on alert below.
Besides that passage, everything seems clear in the 3rd caverns. Just a bunch of gorlak corpses behind passages sealed by trees left. I took the marksdwarves off stationing to help with the hauling. I also turned off the alert. Coast is clear. For now. But there is still the second cavern to tackle, and the worrying upper passage that links the 3rd cavern to the 2nd.
Meanwhile,
Nujux bought out most of the caravan with our pricy prepared food courtesy of
Blitzgamer. We procured steel, iron goods to melt down, more food cause why not, as well as bins of cloth.
26th LimestoneZas Lisedonul has gathered everything he needed and is working furiously at a mysterious construction.
We now know a few facts about Giant hamster training. Also another
Thob has started the naming train again, growing attached to a copper crossbow.
3rd SandstoneZas Lisedonul has created
Kastolrukalonget, a rhyolite door!
The emancipated eerie turquoise sounds uncannily like the lake of evil we have here, but why emancipated? Unless...
My train of thought was broken by a reeking cloud of miasma that had arisen from the countless corpses we stood on. Copious amounts of miasma are rising from the corpses and its clouding everything over in a purple fog of disgustingness.
Well fuck you vile mist, we have plenty of miasma already, we don't need your damn husking mist now!
Mebzuth (successfully checked in to hospital), has been able to rest and recuperate.
7th SandstoneWe negotiated with the outpost liaison for large amounts of iron ore, charcoal, steel and iron supplies, some lye, flux stones and other stuff.
Of course, there is no news from the dwarves. Not that I expected any. I looked over the trade agreement, making note to procure these stocks next autumn.
Finally we bid
Vucar farewell.
8th SandstoneI know. Stop reminding me we have done nothing to attract migrants. I'm working on it!
13th SandstoneWe have begun logging operations in the third caverns.
The Eternal Boulders are on standby below the yawning chasm that connects the third caverns to the second in case of any mishaps. Undead are continuing to spawn sporadically from the garbled mess of limbs and bodies that lay strewn all over the third caverns. We must stay alert lest any unforeseen troubles arise.
14th SandstoneSpugac Simo's neck
(why a neck of all things?) has resurrected and is causing trouble down in the breach. Thankfully the macedwarfs stationed there have got the situation covered.
19th SandstoneThe merchants from
Edandatan have embarked on their long journey, and reports also say that a cloud of vile mist has drifted over the lake along with
Crazy Urist has growing attached to a silver war hammer.
22nd SandstoneDumping corpses is a dangerous venture, especially dealing with the heavier corpses that are prone to kick up clouds of magma mist. I've taken the precaution to dump the heavier corpses first, while I oversee the operations personally in order to prevent magma accidents.
Meanwhile, I've designated more trees for felling. At this point, I couldn't care less about the agreement we made with the elves earlier this year. I needed to secure a cache of logs for all the effort we made to secure the caverns. We have been without a sizable amount of logs for years! Also the giant keas aren't giving us fertilized eggs, though the giant snapping turtles are. I wonder if one of the pair is sterile?
25th Sandstonea cave-in occured due to tree logging.
Nujux and
Morgan were knocked unconsciousness by the impact of the cave-in. Thankfully they only suffered bruises, nothing serious. At the rate we are going, the elves will be mad with us next year for willfully breaking agreements, not that I care of course.
Its a flurry of activity down in the third caverns, with all the logging and hoarding of wood, as well as the hauling and incineration of offending corpses that have been down there for decades.
7th TimberWith the third caverns more or less secured, I turned my attention to other matters.
Like these adamantine deposits in the third caverns that we did not mine out in fear of breaching the caverns.
Why no of course not dear Taupe! Why would we be celebrating? There is lots more work to do!
*quickly hides mug of dwarven wine*9th TimberVesh Gedor has come! I've sent the
Snarling Knives in as backup to the
Eternal Boulders (which are currently stationed in the third caverns for occurrences just like this one).
OH GREAT. Werebear
Wimad Palathxidel has come! Fuck you
RNG! What is with this place and bears? The beast clambers over the black sand dunes just west to the trade depot entrance
(which is conspiciously open because of trade) Damn it. No one nearby to reinforce. Oh wait, there's
De melting stuff near the forges. Time to activate
Asmoth's Amazons and the
Cobalt Charms (this is the reason why you have many squads and not one).De and administrator
Fikod Nokimken whom had been conveniently nearby, rush to the defense of the fortress while a wolf attempts to hold off the Werebear.
Meanwhile,
Vesh Gedor the Dust of Evil flys over our entire formation that are being hindered by the rock formations.
The Dust of Evil lands smack dab in the middle of the group, right next to militia captain
Tosid.
Tosid kicks the Beast in the foot, before bashing the beast in the body with
Mamotakir, plaitedreward her silver mace.
On the surface,
De opens the fight with an explosive punch to the toe of the werebear, proceeding into a rapid combo with a shield bash with
Mamotginet, plaitedcrews and a strike from her feather wood crutch.
"I know Kisat Dur!", bellows
De. She then dodges a charge and lays it in with a wild swing of her steel battle axe followed by a backhanded shield swipe for the follow through.
The Werebear falls over at the ferocity of the onslaught.
Fikod joins in the battle and lops off a leg with a swing of his steel battle axe. The Werebear is quickly overwhelmed, turning pale and shouting,
"I've been injured badly. I cannot find hope."Meanwhile,
Vesh is getting beaten down badly by
Tosid and the rest of the hammerdwarves, whom have yet to fully converge on its position.
The fight had devolved to a close in scuffle at that point, with lots of biting and punching going on.
On the surface,
De dealt the killing blow to
Wimad Diamondpoints the human werebear
(well technically it wasn't, Wimad was bleeding out badly), with a shield bash.
Down below,
Vesh Gedor was enraged at all enemies as the hammer and mace dwarves converged on its position.
It was badly beaten in everywhere, revealing the deadliness of a flurry of mace and hammmer blows by well versed dwarves. Eventually it succumbed to its wounds, as Thob dealt it its death blow with a well placed hammer strike to the skull, caving in its brain.
The beast keeled over and was no more.
"Is it dead?" Remarked one of the mace dwarves.
12th TimberDeduk has grown attached to a silver mace, and has subsequently bestowed the name of
Isanvagish upon it.
15th TimberAban Zikeldumat Tileshvetek Lid, one of our administrators has given birth to a girl,
Zuglar Uristkalur.We made some rather disturbing or should we say odd discoveries. One of which are these unusable slopes, sticking to the upper walls of the caverns. Taupe reassures me its just the remains of mushroom cap trees and is purely harmless. But I am not quite convinced, what if the damn thing falls over and destroys something? Then there is the...
blood. Or rather... ah well see for yourself.
I mean I'm not sure what exactly that is, its just seeping out of the ground. Though I vaguely recalled some faint memories from the clan elders warning me of corruption by a certain
mad dark or something. I thought that was bad enough but apparently there was worse out there.
The sheer redundancy is horrifying.
16th TimberI've taken the advice of some of our associates and taken measures to seal of part of the caverns against future threats.
Elsewhere, the scouts have reported that a herd of one-humped camels wander the surface. A rare sighting of native wildlife! Let's hope the vile mist does not get to them.
18th TimberThe haulers report that we have managed to recover an adequate amount of adamantine into our stores.
Vesh Gedor's corpse is being hauled and dumped into the magma sea in order to prevent shenanigans like
Spugac Simo's neck rising from the dead and bothering us again.
21st TimberCrazy Urist has grown attached to a copper shield!
a day later,
Imic has reported that octuplets have hatched! Giant snapping turtles! but alas, nothing from the giant keas. I'm pretty sure that we will not be getting Giant War Keas like some of us have so fervently wanted.