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Should we be proud of our Giant War Keas?

GO KEAS WOOUH!
- 28 (93.3%)
...They suck.
- 2 (6.7%)

Total Members Voted: 30


Pages: 1 ... 31 32 [33] 34 35 ... 83

Author Topic: 'Murderflood: (Ardentdikes IIIv3) You, there, grab this save!  (Read 229074 times)

Deus Asmoth

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Re: 'Murderflood: Resurrection II: The Reboot (Ardentdikes IIIv3)'
« Reply #480 on: November 28, 2015, 11:44:32 am »

But what are they actually for?
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Gwolfski

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Re: 'Murderflood: Resurrection II: The Reboot (Ardentdikes IIIv3)'
« Reply #481 on: November 28, 2015, 06:02:58 pm »

But what are they actually for?

powering the pump stacks so we can cast an obsidian tower. duh
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Deus Asmoth

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Re: 'Murderflood: Resurrection II: The Reboot (Ardentdikes IIIv3)'
« Reply #482 on: November 28, 2015, 08:02:14 pm »

We already have like three towers. They're very nice towers. No one had to get burned alive to make them.
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Haerdalas

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Re: 'Murderflood: Resurrection II: The Reboot (Ardentdikes IIIv3)'
« Reply #483 on: November 28, 2015, 08:09:23 pm »

No one died to make them? Then they don't count as PROPERLY Dwarven towers, yet.
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TheFlame52

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Re: 'Murderflood: Resurrection II: The Reboot (Ardentdikes IIIv3)'
« Reply #484 on: November 28, 2015, 09:07:19 pm »

We need some marksdwarf towers over the main entrance, though. That way the marksdwarves can shoot enemies and not feel the need to charge them when they run out of ammo.

Urist McKiwi

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Re: 'Murderflood: Resurrection II: The Reboot (Ardentdikes IIIv3)'
« Reply #485 on: November 28, 2015, 10:08:27 pm »

No one died to make them? Then they don't count as PROPERLY Dwarven towers, yet.

He said no one had to die. Not that no one died to make them. :P

Because I'm pretty sure one or two people have indeed died to make them (and the stuff they're part of).


But yeah...personally I suspect that we'll have to decommission water reactors if they become a long term FPS drain. But as long as that's an option we've got just in case? Good to have them around in case we do need one.
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De

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Re: 'Murderflood: Resurrection II: The Reboot (Ardentdikes IIIv3)'
« Reply #486 on: November 29, 2015, 02:27:01 am »

What are water reactors and what are they even good for? Has somebody asked that already? Everybody just seems to know.
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Taupe

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Re: 'Murderflood: Resurrection II: The Reboot (Ardentdikes IIIv3)'
« Reply #487 on: November 29, 2015, 03:02:45 am »

What are water reactors and what are they even good for? Has somebody asked that already? Everybody just seems to know.

A water generator is when you turn half the map into a lag machine that can be used to accomplish ???

Urist McKiwi

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Re: 'Murderflood: Resurrection II: The Reboot (Ardentdikes IIIv3)'
« Reply #488 on: November 29, 2015, 04:27:41 am »

What are water reactors and what are they even good for? Has somebody asked that already? Everybody just seems to know.

Water reactors are devices that exploit Dwarven Physics. Specifically, it's possible to get more energy out of a waterwheel than it takes to pump the water back up to where it came from (if you do it right). Reactors take that and create a closed system that outputs a bunch of power while constantly pumping water in a little loop.

In short, it's a zero-point energy generator and perpetual motion machine made from bits of wood and mud.

Unfortunately while they're extremely useful for large engineering projects (although magma cannons are far less useful these days, alas), they do have quite regrettable effects on the game's framerate. This can be minimised......but it's always an issue.


Moltenchannels had three reactors at the end of the fort, of which one was functioning as intended, one was functioning at reduced effectiveness, and one had never worked anyway. This fort only has one, but that + filling the moat = issues.
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Triaxx2

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Re: 'Murderflood: Resurrection II: The Reboot (Ardentdikes IIIv3)'
« Reply #489 on: November 29, 2015, 06:21:26 am »

Water Reactors are perfectly fine as long as you're not running the game on a potato. :P

That said, I do have a fairly powerful computer. If it's impossible to fill the moat otherwise, I'd be willing to take an earlier turn to fill it.
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Gwolfski

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Re: 'Murderflood: Resurrection II: The Reboot (Ardentdikes IIIv3)'
« Reply #490 on: November 29, 2015, 06:40:00 am »

the reactors are offline now, they can be switched of easliy and should be able to power one of the pumpstacks (magma one)
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Urist McKiwi

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Re: 'Murderflood: Resurrection II: The Reboot (Ardentdikes IIIv3)'
« Reply #491 on: November 29, 2015, 08:13:48 pm »

the reactors are offline now, they can be switched of easliy and should be able to power one of the pumpstacks (magma one)

Awesomesauce. That's enough for a magma purge. :)
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Gwolfski

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Re: 'Murderflood: Resurrection II: The Reboot (Ardentdikes IIIv3)'
« Reply #492 on: November 30, 2015, 03:30:43 am »

However, you do have to jumpstart them, which could be fatal.
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Urist McKiwi

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Re: 'Murderflood: Resurrection II: The Reboot (Ardentdikes IIIv3)'
« Reply #493 on: November 30, 2015, 05:18:07 am »

However, you do have to jumpstart them, which could be fatal.

I think if we end up in a situation where we're deliberately flooding the fortress with magma, regardless of the circumstances behind it,  that's not going to be a particularly major concern.
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Gwolfski

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Re: 'Murderflood: Resurrection II: The Reboot (Ardentdikes IIIv3)'
« Reply #494 on: November 30, 2015, 10:40:52 am »

Also, do NOT flood them with magma. It WILL result in a meltdown. :P
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