Ok, didn't have time to big IC write-ups, so I just wrote down what happened as I played. I'm now up to winter!
-Armorer (not a dorfed one) got a strange mood. Required cloth. Took me all three goes getting peeps and materials to the depot to get the sort he wanted. Dunno what he's making, but it's made of copper, alpaca wool, and kitten bone. If I'd had a bit more warning I'd have sent the steel ingot I bought from the traders down there ahead of time. Oh well.
-Speaking of which, I am killing every unclaimed cat and kitten in the fort. There were a lot of them. Now there's about 15 less. We'll still be breeding them, but I'm fine with that. Gotta have those bone bolts!
-Dike construction continues. I've built the service ramps that will let us continue working on it when the outer wall is complete.
-Also set up a little island in the dike. We can make a tower there, or we can build the trade depot there for giggles later.
-Some bits are getting ignored though....we have a massive farming backlog, and some construction jobs are getting ignored. Still, it's going well. These traders are lovely people and have really been useful this year.
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Continued from a bit later in the same session:
-You know, playing "I don't want to set the world on fire" in the background works really well for DF. No lava to play with, alas.
-It's.....a copper low-boot! Worth 6960, no special images. No images at all, actually. It's just a really, really good low-boot. Since our soldiers are set to only have one boot each, I've given Sir Humphrey the honor of having this one.
-MIGRANTS! We're now back over 60 dwarves. And one of them is a rather competant bone doctor and other general medical person. And a macedwarf to boot. That's going to be very useful.
-It occurs to me that I've only made about 10 new bedrooms this year, and they're all rather crap. Oh well. Someone else's problem.
-AAAAAH. Zuglarkun II's corpse has risen and is killing people.
-And a fire imp has made it into our stairwell, somehow, and is attacking the mayor. Oh well. Nobles.
-AAAAAAAAAAAAAAAAAAh
Ok we've beaten Zuggles II back to death (That's, what, four deaths now? And you've only had three dwarfs named after you.), the mayor is not on fire, and we've only lost four or so people. This fortress seems to like having things appear right at the door.I think the lake did something funky to the corpse because there's no massive undead army outside killing us.....a death in the evil biome would mean eventual rising as a zombie, so that's probably what happened...I also think walling off the lakeside would be a good idea, if it weren't such a risk to attempt it.
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-Nice to see that dwarves recognise that "on fire" is not a good condition for a bed.
-We need to work out how that imp got in....I closed the bridge to the caverns. There should be no way in.
-Oh and our hammerdwarf is on fire. BTW. He thinks this is a great time to go do some sparring. While on fire.
-Yeah, that didn't end well.
-Death toll is now at seven or so. Maybe a few more. We really need better gear for the military....they're good soldiers, but they don't have what they need to do their job.
-I've built a temporary hospital where the trade depot used to be. This needs to get replaced at some point as it's too small and can't be cleaned up if we get an extract problem.
However.....winter has just arrived.....and the dike is completed and ready to be filled.....eventually. If people get around to it.
The end-caps that will stop it draining into the lake mean it needs to extra walls to block climbers. Ideally, the dike would be an extra z-level higher...but that would mean ripping out the bridges and starting again. So that looks a bit odd and may need some revisions...but it's working!
So apart from that, it's.....
'Zuglarkun II', Inethugosh, Ghostly Mason can be heard howling throughout the fortress!
Dammit Zuggles! GO AWAY and STAY DEAD ALREADY.