Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Syndromes  (Read 2073 times)

Iamblichos

  • Bay Watcher
    • View Profile
Syndromes
« on: August 23, 2015, 02:27:35 pm »

In my new embark, it rains filthy sludge... like, constantly.  Since the surface is a frozen waste, that's not SO bad, but it causes bruising when it gets on my dwarves.  They come get evaluated at the hospital, get diagnosed with "sludge sickness", and go back to work.  However they never recover; they have a permanent tag of "filthy sludge sickness".

Is there any way to find out what symptoms that sickness produces?  I'd prefer not to suddenly have half the fort die from illness if I could avoid it.
Logged
I'm new to succession forts in general, yes, but do all forts designed by multiple overseers inevitably degenerate into a body-filled labyrinth of chaos and despair like this? Or is this just a Battlefailed thing?

There isn't much middle ground between killed-by-dragon and never-seen-by-dragon.

NJW2000

  • Bay Watcher
  • You know me. What do I know?
    • View Profile
Re: Syndromes
« Reply #1 on: August 23, 2015, 02:43:36 pm »

Sounds like its just bruising. I've run a fort with bruising fetid mucus for most of a year with no other symptoms, and I built everything but the bedrooms outside for some reason.
Logged
One wheel short of a wagon

Iamblichos

  • Bay Watcher
    • View Profile
Re: Syndromes
« Reply #2 on: August 23, 2015, 02:56:44 pm »

Nope... bruising and blindness.  Just realized that when eyes get bruised, they go blind.  Now I have Blindfort  :/
Logged
I'm new to succession forts in general, yes, but do all forts designed by multiple overseers inevitably degenerate into a body-filled labyrinth of chaos and despair like this? Or is this just a Battlefailed thing?

There isn't much middle ground between killed-by-dragon and never-seen-by-dragon.

Loud Whispers

  • Bay Watcher
  • They said we have to aim higher, so we dug deeper.
    • View Profile
    • I APPLAUD YOU SIRRAH
Re: Syndromes
« Reply #3 on: August 23, 2015, 03:07:35 pm »

Yay blind Fortress
They will make the best siege operators!

Iamblichos

  • Bay Watcher
    • View Profile
Re: Syndromes
« Reply #4 on: August 23, 2015, 03:16:55 pm »

Aaaand the fort died to a group of gobb-elves.  Apparently being blind means you don't fight very well.  :'( No Zen master monks here  ::)
Logged
I'm new to succession forts in general, yes, but do all forts designed by multiple overseers inevitably degenerate into a body-filled labyrinth of chaos and despair like this? Or is this just a Battlefailed thing?

There isn't much middle ground between killed-by-dragon and never-seen-by-dragon.

NJW2000

  • Bay Watcher
  • You know me. What do I know?
    • View Profile
Re: Syndromes
« Reply #5 on: August 23, 2015, 05:01:03 pm »

Really? Blind dwarves are pretty functional, according to my fort...

 :)
Logged
One wheel short of a wagon

Iamblichos

  • Bay Watcher
    • View Profile
Re: Syndromes
« Reply #6 on: August 24, 2015, 04:57:20 am »

Back to the original question, though...

Is there any way to identify what the syndrome does?  Health screen gives you (maybe) a list of external symptoms, but DF is notorious for leaving a ticking time bomb somewhere you can't see...
Logged
I'm new to succession forts in general, yes, but do all forts designed by multiple overseers inevitably degenerate into a body-filled labyrinth of chaos and despair like this? Or is this just a Battlefailed thing?

There isn't much middle ground between killed-by-dragon and never-seen-by-dragon.

Loud Whispers

  • Bay Watcher
  • They said we have to aim higher, so we dug deeper.
    • View Profile
    • I APPLAUD YOU SIRRAH
Re: Syndromes
« Reply #7 on: August 24, 2015, 07:36:17 am »

No way other than getting someone or some animal deliberately infected

Skribbblie

  • Bay Watcher
  • Dlaglunkis slugutalbis!
    • View Profile
Re: Syndromes
« Reply #8 on: August 24, 2015, 11:16:12 pm »

Aaaand the fort died to a group of gobb-elves.  Apparently being blind means you don't fight very well.  :'( No Zen master monks here  ::)
It was inevitable.
Logged
I'm not really sure that maiming someone and forcing them to live with a crippling disability for your amusement can really be considered "merciful." Just sayin'.
Dwarven mercy.

Borge

  • Bay Watcher
    • View Profile
Re: Syndromes
« Reply #9 on: August 25, 2015, 03:53:26 am »

Syndromes can have effects you don't expect. I had nefarious mist that I thought only caused dizziness, but it actually had paralysis the longer you were exposed. I had four archers on guard duty when a mist came by and my archers disappeared inside it. Once it passed I noticed my archers unconscious on the ground, it turns out the mist completely paralysed their nervous system from such a long exposure and they suffocated from being unable to breath.
Logged

NJW2000

  • Bay Watcher
  • You know me. What do I know?
    • View Profile
Re: Syndromes
« Reply #10 on: August 25, 2015, 03:58:47 am »

Awesome defence technique.
Logged
One wheel short of a wagon

Bouchart

  • Bay Watcher
  • [NO_WORK]
    • View Profile
Re: Syndromes
« Reply #11 on: August 27, 2015, 06:33:09 pm »

Logged