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Should we be proud of our Giant War Keas?

GO KEAS WOOUH!
- 28 (93.3%)
...They suck.
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Author Topic: 'Murderflood: (Ardentdikes IIIv3) You, there, grab this save!  (Read 228932 times)

Triaxx2

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Re: 'Murderflood: (Ardentdikes IIIv3) You, there, grab this save!
« Reply #1200 on: January 07, 2017, 09:40:16 pm »

I built one, but had an evaporation problem. IE, I was seeing 7/7 water evaporate.
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Fleeting Frames

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Re: 'Murderflood: (Ardentdikes IIIv3) You, there, grab this save!
« Reply #1201 on: January 08, 2017, 07:00:39 am »

"Thob McPumpDwarf" - Sure sounds useless. Well, you pick what you can.

Worrying amount of casualties.

Good that farms are fine - it'd be shame if fort starved.

@QuQuasar: I think permaflow waterwheels(with map edge drains sealed after installation) should be relatively FPS friendly, if pretty much unstoppable, unless you link a gear a lever or deconstruct something or pour magma over them.

Granted, I generally don't even brother with that or wind and instead toss a minecart on track stop into two-tile pond and stick a waterwheel on top. Sometimes I manage to create permaflow there too.

Gwolfski

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Re: 'Murderflood: (Ardentdikes IIIv3) You, there, grab this save!
« Reply #1202 on: January 09, 2017, 05:35:00 pm »

Journal of Gwolfski

After some minor setbacks, work is continuing well.

I probably should tell ya about the setbacks.
I was preparing to raise the dyke up a level, so I had a reservoir dug. It breached the farm--- the farms are totally fine! ---and the wall I had constructed was sadly unfinished. I was unaware of this, and ordered the reservoir filled.



TOTALLY FINE!!!!



So it overflowed, and also fell down the shaft beside the pumps, and the main stairwell.
I tried flooding it, but that failed. So I cleverly fixed it at the source: At the intake. The magma falling down the shaft was rerouted to the feeder pumps. This overflowed onto wooden axles, which couldn't handle the !!POWER!!. Solutions have been found, though.





After these problems have been solved, and a bit of redesign, dyke filling commenced!

Pull da lever!!!!


It flows!



Yes! oh, I think it stopped.. :(



or not! The power of PRESSURE!

Poor ants. I hope they escape.



Why is this here?


Oh, wonderfull. Replace our losses.


I'll write out the new citizen list soon.

The volcano is coming along well. Mwa ha haha!

« Last Edit: January 10, 2017, 02:06:12 am by Gwolfski »
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Fleeting Frames

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Re: 'Murderflood: (Ardentdikes IIIv3) You, there, grab this save!
« Reply #1203 on: January 09, 2017, 11:50:05 pm »

- Heh. Lack of double-checking...Well, you did install a drain?

And oh dear dams. Well that's chaotic.

- new citizen list?

I suppose you did flood the main stairwell with magma.

Gwolfski

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Re: 'Murderflood: (Ardentdikes IIIv3) You, there, grab this save!
« Reply #1204 on: January 10, 2017, 02:06:46 am »

Surprisingly, nobody died from magma related causes, I think.
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Vuohijumala

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Re: 'Murderflood: (Ardentdikes IIIv3) You, there, grab this save!
« Reply #1205 on: January 10, 2017, 12:52:01 pm »

Do please tell that Vuohiparta is alive. He is, right?
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Taetrius

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Re: 'Murderflood: (Ardentdikes IIIv3) You, there, grab this save!
« Reply #1206 on: January 10, 2017, 02:30:57 pm »

So glad to see the fort alive and (relatively) well... Magma floods appear unavoidable in Ardentdikes sequels...

TOTALLY FINE!!!!

Do you think this will improve crop yield ? Volcanic soil is renowned for fertility, and it would be far more dwarfish than potash imho...

So it overflowed, and also fell down the shaft beside the pumps, and the main stairwell.
I don't think the magma reached the necropolis, and the Gravekeeper should (might?) be fine. Is he still training?
However, how did that flood affect the minecart system power supply? Will we have to fix it? Even if I must admit you are probably slightly more effective at pouring magma everywhere underground...


or not! The power of PRESSURE!
I fear you forgot to adapt magma bunkers around the main entrance : they will sure be effective, but a bit of an FPS hell as now they directly feed in the dyke. Truth be told, those glass bridges will do exactly the same thing. Hot mess to deal with for future invaders...
Speaking about pressure... I think there was a pit in the courtyard directly linked with southern magma moat : might be worth fixing before opening those iron dams...
Can we have a look at old northern entrance? Did you fix it to allow use after magma submersion, or did it become (yet) a(nother) way to flood the fortress?

The volcano is coming along well. Mwa ha haha!
I REALLY want to see that!
« Last Edit: January 11, 2017, 02:15:24 am by Taetrius »
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Gwolfski

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Re: 'Murderflood: (Ardentdikes IIIv3) You, there, grab this save!
« Reply #1207 on: January 14, 2017, 03:59:55 am »

Just to say, I should be done by the weekend end and have an update up this evening.
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Taupe

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Re: 'Murderflood: (Ardentdikes IIIv3) You, there, grab this save!
« Reply #1208 on: January 14, 2017, 09:43:29 pm »

Keep it up!

Gwolfski

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Re: 'Murderflood: (Ardentdikes IIIv3) You, there, grab this save!
« Reply #1209 on: January 15, 2017, 04:56:33 pm »

I apologize for not posting an update, but a friend was visiting. Sorry!
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Gwolfski

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Re: 'Murderflood: (Ardentdikes IIIv3) You, there, grab this save!
« Reply #1210 on: January 24, 2017, 02:27:24 am »

I sorta ran overtime by a lot here. I couldn't do a full year, so I'll be posting the save and writeup later today. I apologize for taking so long.
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Taupe

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Re: 'Murderflood: (Ardentdikes IIIv3) You, there, grab this save!
« Reply #1211 on: January 24, 2017, 04:56:42 pm »

How far did you get?

Gwolfski

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Re: 'Murderflood: (Ardentdikes IIIv3) You, there, grab this save!
« Reply #1212 on: January 24, 2017, 05:30:08 pm »

4 1/2 months, 1/2 a volcano.
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QuQuasar

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Re: 'Murderflood: (Ardentdikes IIIv3) You, there, grab this save!
« Reply #1213 on: January 24, 2017, 05:54:32 pm »

Silence in the dining hall, but for the clink of spoons and the clack of mugs. All was surprisingly peaceful: it was too early in the morning for quaffing and carousement, and nobody was entirely sure what they were supposed to be doing. And then...
         
"YAR! IT BE TIME!"
         
"Here he goes again! Grab him!"
         
"YE CAN HUMILIATE ME, YE CAN KICK ME OUT OF ME HOME, BUT YE CANNOT KEEP ME FROM FINISHING ME STORY!"
         
"I've got his arm! Gah, he's flailing! Sombody get that other arm!"
         
"YE COWARDS CANNOT STOP ME FOREVER! MURDERFLOOD WILL LIVE UP TO THE NAME! ALL WILL BURN!"
         
"Dammit, I'm losing hold of him! Will somebody please-"
         
*Crack!*
         
[slump]
         
"Thank you."
         
"Mmm."
         
"We should lock him up."
         
"Justice hasn't found him guilty of any crime. Can't punish someone for what he might do."
         
"What do you mean 'might'? He's told us he's going to kill us all! Repeatedly!"
         
"Justice is what it is. Only the overseer can countermand it."
         
"The overseer doesn't care: heck, we wouldn't even be having this problem if the overseer hadn't kicked him out of Gwolfsky's old house and took it for his own. He's doing this practically every day now!"
         
"Mmm hmm."
         
"... so that's it then? All we can do is keep an eye on him and whack him over the head him whenever he goes near the lever?"
         
"Sounds about right."
         
"We're all gonna die, aren't we?"
         
"Now you're getting it."

Gwolfski

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Re: 'Murderflood: (Ardentdikes IIIv3) You, there, grab this save!
« Reply #1214 on: January 25, 2017, 02:29:32 am »

Save: http://dffd.bay12games.com/file.php?id=12681

Writeup: WIP


Edit: Silly me forgot my DF usb key. So no images, unless I feel like MS Paint.

edit2:









It would be nice if someone finished the volcano
« Last Edit: January 26, 2017, 02:08:21 pm by Gwolfski »
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