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Should we be proud of our Giant War Keas?

GO KEAS WOOUH!
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Author Topic: 'Murderflood: (Ardentdikes IIIv3) You, there, grab this save!  (Read 228927 times)

Taupe

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'Murderflood: (Ardentdikes IIIv3) You, there, grab this save!
« on: August 31, 2015, 09:44:28 pm »



Murderflood is the sequel to Moltenchannels, which in turn was a follow-up to the smoking disaster that was Ardentdikes. The main objective of this project is to create a massive aboveground fortress in a desertic biome. The twist? The fortress must be filled with magma channels and pools, and ultimately contain a self-destruct system that floods the fort with magma. Bonus twist? There is a lake nearby, and it is haunted terrifying.

This is a reboot of the original Murderflood. Yes, the whole five turns done in a single year are getting discarded. Most agreed, the save was a mess, a living proof that one fortress should not go through all 24 different builds of DF2014. Couple this with poor turn implementation, tree-induced crashes and the mysterious disappearance of the OP, and you have a fortress that goes nowhere, not fast. You can find the original thread HERE and HERE.

General principles:
1-Must have a device to flood the fort with magma
2-Construction should be aboveground when possible.
3-We need more magma dikes. Build moar dikes!
4-Dangerous projects that kill everyone are awesome!
5-Bonus point for stylish desert metropolis look.

Basically, the closer we can get to the opening illustration while remaining a semi-functional society, the better.

Rules and guidelines:
1-Each turn runs for one in-game year
2-Players have two weeks to complete their turns. This rule will be enforced to avoid the mistakes of the past.
3-You have 48 hours to acknowledge your turn, lest you be skipped.
4-Floor before roof. Always. Growing trees crash the game, so please avoid future problems by diligently putting built tiles before adding a ceiling.
5-We are going with the default ascii tileset. It's ugly. You hate it. You'll learn.
6-Use of newbie packs and utilities are fine, so long as they don't change the game. Therapist and selection tools, yes. Cheats, no.
7-Die with style, not with shame. Avoid savescumming.
8-Try not to kill the fortress. You know what we mean.

Turn list:

Turn 1: Taupe -- Year 200 (complete)
Ghills (skipped)
Turn 2: Triaxx2 -- Year 201 (complete)
Turn 3: Urist McKiwi -- Year 202 (complete)
Turn 4: Deus Asmoth -- Year 203 (complete)
Turn 5: TheFlame52 -- Year 204 (complete)
Turn 6: Zuglarkun -- Year 205 (complete)
Turn 7: Gwolfsky -- Year 206 -1st quarter (complete)
Dumbestdorf (skipped)
Melkor (skipped)
Turn 8: Vuohijumala -- Year 206 - remainder (complete)
Crazyabe (skipped)
Haerdalas (skipped)
Sarrak (skipped)

Taupe, second turn (skipped)
Turn 9: DuckThatQuacks -- Year 207 (complete)
Triaxx2, second turn, complete
Urist McKiwi, second turn complete
PyroTechno (skipped)
Deus Asmoth, second turn (skipped)
Theflame52, second turn complete
Vuohijumala, second turn complete
Gwolfski, econd turn skipped
Haerdalas, second turn up next
Triaxx
Zuglarkun, second turn
TheFlameNumber
QuQuasar
Ghills
QuQuasar again?
« Last Edit: October 27, 2016, 08:42:46 pm by Taupe »
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Taupe

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Re: 'Murderflood: Resurrection II: The Reboot (Ardentdikes IIIv3)'
« Reply #1 on: August 31, 2015, 09:45:05 pm »

Quotes
(Feel free to suggest one!)

Oh. Perhaps carve fortifications into the walls so archers can shoot at them as they crawl around.
There are a few, small issues with carving holes into the side of a magma dike.

our resident cactus is the younger brother of the current queen.
...Right. So apart from Haerdalas and her father, the entire royal family is composed of goblinists and cacti. We live by a sentient lake and the country is ravaged by the power of love. This succession fort is quickly becoming something weird.
I just stumbled onto this without any context and I have many questions

Should be okay. Look how long it took before this version was stable.
This version is stable?

Spoiler: sorry couldn't resist (click to show/hide)
« Last Edit: December 21, 2015, 02:01:35 pm by Taupe »
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Taupe

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Re: 'Murderflood: Resurrection II: The Reboot (Ardentdikes IIIv3)'
« Reply #2 on: August 31, 2015, 09:45:22 pm »

Members of the Channels of Melting, past and present:

Spoiler: The seven founders (click to show/hide)

Other named dwarves:
Spoiler: First year migrants (click to show/hide)

Spoiler: Second year migrants (click to show/hide)

Spoiler: Third year migrants (click to show/hide)

Spoiler: Fourth year migrants (click to show/hide)

Dwarfing requests:
--Zuglarkun (again):
Quote
Requesting to be dorfed as Imush Kubukonul. Enable building designer and diagnostician labors (since he finds helping others rewarding) please. Also, I know its nigh impossible, but try to keep the bugger out of trouble. :P

--PyroTechno

--De:
Quote
Can I have a dwarf? I can't remember if I asked or not. I don't have a preference, just a spare dwarf. Maybe the one with the llama... though llamas kind of scare me come to think of it. I guess that could be a point of dramatic tension in my dwarf's life.
« Last Edit: November 07, 2015, 01:45:44 am by Taupe »
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Zuglarkun

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Re: 'Murderflood: Resurrection II: The Reboot (Ardentdikes IIIv3)'
« Reply #3 on: August 31, 2015, 11:23:19 pm »

Reserving this space for pictures, world history.

Planning to do a year by year picture series to trace how the fort evolves over time, as well as delving deeper into Legends mode to highlight interesting developments, Geo-political history as well as other interesting tidbits for story and flavor reasons.

The Dwarven Pantheon of The Stirred Irons

Spoiler: Cog Standknight (click to show/hide)
Spoiler: Egul Judgesystem (click to show/hide)
Spoiler: Limâr Goldway (click to show/hide)
Spoiler: Mostib (click to show/hide)
Spoiler: Nekut (click to show/hide)
Spoiler: Zan (click to show/hide)
Spoiler: Zon (click to show/hide)

Personages of The Stirred Irons
(contains spoilers from Legends mode!)

Queen:
Deceased:

The Lay of the Land

Ecamo Cadeni, The Universe of Destiny (as pronounced in the Elvish)
Spoiler: WORLD MAP (click to show/hide)

Our Neighbours
(contains spoilers from Legends mode!)

I Kemozo I
Spoiler: Inchedfaction (click to show/hide)
Chikus
Π π Snang Ose π Π
Spoiler: The Thief of Curls (click to show/hide)
Usmenbehal ć#
Spoiler: The Heroic Kingdom (click to show/hide)
¶ î Alu Inó î ¶

Ω Edandatan Ω - The Stirred Irons
(contains spoilers from Legends mode!)

μ Atu Lon μ - The Fly of Subordinates
Ω Usânlĺluth Ω - Murderflood
☼Gallery☼ Updated 4th Aug 2017
«Overseer Logs and Journals» Updated! 2nd Aug 2017
Spoiler (click to show/hide)
« Last Edit: August 03, 2017, 01:24:19 pm by Zuglarkun »
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Triaxx2

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Re: 'Murderflood: Resurrection II: The Reboot (Ardentdikes IIIv3)'
« Reply #4 on: September 01, 2015, 05:49:31 am »

I totally will take a turn, and now being able to run the game, I can do the two week thing with the greatest of ease. :D
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melkor

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Re: 'Murderflood: Resurrection II: The Reboot (Ardentdikes IIIv3)'
« Reply #5 on: September 01, 2015, 06:08:31 am »

i would like a turn
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what do postdwarvenists do with goblins?

Quote from: Andreus
We slaughter them by the thousands.
But... you know, we do it ironically.

Ghills

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Re: 'Murderflood: Resurrection II: The Reboot (Ardentdikes IIIv3)'
« Reply #6 on: September 01, 2015, 01:19:57 pm »

I'd love a turn.
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Ye know, being an usurper overseer gone mad with power isn't too bad. It's honestly not that different from being a normal overseer.
To summarize:
They do an epic face. If that fails, they beat said object to death with their beard.

Taupe

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Re: 'Murderflood: Resurrection II: The Reboot (Ardentdikes IIIv3)'
« Reply #7 on: September 01, 2015, 01:35:04 pm »

I totally will take a turn, and now being able to run the game, I can do the two week thing with the greatest of ease. :D
Welcome aboard! Depending on how many previous overseers reiterate their desire to play, your turn may not happen straight away, but you'll be the first of the newcomers.
I totally will take a turn, and now being able to run the game, I can do the two week thing with the greatest of ease. :D
Neato! Glad to know you'll be with us once more.
I'd love a turn.
Your old spot has been bumped up the list.

It is now 2-30 pm. Half the drawings are complete. I'm working a half-shift in the evening (5-9) and all the art for the embark should be completed by then. Once I get back from work, I'll form a coherent first update, so expect this around 10, 10-30 EST.

Dumbestdorf

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Re: 'Murderflood: Resurrection II: The Reboot (Ardentdikes IIIv3)'
« Reply #8 on: September 01, 2015, 02:21:45 pm »

I'd still like a turn, and hopefully a somewhat stupid woodcutter named Nujux.
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Gwolfski

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Re: 'Murderflood: Resurrection II: The Reboot (Ardentdikes IIIv3)'
« Reply #9 on: September 01, 2015, 02:47:45 pm »

turn please!
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TheFlame52

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Re: 'Murderflood: Resurrection II: The Reboot (Ardentdikes IIIv3)'
« Reply #10 on: September 01, 2015, 03:59:27 pm »

turn plz

Vuohijumala

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Re: 'Murderflood: Resurrection II: The Reboot (Ardentdikes IIIv3)'
« Reply #11 on: September 01, 2015, 04:21:48 pm »

It's time for this lurker to step out. I'd like a turn, please! This looks very interesting.
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Deus Asmoth

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Re: 'Murderflood: Resurrection II: The Reboot (Ardentdikes IIIv3)'
« Reply #12 on: September 01, 2015, 04:42:43 pm »

I'd like a turn as well.
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crazyabe

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Re: 'Murderflood: Resurrection II: The Reboot (Ardentdikes IIIv3)'
« Reply #13 on: September 01, 2015, 05:41:13 pm »

Turn Plz
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Zuglarkun

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Re: 'Murderflood: Resurrection II: The Reboot (Ardentdikes IIIv3)'
« Reply #14 on: September 01, 2015, 07:59:00 pm »

Requesting a turn.
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