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Should we be proud of our Giant War Keas?

GO KEAS WOOUH!
- 28 (93.3%)
...They suck.
- 2 (6.7%)

Total Members Voted: 30


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Author Topic: 'Murderflood: (Ardentdikes IIIv3) You, there, grab this save!  (Read 229090 times)

Triaxx2

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Re: 'Murderflood: Resurrection II: The Reboot (Ardentdikes IIIv3)'
« Reply #930 on: July 02, 2016, 07:33:03 am »

Haerdalas made the most useless artifact I've ever seen. We've collected another undead forgotten beast. I'm thinking we might just have to admit the caverns are a lost cause.

Rats. I set up a workflow thing so we'd keep producing green glass discs, sand bags, and mechanisms. Might want to turn those off, since I forgot.
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Zuglarkun

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Re: 'Murderflood: Resurrection II: The Reboot (Ardentdikes IIIv3)'
« Reply #931 on: July 03, 2016, 10:26:14 am »

Save just downloaded, I don't really have time to play at the moment until Thursday rolls around. So just a heads up.

I haven't look at the state of our military (or anything else for that matter) but I do plan to make some headway in the caverns, either by dwarven ingenuity or sheer force of arms. I just hope FPS is reasonably bearable.

Triaxx2

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Re: 'Murderflood: Resurrection II: The Reboot (Ardentdikes IIIv3)'
« Reply #932 on: July 03, 2016, 06:03:01 pm »

I got us up to 9 FPS? Stablizes at 9 anyway. 16 if the game is feeling generous, but only if you're looking away. I got traps laid around the first bend in my hall, so if you can lure the FB's to the other guys spike room, the hallway should mince the remaining undead. The older FB is in bad shape, the new one less so.
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Haerdalas

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Re: 'Murderflood: Resurrection II: The Reboot (Ardentdikes IIIv3)'
« Reply #933 on: July 04, 2016, 08:16:11 am »

Sorry about my lack of a turn. Life got pretty hectic after I took the turn on, and it all the fuss I kinda forgot I still had the turn to do.

Probably best if I don't take another turn after the last two attempts failed. I'll keep an eye on things though!


(Also, wasnt it Vuohiji that made the useless artifact, not me?)
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Taupe

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Re: 'Murderflood: Resurrection II: The Reboot (Ardentdikes IIIv3)'
« Reply #934 on: July 04, 2016, 08:27:14 am »

It's my turn now right?

Looks like I'll get to continue the misadventures of the dwarves of the Channels of Melting.

I hope I have the time to make it a good turn. No promises, I've not been DFing at all recently but I will do the best I can. At least the FPS problems should be somewhat alleviated by the new laptop I bought recently. I've not really been following the thread. Anything I should know?
The world is the same as ever.

Vuohijumala

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Re: 'Murderflood: Resurrection II: The Reboot (Ardentdikes IIIv3)'
« Reply #935 on: July 04, 2016, 03:36:56 pm »

(Also, wasnt it Vuohiji that made the useless artifact, not me?)
Don't know about useless, but if you mean that GLORIOUS adamantine mini-forge with MAGNIFICENT adamantine studdings and STELLAR artwork, then it apparently was me.

Also, nice turn Triaxx!
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Triaxx2

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Re: 'Murderflood: Resurrection II: The Reboot (Ardentdikes IIIv3)'
« Reply #936 on: July 05, 2016, 06:15:54 am »

Umm... yup, it was Vuohi. I suspect I'll have to edit that when I'm back from work. Can't have me wanting to kill the wrong dwarf.

Also you wasted Adamantine on something we can't use, and can't melt down.
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De

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Re: 'Murderflood: Resurrection II: The Reboot (Ardentdikes IIIv3)'
« Reply #937 on: July 06, 2016, 02:49:39 am »

I'm guessing De probably died to the hill titan back on Urist's turn, and it sounds like his precious pet war bear went missing at some point as well.  :'(
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Don't pay attention to the body piles in every fort I play, I swear I'm competent at this game.

Vuohijumala

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Re: 'Murderflood: Resurrection II: The Reboot (Ardentdikes IIIv3)'
« Reply #938 on: July 06, 2016, 05:12:48 am »

I'm guessing De probably died to the hill titan back on Urist's turn, and it sounds like his precious pet war bear went missing at some point as well.  :'(
I think they both should still be alive, although De might be missing a limb or two.

Also you wasted Adamantine on something we can't use, and can't melt down.
But think about the value of art. It's immeasurable! Someday, a goblin will excavate the long-forgotten ruins of Murderflood, and he'll find the adamantine mini-forge buried in the sand. He'll inspect it and look in awe at it's masterful craftsdwarfship, reminiscing about the days long gone by when the dwarves were still around, how they used to make lots of extraordinary crafts and how the elf-prisoners always said dwarves taste best when boiled in a cauldron for two days.

Then he'll propably throw the mini-forge back in the sand, kick it around a few times and piss on it. And the MAGIC of that moment will live on FOREVER!

Oh btw, how are our giant keas doing?
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Triaxx2

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Re: 'Murderflood: Resurrection II: The Reboot (Ardentdikes IIIv3)'
« Reply #939 on: July 06, 2016, 03:40:09 pm »

I didn't see the Kea's on the list, but I wasn't specifically looking for them.

Art is fine, but if I can't bludgeon something with it, what's the point of it? The Venus de Milo, now that could do some damage.
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Taupe

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Re: 'Murderflood: Resurrection II: The Reboot (Ardentdikes IIIv3)'
« Reply #940 on: July 14, 2016, 03:31:51 pm »

*poke*

Zuglarkun, please be alive!

Zuglarkun

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Re: 'Murderflood: Resurrection II: The Reboot (Ardentdikes IIIv3)'
« Reply #941 on: July 16, 2016, 08:34:04 am »

I've been busy (and tired) lately, slowly working my way through the turn. Apologies for the lack of updates.

Here's an update to tide things over until I can get a proper update going.

I reopened the wells on the surface that I dug up during my turn and sealed off Gwolfski's personal well (its a hazard really since its exposed to the cavern lake, can't have undead flying up through the well), also sealed off the magma cistern of the secondary forges with a well placed pond placement creating an obsidian plug, something I've been itching to do really, since, well a long time back.

I also rejiggered a bunch of other stuff (like our military schedules), removing extraneous weapon assignments (i appreciate the adamantine spear assignments, but getting these fellas to dual wield isn't helping matters. Besides they are all better skilled with their original weapons. Also Asmoth is wearing two layers of mailshirts, one steel, the other adamantine. I let that be since it looked like he will take my head off if I had any ideas about that.) Meanwhile, I am semi-naked due to lack of leather apparel for the crossbowdwarfs in the military. We also have a new artifact! A fire opal crown, which is other than the choice of base material, is plain and uninteresting.

I also made myself manager since Haerdalas II is neglecting to manage work orders in favor of more military time. Highly considering removing the militia from training in order to get stuff done, but I am rather conflicted on this since the greenhorns will need every bit of training I can squeeze in before attempting to breach the caverns.

EDIT: De is still alive, and a military leader to boot, though his left foot is gone. Giant keas are not reproducing, by which I mean all their eggs have thus far been unfertilized, trying to get that fixed. Anyone wants a status update on their dwarf?
« Last Edit: July 16, 2016, 08:45:35 am by Zuglarkun »
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Triaxx2

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Re: 'Murderflood: Resurrection II: The Reboot (Ardentdikes IIIv3)'
« Reply #942 on: July 16, 2016, 02:07:12 pm »

I tried to alternate the training assignments so some of the militia got training they weren't getting but that no one was on all the time.
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Zuglarkun

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Re: 'Murderflood: Resurrection II: The Reboot (Ardentdikes IIIv3)'
« Reply #943 on: July 19, 2016, 04:21:49 am »

"Hey Zuggles you dead?"

I rubbed my eyes as I rose from my bed wearily. It was Taupe.

"I have some things to speak with you about."



Well, I tried to gather my senses, sweeping away the webs of wooziness that still lay draped over my consciousness. Taupe informed me that the mantle of leadership had come back around to me. Huh.

Spoiler (click to show/hide)

Its been years since I've last lead the fortress, years of waiting and trying to grasp what the hell is going on with this place. Bereft of purpose after learning of the fall of the capital, I have been indulging my sense of powerlessness and despair by throwing myself at work day after day after day. Well no longer. The mantle of power has come around, and I plan to seize it with both hands!

Unfortunately, seizing the mantle of overseership is like trying to fish for carp. Once you catch it, it tends to slip away from your grasp. But worse of all, it might take the opportunity to bite your face off.


1st Granite

I had plans. Plans within plans. But I needed the might of the Usānlåluth military to carry out these plans of mine. Thus it was my first priority to make an inspection of the military, to make sure the foundation of my plans would not go awry.

Spoiler (click to show/hide)


Well whoever did the weapon assignments did not do a good job I fear. I understand the sentiment of utilizing our shiny new adamantine spears for combat, but you'll have to get rid of the previous weapon assignment first. As a result, the new recruits are hardly adequate in their spear training. I fear I will have to revert them back to their original weapons which they are more skilled at.

Asmoth on the other hand had a different sort of problem.

Spoiler (click to show/hide)

He had 2 sets of mailshirts on; a steel one and an adamantine one. I tried to convince him that one was enough and that other dwarves needed the armor, but he insisted on staying the course. Those damn nobles. I don't even have much of any clothes! Got to get the manager to make more clothes for the crossbow dwarves.

It seems our chief medical dwarf was also not involved in any capacity with diagnosis or anything. I insisted she take up a starter course from Logem, the only other qualified doctor here in Usānlåluth. I sent Zas on a mission.

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There were some weird designations in place.

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5th Granite
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Hmmm... Tosid has been behaving oddly recently.

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Tosid Athelcudist has claimed a jeweller's workshop. He hauls a fire opal into the shop and begins secretively working on his magnum opus.

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Try you as might Tosid, but nothing escapes from the all seeing overseers eye!


6th Granite
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Zefon Lekgusil has filled the pond area as instructed. Inadvertently making an obsidian wall that blocks off the magma from draining out of the forge area.

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Praise Armok! That building flaw had been bothering me for awhile, now the moat can drain and it will not affect the forge operations one bit. Later on, I ordered the reindeer butchered for meat, they were steadily growing in number, besides the place stinks of reindeer musk.

Meanwhile, corpse hauling continued.

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Yeah, we don't think much of the worth of silver apparently. Some of the corpses I recognize from my turn at overseer years ago. Sigun the hauly-dwarf works hard at the task, alone. At least he goes about his task earnestly.

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No mercy for corpses!

Meanwhile, the work orders kept piling up.
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I named myself manager because Haerdalas II is simply neglecting filling in work orders in order to train.

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You tell them Adil! Can't take your eye of a single thing otherwise nothing ever gets done around here.


Further inspection of the fortress reveals some glaring building flaws. As a result, I walled off Gwolfsky's personal well.

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It opens up into the caverns and can prove to be a strategic liability to our defenses should some critter discover the path and try to fly or climb up through the well. Besides, it will encourage everyone to use the wells i made on the surface (that nobody managed to figure out how to operate after all these years). Speaking of which...

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There. Communal property over personal property! Stop living and behaving like humans you dwarven dregs!

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See! The well works!

I plan to assault the third caverns soon(I won't bother with the second caverns as we already have traps in place there), so I've ordered Imic to construct the iron gates at the breaching point so we can at least retreat and regroup lest we are overwhelmed.

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I rearranged the training rosters so that the inexperienced militia are given priority to train over the elites. We'll need all the training we can get for these greenhorns before we commence the assault on the caverns.


10th Granite
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Tosid Athelcudist Ralmeb Arkoth has created ikthaglashed, Squeezeprophet! A fire opal crown, worth 36,000☼!

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On further inspection, it appeared rather plain looking, but still fit for royalty.

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A day later, and Endok Kikrostlun has grown to become a dwarven child!

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Endok is now a year old, the sixth child of Thob Nunursolon, engineer and Sarvesh Atheldolil, doctor. Already the poor child is getting used to tragedy.

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Time to get indoctrinated into the ways of Usānlåluth you pup!


14th Granite
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An elven caravan has arrived from Alu Inó. Those damn elves, taking their own sweet time making their way from the southwest on their pack animals. They better have brought something worthwhile to trade!

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The elf diplomat arrives from the northeast, how they navigate their way through these treacherous wastelands is something I'll never know nor something that they would reveal to us.


17th Granite
The merchants have arrived and are unloading their goods.

Well, there wasn't much of anything worth in their stocks. Whatever. There was trash I needed to get rid off anyway that they would gladly accept. Trash for trash! I got the military to get off their collective asses to help with the hauling, which meant hunting down the last assigned barracks we have and disabling it and removing everyone from their training schedules.

"Everyone hauls! No exceptions!"


22nd Granite
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The elf diplomat convenes a meeting with the duchess.

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Yeah more tree talk nonsense. We granted them an audience. We don't even have 115 trees to chop down, unless we breach the caverns successfully, so yeah why not? Dumb elves.

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Well, that was to be expected.

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23rd Granite
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The Fortress attracted no migrants these season. Whoop dee doo daa why am I not surprised?


5th Slate
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A giant desert tortoise wandered into our death traps. It did not survive.


9th Slate
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The merchants have announced that they are leaving soon. Damn it, there's still lots more trash to haul. I urged Nujux to conduct trade before the merchants scampered off.

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Nujux traded for a bunch of fruits trash, another grizzly bear, a giant moose cow (which was bloody expensive), a giant tiercel peregrine, a great horned owl, a wolf and a male giant snapping turtle. I don't know why we keep getting more animals when we already have the magnificent giant kea.

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Hmmm got to do something about that.


13th Slate
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The merchants have left, along with all our trash upon their pack animals. Thankfully, most of the litter on the surface has been cleared now, all that is left is to dump these skeletons and corpses.

Spoiler (click to show/hide)

Thob Nunursolon gave birth to boy, Zulban Istbareral.

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I can't complain really, the couple are single handedly keeping our population numbers afloat and may be integral to the survival of the fortress as long as this migrant drought continues.

I tasked Blitz gamer with cooking all the reindeer meat we got from slaughtering. After much grumbling about not wanting to cook anymore, he gave up protesting and went to work. When I asked him about how it was all coming along, he replied rather sarcastically that, "this is a masterpiece. I am very SATISFIED."

Spoiler (click to show/hide)

Well. Life goes on in the fortress.


5th Felsite
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You would think years spent here would have acclimated me to the sight of the vile mist emanating from the lake, but that is not the case. It is a most unnatural event, and when you observe the mist close up (No get back you dope! Not that closely!), you'll find it alarming to note that the mist seems to have a life of its own, at times flowing against the direction of the wind. I am certainly glad we have erected a barrier around us.

But what is more disturbing is the realization that certain forms of life aren't at all affected by the vile mist's husking properties. Like for example the equally disturbing flying lung fish that not only defies gravity but the effects of the vile mist. Truly a formidable opponent.

Spoiler (click to show/hide)

The alert goes up and another swathe of vile mist is sighted, near the haulers. On the northeast coastline.

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Well Fuck. This can't be good. I order the items that they were assigned to dump to be forbidden.

Welp that did not help one bit, the haulers are already hauling the corpses merrily with nary a care in the world. Let's just hope that nothing goes wrong. I hold my breath in anticipation...

Spoiler (click to show/hide)


10th Felsite
Well so much for that. Surprisingly, nothing untoward happened.

In other news, the "unknown material" tables were filled in by normal tables.

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It was then that someone spotted a ghostly apparition flying above us.

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Some one identified the ghast as Tulon Daroslitast, Ghostly Teamster.

Consulting the records, it was revealed that Tulon was struck down by the desert titan An Onshenurus Telingamud a few years back.

Spoiler (click to show/hide)

Yeap I spot his corpse in the moat surrounding the bear temple. As i watched Tulon flitting about, I was alarmed at the appearance of yet another ghost; Likot Endokerith Erush Etost, ghostly administrator.

Spoiler (click to show/hide)

Likot died in year 211 as per the records. Worse yet, was the new arrival that I did not notice...

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Well no danger from that front yet. I was content to let the monstrosity stew in the evil lake. Meanwhiile, I searched the slab stockpiles and sure enough, there was a slab for Tulon already engraved and good to go.

Spoiler (click to show/hide)

Unfortunately, Likot did not have a slab and his corpse was largely neglected all these years.

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I order a slab engraved for the poor dwarf.

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Soon enough, Tulon was put to rest.


16th Felsite
Spoiler (click to show/hide)


The traps were cleaned and the corpses above ground were all incinerated. I sensed that it was time. I could not tarry any longer. I activated the entire military and sent them down to the third caverns where the iron gates were. We were about to breach the third caverns and will need all the firepower to deal with the named gorlak and any undead that would block or interfere with the clearing of the entryway. We cannot take the risk of undead swarming in to the fortress.

Speaking of undead...

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R.I.P. Likot.

Spoiler (click to show/hide)

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As Duck went to clear the path for the breach, Otngebistra the gorlak came stumbling into the tunnels.

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The Amazons dealt with the foe swiftly, dismembering it into many tiny pieces. A Molemarian corpse wandering nearby was also destroyed.


20th Felsite
Disaster averted! Massive chaos ensued as dwarves attempted to breach the safe perimeter in order to dump corpses or bury loved ones. Thinking quickly on my feet, i activated the burrows alert, forcing everyone back inside. I then extended the burrows til the perimeter wall, which was not fully dug out at the moment. The military took care of any unruly corpses wandering nearby as Duck came to clear out the mess.

Spoiler (click to show/hide)

It was only through the heat of battle that I realized many of the newly drafted dwarves did not have appropriate weapons. Will have to postphone the invasion until we can get them all up to speed. Hmmm... the fortress records indicate that we should have enough...

Spoiler (click to show/hide)

GWOLFSKY!!!!!!!! DAMN YOU MEDDLING NOBLES!

Well, no matter with the initial breach secured, we decided to retreat and regroup. Already more corpses had sensed the smell of dwarven flesh and were shambling towards the gateway.

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I ordered the lever to be pulled.

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We are safe. For now.

Further examination of the military reveals more inconsistencies that I overlooked.

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Zefon (crippled) was discharged from the military. He'll be a liability on the battlefield and we needed his hands working on the forges or the fields more than whatever feeble contribution he could muster on the military front.


27th Felsite
Some of the orders for the leather armor were completed. It feels good to finally not be naked. Also, Imic is marshalling the giant keas for war.

Spoiler (click to show/hide)

Summer has arrived on the calendar.



EDIT: I may have gone way overboard on the pictures.
EDIT: Derp. Forgot about existence of spoiler tags. Fixed now.
« Last Edit: August 03, 2017, 12:44:15 pm by Zuglarkun »
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QuQuasar

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Re: 'Murderflood: Resurrection II: The Reboot (Ardentdikes IIIv3)'
« Reply #944 on: July 19, 2016, 05:55:16 am »

27th Felsite
Imic is marshalling the giant keas for war.[/size]
In case anyone doesn't recognize the gravity of this: normal size Kea's eat cars. I can hardly imagine the devastation a giant war kea would leave in it's wake.
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