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Poll

How many collaborators should [Godslayer] creation require?

0 (total 1)
- 2 (14.3%)
1 (total of 2)
- 4 (28.6%)
2 (total of 3) (current)
- 6 (42.9%)
3 (total of 4)
- 0 (0%)
4 (total of 5)
- 2 (14.3%)

Total Members Voted: 14


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Author Topic: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]  (Read 302032 times)

tntey

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Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
« Reply #3570 on: September 29, 2015, 01:59:21 pm »

"You can oppose all you want, but the council is no more. You have no power here!"

O̮͎̞̖̝k̜̹̯̟͔á̭͉y̟̠.̡

Thulu kills all the mortals that attend and run the plays. Thulu saves the dogs in the plays.
« Last Edit: September 29, 2015, 02:23:57 pm by tntey »
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Dutrius

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Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
« Reply #3571 on: September 29, 2015, 02:00:57 pm »

I think you'll find that there are more... direct methods of opposition, if it should come to that.
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Stirk

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Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
« Reply #3572 on: September 29, 2015, 02:02:57 pm »

"You can oppose all you want, but the council is no more. You have no power here!"

"Don' we already gotta 'nough trouble tryin' ta figure out what Gods is sayin' without anybody messin' wit da mortals tongues?"
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Lord_lemonpie

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Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
« Reply #3573 on: September 29, 2015, 02:03:35 pm »

"You can oppose all you want, but the council is no more. You have no power here!"

O̮͎̞̖̝k̜̹̯̟͔á̭͉y̟̠.̡

Thulu kills all the mortals that intend and run the plays. Thulu saves the dogs in the plays.
Morthan blocks with 3F
"You are a disgrace to the evil gods, Thulu. Piss off.
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gman8181

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Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
« Reply #3574 on: September 29, 2015, 02:05:15 pm »

Lugen bursts into laughter.

Edit:

((Also... Intend the play? Attend the play? Unless you meant all mortals that intend to attend the play? If that's what you meant, I applaud your dedication that extends to things that haven't yet and might not happen :P.))
« Last Edit: September 29, 2015, 02:10:32 pm by gman8181 »
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IcyTea31

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Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
« Reply #3575 on: September 29, 2015, 02:11:47 pm »

"You can oppose all you want, but the council is no more. You have no power here!"
"Last I checked, I have way more power than I have creativity to use right now. This will make a decent exercise."

Mörkö spends 2F on blocking the language change, assuming that the ones 'opposing' give the co-operation boost even if they don't pay.

E: Only oppose the Madness=Sadness change. Gods=Dogs is fine.
« Last Edit: September 29, 2015, 02:38:12 pm by IcyTea31 »
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Stirk

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Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
« Reply #3576 on: September 29, 2015, 02:14:37 pm »

Lugen bursts into laughter.

Edit:

((Also... Intend the play? Attend the play? Unless you meant all mortals that intend to attend the play? If that's what you meant, I applaud your dedication that extends to things that haven't yet and might not happen :P.))

((He obviously means any mortal who intends anything ever. He will leave only the critically lazy unscathed.))
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hector13

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Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
« Reply #3577 on: September 29, 2015, 02:22:05 pm »

"Such a shame! Your followers are going to miss some quality entertainment"

Morthan changes the every existing language in the worlds, making them use a homonym for Madness and Sadness, and making them use a homonym for Gods and Dogs

"Now they won't know what play they're attending to. Should be fun!"

Oppose the Gods/Dogs homonym with 2F

"You can oppose all you want, but the council is no more. You have no power here!"

It's not a proposal to the Council, so we're all opposing your action, making it significantly more expensive for it to be performed. I don't particularly want to be equated with a mundane animal, thank you very much.
« Last Edit: September 29, 2015, 02:47:49 pm by hector13 »
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tntey

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Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
« Reply #3578 on: September 29, 2015, 02:24:12 pm »

Lugen bursts into laughter.

Edit:

((Also... Intend the play? Attend the play? Unless you meant all mortals that intend to attend the play? If that's what you meant, I applaud your dedication that extends to things that haven't yet and might not happen :P.))

((He obviously means any mortal who intends anything ever. He will leave only the critically lazy unscathed.))

((fixed))
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Speaking of lowest intelligence, that reminds me of the fact that it's probably your first time in prison. Don't worry, I can give you some tips, having spent some time in a few myself. The best way to make friends here is to drop the soap during shower time. Try it, I'm sure you'll love making friends like that!

IcyTea31

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Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
« Reply #3579 on: September 29, 2015, 02:40:24 pm »

I don't particularly want to be equated with a mundane animal, thank you very much.
"What about the ones of us who actually are canine? Or whose created mortals are...hm...actually, raising the Haunts to a position analogous with gods could work well for me..."

Action edited, see above.
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hector13

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Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
« Reply #3580 on: September 29, 2015, 02:49:04 pm »

I don't particularly want to be equated with a mundane animal, thank you very much.
"What about the ones of us who actually are canine? Or whose created mortals are...hm...actually, raising the Haunts to a position analogous with gods could work well for me..."

Action edited, see above.

What of us that are more vulpine in nature, hm?

((also edited mine :P))
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IcyTea31

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Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
« Reply #3581 on: September 29, 2015, 02:54:17 pm »

"Are vulpine beings not canine? The term is simply a more specific one, no? I say the vulpine features on your form are just as much canine. And yes, I would presume some mortals have been calling the Kitsoonies 'Dogs'. Why not make it a word of praise instead of a slur?"
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hector13

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Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
« Reply #3582 on: September 29, 2015, 03:00:07 pm »

... because they're not dogs..?
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IcyTea31

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Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
« Reply #3583 on: September 29, 2015, 03:01:51 pm »

"A fox is a dog just as much as a lynx is a cat. I do not see what you mean."
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hector13

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Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
« Reply #3584 on: September 29, 2015, 03:08:13 pm »

It's a cultural thing.

They may be similar physically, but Foxes have certain traits attached to them that dogs do not.

Using your argument, there is no difference between you and Zenurion as you're both gods.
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