Murderflood is the sequel to
Moltenchannels, which in turn was a follow-up to the smoking disaster that was
Ardentdikes. The main objective of this project is to create a massive aboveground fortress in a desertic biome. The twist? The fortress must be filled with magma channels and pools, and ultimately contain a self-destruct system that floods the fort with magma. Bonus twist? There is a lake nearby, and it is
haunted terrifying.
This is a reboot of the original Murderflood. Yes, the whole five turns done in a single year are getting discarded. Most agreed, the save was a mess, a living proof that one fortress should not go through all 24 different builds of DF2014. Couple this with poor turn implementation, tree-induced crashes and the mysterious disappearance of the OP, and you have a fortress that goes nowhere, not fast. You can find the original thread
HERE and
HERE.
General principles:1-Must have a device to flood the fort with magma
2-Construction should be aboveground when possible.
3-We need more magma dikes. Build
moar dikes!
4-Dangerous projects that kill everyone are
awesome!5-Bonus point for stylish desert metropolis look.
Basically, the closer we can get to the opening illustration while remaining a semi-functional society, the better.
Rules and guidelines:1-Each turn runs for one in-game year
2-Players have two weeks to complete their turns. This rule will be enforced to avoid the mistakes of the past.
3-You have 48 hours to acknowledge your turn, lest you be skipped.
4-
Floor before roof. Always. Growing trees crash the game, so please avoid future problems by diligently putting built tiles before adding a ceiling.
5-We are going with the default ascii tileset. It's ugly. You hate it. You'll learn.
6-Use of newbie packs and utilities are fine, so long as they don't change the game. Therapist and selection tools, yes. Cheats, no.
7-Die with style, not with shame. Avoid savescumming.
8-Try
not to kill the fortress. You know what we mean.
Turn list:Turn 1: Taupe -- Year 200 (complete)Ghills (skipped)Turn 2: Triaxx2 -- Year 201 (complete)Turn 3: Urist McKiwi -- Year 202 (complete)Turn 4: Deus Asmoth -- Year 203 (complete)Turn 5: TheFlame52 -- Year 204 (complete)Turn 6: Zuglarkun -- Year 205 (complete)Turn 7: Gwolfsky -- Year 206 -1st quarter (complete)Dumbestdorf (skipped)Melkor (skipped)Turn 8: Vuohijumala -- Year 206 - remainder (complete)Crazyabe (skipped)
Haerdalas (skipped)
Sarrak (skipped)Taupe, second turn (skipped)Turn 9: DuckThatQuacks -- Year 207 (complete)Triaxx2,
second turn,
completeUrist McKiwi,
second turn complete
PyroTechno (skipped)Deus Asmoth, second turn (skipped)Theflame52,
second turn complete
Vuohijumala,
second turn complete
Gwolfski, econd turn skippedHaerdalas,
second turn up next
Triaxx
Zuglarkun,
second turnTheFlameNumber
QuQuasarGhills
QuQuasar again?