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Author Topic: Friendly troll?  (Read 845 times)

darkandstar

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Friendly troll?
« on: August 21, 2015, 02:09:19 pm »

Let me preface this by stating; The only experiences i've had with trolls before now has been the wiki.

Anyway, into the story, i'll make it short:
There's a troll in my sleeping quarters. I'm assuming he came up from the cavern, (Which means he's walked throughout my entire fortress). I was under the impression that they were dangerous and would attack me, however, this one is just milling about in hall A of my living quarters, my workers scurry about him with not even a passing glance, and he seems equally disinterested in them.

My question is: Giving that he's seemingly friendly, should i bother sending my military? Or would it cause uneeded harm to my relatively weak forces? On the other hand: Is this a glitch of some kind, and is there the possibility that he may just start murdering my helpless dwarves?
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PatrikLundell

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Re: Friendly troll?
« Reply #1 on: August 21, 2015, 03:25:18 pm »

I recently had a similar experience where both trolls and troglodytes just passed civilians by. I suspect they are bugged, and I would definitely not trust they'll stay non hostile. I believe there is a similar bug report on the bug tracker.

Trolls are strong, but aren't either armed or armored (well, goblin sieger trolls can be armed, but wear only clothing). Ganging up on it with multiple dwarves should take it out, but you may suffer injuries if your attackers are untrained and unarmored.

Another aspect is that untamed and uncaged critters take up the critter slot for the cavern they came from (at least in savage biomes, you sometimes have two groups of critters). Whether that is considered good or bad depends on what you want...

Critters making it from the caverns to the sleeping quarters means you have a significant breach in your security which should be taken care of ASAP (the method depends on your play style).
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darkandstar

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Re: Friendly troll?
« Reply #2 on: August 21, 2015, 05:06:23 pm »

Thanks for the reply. He's still there, even after reloading the save to see if that'd change his actions. I intend to build some traps around him and hopefully capture him, barring that, i'll seal him off and make plans for later. (The idea of having a troll as a pet got in my head and now i can't get it out.)

I figured, i was just hoping i wouldn't have to risk any of my dwarves lives if i didn't have to, i've only now managed to arm my melee squad.

I'll have to see about that.

I've since sealed off the cavern; As for the security, I'm only a few hours into this fortress. My security options were rather limited at the time of OP, and while i have improved them since, they are still rather poor. At this time, my fortress relies on spotting whatever's the problem and turtling up until it's gone, dead, or until i'm able to fight it off. 'Tis a running theme through most of my fortresses. The flaw being shown here: It's got to register as an actual hostile, or nobody reports spotting it, and it has no trouble what-so-ever just walking in. xD
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Airgeoff

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Re: Friendly troll?
« Reply #3 on: August 21, 2015, 06:10:03 pm »

I've had the same.  I would just set a few cage traps in the doorway to catch him if he leaves so you don't have to worry about him.
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Sirbug

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Re: Friendly troll?
« Reply #4 on: August 21, 2015, 11:14:37 pm »

Does your troll have a name? In my experience, semi-sentient creatures that gain a name become non-hostile.
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Cool, but wouldn't this likely lead to tongues having a '[SPEACH]' tag, and thus via necromancy we would have nearly unkillable reanimated tongues following necromancers spamming 'it is sad but not unexpected'?

darkandstar

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Re: Friendly troll?
« Reply #5 on: August 22, 2015, 12:16:52 am »

Nope, it just shows up as 'Troll', in the 'Others' tab, it's classified as 'Wild Animal' It doesn't have a name in the looK or View unit menus either.
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Sirbug

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Re: Friendly troll?
« Reply #6 on: August 22, 2015, 12:50:56 am »

Well, trolls do qualify as animals when they are not invading. Not sure what the proper agression level for them, I never leave them be anyway.
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Cool, but wouldn't this likely lead to tongues having a '[SPEACH]' tag, and thus via necromancy we would have nearly unkillable reanimated tongues following necromancers spamming 'it is sad but not unexpected'?

PatrikLundell

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Re: Friendly troll?
« Reply #7 on: August 22, 2015, 02:14:09 am »

Traps are probably the best option.
When it comes to the caverns, I immediately brick up the original breach and then make a planned airlock entrance with cage traps before breaching the cavern properly.

I was under the impression that trolls should be in the same category as ogres, i.e. always hostile. Also, trolls are building destroyers, and thus should not be able to resist the urge to destroy any furniture or buildings within range, with the only possible exception being breaks to kill things before resuming the destruction. This means that the troll should have smashed all the beds, doors, chairs, etc. it found, for instance.

There is a building destroying bug, however: The building destruction requires the destroyers to stand two orthogonal tiles away from the target to destroy it, but if it happens to get within 1 tile it will be trapped and just stand there, probably too mesmerized to move away to the proper distance.
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Fawnek

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Re: Friendly troll?
« Reply #8 on: August 23, 2015, 04:24:49 am »

same thing, currently is standing in the entrance to caverns, but since i had planned a head with a fortifications it just stands there, when the door opens it doesnt do anything either, so ill just send a marks dwarf to take care of the issue, hopping he doesnt destroy my fortifications or flood gate
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We all have an Urist in our lives.

PatrikLundell

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Re: Friendly troll?
« Reply #9 on: August 23, 2015, 04:33:56 am »

Fortifications cannot be destroyed by building destroyers, so that one is safe, but flood gates are not. I don't use flood gates, preferring to use drawbridges instead (which are safe when raised, at least from the outside).
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Fawnek

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Re: Friendly troll?
« Reply #10 on: August 23, 2015, 04:44:01 am »

yeah it all started when it moved one space under my grate... then it all went down hill when it smashed through my flood gate with his new troll friend he found
 they now live happily in my dwarfs living quarters.
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We all have an Urist in our lives.