With the death of the old, comes the rise of the new. You are Planetary Governor, bestowed by the holy grace of the Emperor the rights and responsibilities of your world. You are free and fit to rule your world however you desire, as long as you meet the annual Tithe. If not, the consequences will be severe.
+++DEPARTMENTO MUNITORUM CONFIDENTIAL+++
Name:
Gender:
World-classification:
-Hive World (Population will be increased to Teeming. Heresy will be increased to Vile.)
-Agri-World (Food will be increased to Overflowing. Population will be decreased to Sparse.)
-Forge World (Tech will be increased to Relic. Food will be reduced to Dependent.)
-Shrine World (Heresy will be decreased to Pure. Supplies will be decreased to Pitiful.)
-Feral World (Rivalry will be reduced to Calm. Acceptance will be reduced to Spiteful.)
-Death World (Hardmode. Everything is reduced. Defense is the highest of all worlds.)
World Name:
On a specified date, your world will be tithed, as is the Emperor's due. Failure to meet this is met with severe retribution. Most often assassination. The resources required to be tithed are:
-Food (Ranges from: Dependent, Famine, Starving, Scarce, Moderate, Surplus and finally Overflowing.)
-Population (Ranges from: Empty, Sparse, Scattered, Moderate, Overpopulated and finally Teeming.)
-Supplies (Ranges from: Unworthy, Pitiful, Unacceptable, Moderate, Abundant and finally Hoarding.)
-Tech determines how well your manufacturing and defensive capabilities compare with the rest of the Imperium. (Ranges from: Techno-void, Backwater, Backwards, Moderate, Advance and finally Relic.)
-Heresy is something you want to keep down as much as possible. It is increased by having mutants, psykers and gangers, while not enforcing the Imperial Creed strictly. (Ranges from: Pure, Moderate, Deviant, Impure, Vile and finally Damned.)
-Rivalry and Acceptance both affect your reign of your world. Keep Rivalry down and Acceptance up. Rivalry ranges from: (Victorious, Single-enemy, Calm, Raging, Open War and finally Hopeless.) Acceptance ranges from: (Beloved, Accepted, Apathetic, Despised, Loathed and finally Rebellious.)
-Defense is measured by your Planetary Defense Force, planetside fortifications, nearby-allies and Tech level. (Ranges from: Unassailable, Fortified, Defended, Unprotected, Alone and finally Doomed.)
Pick bodyguard:-Deathwatch Space Marine (More of a forward scout than a guard, he is here to assess the xeno problems in the sector. Your safety is a secondary concern. However, being an Astartes, you becoming his secondary concern is protection enough.)
-Sororitas Canoness (Enforcing both the Creed and your authority, she swiftly brings down the Emperor's fury on the heretics who would betray Him.
-Mechanicus Magos (He ensures that the Machine Spirits are both revered and used to their fullest capacities, having manufacturing levels soar to unprecedented heights. As the Omnissiah wills, of course.)
-Sanctioned Psyker (He protects not your body, no, you would not have him anywhere near you, lest the masses saw you cavort with his kind. No, the psyker protects you from afar, and he protects your mind and soul.)
-Death Cult Assassin (Rival families soon find their heirs dead after insulting you. You know who to thank.)
Pick background:-Astra Militarum Veteran (Strong ties with the Imperial Guard. Increased defense and increased acceptance.)
-Ecclesiarch (Strong ties with the Ecclesiarchy. Increased acceptance and reduced heresy.)
-Technosavant (Strong ties with the Machine Cult. Increased Tech and increased defense.)
-Rogue Trader Dynasty (Tied to a powerful Dynasty, spanning far beyond your own world. Increased supplies.)
-Ganger (Strong ties to the common people and the dregs of society. Increased acceptance and reduced rivalry.)
Feel free to suggest how your planet will be run. A complete autocracy, a feudal society or even a liberal democracy. Also suggest the appearance, personality and history of the Governor. If none are suggested, I'll make it myself.