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Author Topic: (RPG) Pokemon Tabletop United: Apex Salvage  (Read 2615 times)

Weirdsound

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(RPG) Pokemon Tabletop United: Apex Salvage
« on: August 26, 2015, 06:20:16 pm »

Cyrostasis Employment Agencies are often considered the last refuge of the skilled and desperate in civilized space. The concept behind them is simple; People who are in debt, wanted, shunned, or otherwise at the end of their rope are put in suspended animation and left there for an amount of time at least equal to 1.5 times their species natural lifespan, and then woken up and matched with one or more job offers.

When you reached the end of your rope, you decided to hit the reset button on life and sign on with such an agency. During your pre-freeze entry exams, you struck the jackpot when it was discovered that you possess the sought after commander gene, which lets you handle Pokeballs. You were assured at that point that there would be several attractive offers waiting for you when you woke up, and you were not disappointed; Many people are willing to pay good money for a commander who's loyalty is all but assured because they know nobody else to be loyal to. After sifting through many attractive offers, you decided that the following interested you the most:

Quote from: Offer of Employment
Commander,

My name is Hans Drachenzwerg, and until recently I was a captain for the now bankrupt salvage company known as Apex Exploration and Reclamation. I have just purchased the rights to the 'Apex' name and brand, a HON2003 Walrein Class Transport Ship fully equipped and modified for salvage jobs, and the company book of leads from the bankruptcy liquidation auction. I intend to rebuild Apex from the ground up, and that is where you come in.

We will be traveling to the edge of civilized space, where the owner of the third planet from the star WS-ABFR has granted us full salvage rights on the world's surface. WS-ABFR-03 has been home to ancient civilizations and battles, as well as more recent research and manufacturing by various disreputable institutions who wished to avoid detection. The planet owner wishes to extract as much of this accumulated wealth as possible, and use his cut to terraform the world into a resort. WS-ABFR-03 is home to several relatively primitive, but well entrenched, feudal civilizations who have proven hostile to salvage operations in the past, so I have decided to hire several commanders to protect my employees and put the fear of the gods into the locals.

Since I lack the funds to offer a competitive salary for a commander, you will instead by compensated with a 5% owning interest in the company. If you and your fellow commanders prove successful we should all end up quite wealthy. You will be provided with basic supplies, as well as command over two Apex employees, so if wealth and adventure appeals to you, all you need do is sign up.

Sincerely,

Captain Hans Drachenzwerg
Principle Owner, CEO, and Head Pilot
Apex Exploration and Reclamation


What is this?

This is a Pokemon Tabletop United campaign. We will be using the 1.05 Ruleset. I would prefer to run the game on a Saturday or Sunday, in the evening or nighttime pacific time, but I am able to run on evenings during the week if that works better for potential players.

House Rules:

-Anything from the PTU 1.05 Handbook and/or the ‘Do Porygon Dream of Mareep’ supplement is fair game. Stuff from the other splatbooks may be made available upon request.
-Most Pokemon are sentient, and many speak languages that a universal translator might understand.
-Unless specifically marked as 'non-sentient' all Pokemon have access to all skills. Skills not mentioned in a Pokemon's dex entry start as untrained. When genning a Pokemon, randomly pick two skills not mentioned in the dex entry to lower to pathetic. You can pick which skills to lower on your starters.
-Pokeballs are dangerous objects powered by a contained spacial distortion. Any being loses HP for each round in which they come in contact with a Pokeball. The HP lost is equal to the absolute value of the balls capture bonus plus 3. HP loss will never KO the target of a capture attempt. A captured creature may safely touch its own Pokeball. A human with the Commander Gene may safely touch any Pokeball.
-Pokeballs have brainwashing abilities. During the capture process, basic obedience is instilled in any creature, so even hostile sentient beings start at loyalty 2. In addition most Pokeballs have a Bond Enforcer switch. When switched on, the Bond Enforcer raises the captured creatures loyalty by 1 every three encounters. A creature whose loyalty is raised to 7 this way is permanently stripped of free will, and becomes its owner’s unquestioning puppet.
-It is highly dangerous, even for somebody with the Commander Gene, to keep more than 6 full Pokeballs on one’s person. A PC system is in effect. You can access your storage from your personal cabin or the bridge.
-Loyalty is no longer a secret stat, and players are responsible for tracking it.
-Humans without the command gene may be captured and treated like a Pokemon. I will write up a dex entry/details if somebody actually goes that route.

Application:

Fill out the below form if you want to play. Entry is not first come/first served, but based on quality of your written backstory as well as how your available time to play matches up with the other potential players. I also don't like taking more than one player with the same class. If you want to start on your character sheet early, PCs will be starting at trainer level 5 and with 10000py worth of items from the core rule book or scifi splatbook.

Spoiler (click to show/hide)

List of Starters:

Drachenzwerg has managed to sign on the following 12 Pokemon for this job, and each player will be responsible for two of them. As these Pokemon are salaried employees who signed up willingly, their Pokeballs do not come with bond enforcers.

Spoiler (click to show/hide)
« Last Edit: August 30, 2015, 12:49:44 pm by Weirdsound »
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Powder Miner

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Re: (RPG) Pokemon Tabletop United: Apex Salvage
« Reply #1 on: August 26, 2015, 07:44:30 pm »

Alrighty! I'm definitely signing up for this, but I do have a class I would like to be able to use! Specifically, the "Fire Bringer" class from Game of Throhs, the Fire Elementalist class. This would be justified by the character essentially being an industrial worker who, for purposes of more efficient foundry work, had cybernetics installed to his/her arms (and possibly lightly to the rest of the skin) by his or her previous employer, allowing him or her to do the elementalist-y stuff with fire (not be burnt, to be able to spurt fire from the hands).

As augmentations -do- have mechanics in the splatbook, though, there would be an extra drawback to this:

Code: [Select]
Augmentation Shock:
When hit by Electricity for more than a quarter of HP, the character suffers Augmentation Shock, which causes two things.
A. The Augmentations are disabled for two turns (or longer if the GM wants) (this would disable Fire Bringer abilities for that long)
B. The character takes a penalty equal to his or her Augmentation Value, in this case a penalty of 2, to ALL rolls and to Evasion for that duration.
C. Because the arms are augmented, the character would take -1d6 to all Acrobatics and Athletics checks with the arms for that duration.
I chose an Augmentation Value of 4 due to that being equal to the most expensive Augmentation in the book.
« Last Edit: August 26, 2015, 07:46:11 pm by Powder Miner »
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majinonifox1

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Re: (RPG) Pokemon Tabletop United: Apex Salvage
« Reply #2 on: August 26, 2015, 07:47:53 pm »

Character Name: Jeremy 'Jammy' Kinger
Planned Class or Classes: Duelist/Capture Specialist/(?)Jailbreaker

Bio: Starting out as a bounty hunter, he was tasked with the capture and detainment of renegade Pokemon who'd gone off the deep-end. A rather compassionate bounty hunter by normal standards, he preferred to ignore the use of the loyalty booster or switch in normally crafted Pokeballs, taking up the knowledge of crafting them himself without them. And when he captured the renegades, he would actually get to know them. Learn why they did the things they did, learn about who they were as PEOPLE rather than as Pokemon. He'd have the Pokemon actually entering incarceration more straightened out than when if they'd gone in there on their own. 5 years of this work, he did pretty well! However… one particular bounty turned all that around. A particularly rowdy Conkeldurr had been accused of Murder. Taking him down and capturing the Fugitive, he started his usual process of getting to know the Pokemon and such. The Conkeldurr had sounded sincere in his innocence, that it seemed rather stupid to bring him in. And as such… he let the Conkeldurr go. The record of capture and release was stored digitally, and as such he couldn't lie about what he'd done. For this, he was suspended for 2 weeks without pay, and sent home without his badge. As he was watching the news a while later, he found that 3 days after he'd released the Conkeldurr, there was a violent mass-murdering spree… which was ended when a police officer shot the murderer: the very same Conkeldurr he'd released. Those people had died due to his releasing of a dangerous criminal… and that was his low point. After the news break, the commercial for the Cryostasis Employment Agency. A new start at life… just what he needed after this break to his current status. In this timeline, he was known as the one who enabled a killer… but with this fresh start, maybe he could learn from the mistake and start again! There'd be plenty of opportunities for a Bounty Hunter such as himself… or so he thought…

Preferred Starters: 
1: Cujo Exile
2: 'Tweet' Arroya
3: Thalmerp Arias
4: Rex Del'Sol
5: Bellasparta

Times Available to Play: Not available Wednesday, Thursday or Sunday. Any other day works.
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Weirdsound

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Re: (RPG) Pokemon Tabletop United: Apex Salvage
« Reply #3 on: August 26, 2015, 07:54:37 pm »

Alrighty! I'm definitely signing up for this, but I do have a class I would like to be able to use! Specifically, the "Fire Bringer" class from Game of Throhs, the Fire Elementalist class. This would be justified by the character essentially being an industrial worker who, for purposes of more efficient foundry work, had cybernetics installed to his/her arms (and possibly lightly to the rest of the skin) by his or her previous employer, allowing him or her to do the elementalist-y stuff with fire (not be burnt, to be able to spurt fire from the hands).

As augmentations -do- have mechanics in the splatbook, though, there would be an extra drawback to this:

Code: [Select]
Augmentation Shock:
When hit by Electricity for more than a quarter of HP, the character suffers Augmentation Shock, which causes two things.
A. The Augmentations are disabled for two turns (or longer if the GM wants) (this would disable Fire Bringer abilities for that long)
B. The character takes a penalty equal to his or her Augmentation Value, in this case a penalty of 2, to ALL rolls and to Evasion for that duration.
C. Because the arms are augmented, the character would take -1d6 to all Acrobatics and Athletics checks with the arms for that duration.
I chose an Augmentation Value of 4 due to that being equal to the most expensive Augmentation in the book.

Yeah. That is fine. Firebringing as a Value 4 Augmentation. Use Technology Education in place of Focus for all things regarding the Firebringer class though.
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Re: (RPG) Pokemon Tabletop United: Apex Salvage
« Reply #4 on: August 26, 2015, 07:57:29 pm »

Haha, nice! I'll start typing up my app, then.
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Urist Targaryen

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Re: (RPG) Pokemon Tabletop United: Apex Salvage
« Reply #5 on: August 26, 2015, 08:27:35 pm »

WIP
Spoiler: George Phipps (click to show/hide)
« Last Edit: September 03, 2015, 05:17:48 pm by Urist Targaryen »
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Re: (RPG) Pokemon Tabletop United: Apex Salvage
« Reply #6 on: August 26, 2015, 09:26:44 pm »

Spoiler: Fenna Ansenn (click to show/hide)
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Taricus

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Re: (RPG) Pokemon Tabletop United: Apex Salvage
« Reply #7 on: August 27, 2015, 08:11:55 am »

Spoiler: Tiadrai Torom (click to show/hide)

Now, I have to ask, is taking the Marksman class from 'Game of throhs' fine at all or...?
« Last Edit: August 28, 2015, 11:46:10 pm by Taricus »
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Weirdsound

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Re: (RPG) Pokemon Tabletop United: Apex Salvage
« Reply #8 on: August 27, 2015, 04:19:37 pm »

Marksman is fine.
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Taricus

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Re: (RPG) Pokemon Tabletop United: Apex Salvage
« Reply #9 on: August 27, 2015, 08:23:39 pm »

Alright, sweet. I'll get to finishing the rest of the sheet now.
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Weirdsound

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Re: (RPG) Pokemon Tabletop United: Apex Salvage
« Reply #10 on: September 01, 2015, 02:13:31 pm »

Alright. Assuming Urist can get his application finished, I guess we will run with just the four of you.

I'll just divide the 12 Pokemon 3 ways.

Tiadrai Torom gets:
Simiana Overlord
The Marix Collective
Specimen BIN-F2

'Jammy' gets:
Cujo Exile
'Tweet' Arroya
Bellasparta

Fenna Ansenn gets:
Thalmerp Arias
Rex Del'Sol
Hugo La'Vare

George Phipps gets:
Dr. Corri Blinksoul
Malversa Grandvisor
Pu-Prong

Urist, I still need to see your backstory. The rest of you may start on your sheets. You may gen up your starters however you want, so long as you follow the basic instructions in my notes on the OP. Link the sheets here when they are finished. We will have a mostly RP intro session and gets our pogs together this Saturday, and Saturday evening/night in general will be our game time.
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majinonifox1

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Re: (RPG) Pokemon Tabletop United: Apex Salvage
« Reply #11 on: September 02, 2015, 01:09:55 pm »

Aaaaaand done! Sheet here: Jeremy 'Jammer' Kinger
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Taricus

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Re: (RPG) Pokemon Tabletop United: Apex Salvage
« Reply #12 on: September 03, 2015, 04:34:17 pm »

Alright, my sheet's all done: Here
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We sided with the holocaust for a fucking +1 roll

Urist Targaryen

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Re: (RPG) Pokemon Tabletop United: Apex Salvage
« Reply #13 on: September 03, 2015, 05:18:16 pm »

Wrote up a background. Let me know if its good, and I'll work on a sheet.
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Weirdsound

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Re: (RPG) Pokemon Tabletop United: Apex Salvage
« Reply #14 on: September 03, 2015, 06:40:30 pm »

Background looks good. We have an intro session on Saturday I think, so if you have your sheet ready by Saturday Night, we can do mechanical stuff if we get past all the RP.

Also, Monday is a Holiday here in America. Who would be willing/able to do a bonus session Sunday night?
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