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How many collaborators should [Godslayer] creation require?

0 (total 1)
- 2 (14.3%)
1 (total of 2)
- 4 (28.6%)
2 (total of 3) (current)
- 6 (42.9%)
3 (total of 4)
- 0 (0%)
4 (total of 5)
- 2 (14.3%)

Total Members Voted: 14


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Author Topic: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]  (Read 302564 times)

tntey

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Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
« Reply #3345 on: September 27, 2015, 04:52:40 pm »

"....Did she suicide dat time? Kinda weird timin' on it. Prolly a bad idea ta let one God control da prison."
"Pulled an Isgon if I've ever seen one."
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Happy Demon

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Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
« Reply #3346 on: September 27, 2015, 04:55:12 pm »

[Si]
Gaia, K'ruppt Land, Black Chamber

I haven't forgotten about you, my secret little destructive energy.
Si starts laughing maniacally, beginning to glow hotter and hotter.
"Taste hellfire!"
Si self destructs inside the Black Chamber. Causing a immensely powerful inferno inside.
This does of course absolutely wreck the seal on it.

".......OH DEAR"
((I am laughing so hard right now.
Unless the Alpha Pantheon broke out, that's them, inside a chamber filled with Si-powering stuff, which is sealed. As Si self destructs.

I guess she...
*puts on sunglasses*
Went out with a bang.))
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crazyabe

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Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
« Reply #3347 on: September 27, 2015, 04:55:45 pm »

"....Did she suicide dat time? Kinda weird timin' on it. Prolly a bad idea ta let one God control da prison."
"Pulled an Isgon if I've ever seen one."
The over brain proceeds to strip search and cavity search Nogis Looking for Isgon Shards
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tntey

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Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
« Reply #3348 on: September 27, 2015, 04:57:53 pm »

Nogis backs away from him. Nogis walks transforms into a legendary performer who plays the isgon fiddle.

Nogis has been retired

I am going to make an evil god. Oh boy. ( :
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Speaking of lowest intelligence, that reminds me of the fact that it's probably your first time in prison. Don't worry, I can give you some tips, having spent some time in a few myself. The best way to make friends here is to drop the soap during shower time. Try it, I'm sure you'll love making friends like that!

Stirk

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Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
« Reply #3349 on: September 27, 2015, 04:59:53 pm »

Nogis backs away from him. Nogis walks transforms into a legendary performer who plays the isgon fiddle.

Nogis has been retired

I am going to make an evil god. Oh boy. ( :

((...You can't just keep remaking characters every time things get boring. Especially if your Evil characters kill themselves off when they inevitably fail  ::)))
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Dutrius

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Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
« Reply #3350 on: September 27, 2015, 05:01:23 pm »

Oh, I see now. So that's how you lobotomize them? You make them think they are superior to the other "barbaric" gods, as if they were of a different species... I guess that explain your puppet Talios' massive show of arrogance lately.

Yer a fine one t' talk 'bout arrogance. You an' t' Don.
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gman8181

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Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
« Reply #3351 on: September 27, 2015, 05:01:53 pm »

((With that logic wouldn`t a living afterlife be invincible in combat as long as the creator god thinks about it.))
((Afterlives are free and thus free to repair because they don't really do anything notable. If they did do something notable, such as perform a combat function, they would cost more. If they cost more, then it would reason they would also cost more to repair. Thus an afterlife that actually does something in combat would not be invincible or free to repair.))

Lugen displays momentary interest in what's going on.

What just happened? Isn't it just the Alpha Pantheon in there?

Speaking of that, what are you all planning to do with them? Seems like everyone just forgot they were in there.
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tntey

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Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
« Reply #3352 on: September 27, 2015, 05:02:03 pm »

Nogis backs away from him. Nogis walks transforms into a legendary performer who plays the isgon fiddle.

Nogis has been retired

I am going to make an evil god. Oh boy. ( :

((...You can't just keep remaking characters every time things get boring. Especially if your Evil characters kill themselves off when they inevitably fail  ::)))

((Hmmm. Really? I honestly play to have fun. I really want to make someone fun and interesting. Not I make music man or I never use my spheres! guy))
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Speaking of lowest intelligence, that reminds me of the fact that it's probably your first time in prison. Don't worry, I can give you some tips, having spent some time in a few myself. The best way to make friends here is to drop the soap during shower time. Try it, I'm sure you'll love making friends like that!

crazyabe

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Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
« Reply #3353 on: September 27, 2015, 05:03:21 pm »


((With that logic wouldn`t a living afterlife be invincible in combat as long as the creator god thinks about it.))
((Afterlives are free and thus free to repair because they don't really do anything notable. If they did do something notable, such as perform a combat function, they would cost more. If they cost more, then it would reason they would also cost more to repair. Thus an afterlife that actually does something in combat would not be invincible or free to repair.))

Lugen displays momentary interest in what's going on.

What just happened? Isn't it just the Alpha Pantheon in there?

Speaking of that, what are you all planning to do with them? Seems like everyone just forgot they were in there.

I SUGGEST THAT THEY ARE LEFT IN THE SUN FOR 1000 TICKS
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Dutrius

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Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
« Reply #3354 on: September 27, 2015, 05:04:23 pm »


((With that logic wouldn`t a living afterlife be invincible in combat as long as the creator god thinks about it.))
((Afterlives are free and thus free to repair because they don't really do anything notable. If they did do something notable, such as perform a combat function, they would cost more. If they cost more, then it would reason they would also cost more to repair. Thus an afterlife that actually does something in combat would not be invincible or free to repair.))

Lugen displays momentary interest in what's going on.

What just happened? Isn't it just the Alpha Pantheon in there?

Speaking of that, what are you all planning to do with them? Seems like everyone just forgot they were in there.

I SUGGEST THAT THEY ARE LEFT IN THE SUN FOR 1000 TICKS

Oppose.
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crazyabe

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Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
« Reply #3355 on: September 27, 2015, 05:04:49 pm »


((With that logic wouldn`t a living afterlife be invincible in combat as long as the creator god thinks about it.))
((Afterlives are free and thus free to repair because they don't really do anything notable. If they did do something notable, such as perform a combat function, they would cost more. If they cost more, then it would reason they would also cost more to repair. Thus an afterlife that actually does something in combat would not be invincible or free to repair.))

Lugen displays momentary interest in what's going on.

What just happened? Isn't it just the Alpha Pantheon in there?

Speaking of that, what are you all planning to do with them? Seems like everyone just forgot they were in there.

I SUGGEST THAT THEY ARE LEFT IN THE SUN FOR 1000 TICKS

Oppose.
SUPPORT
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Vgray

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Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
« Reply #3356 on: September 27, 2015, 05:11:45 pm »

"Subject designate:("Qytesis Xyweus Talios")_
suggest:(ignore:(rambling{petty}:("Zenurion"))); purpose=incitement_
reminder:(barbarity:(action group:(indulgence:(other)))\/(insult:(petty)))_
query:("Zenurion");/}claim:(self:(insecure)}={action group:(insult:(all)\/(other)); resemblance{behavior}[<:>]mortal:(insecure)=medium_high_
cause:(behavior)=boost:(confidence{"Zenurion"}:(demean:(other)))[?]_
cause:(query)=curiosity_"

Oh, I see now. So that's how you lobotomize them? You make them think they are superior to the other "barbaric" gods, as if they were of a different species... I guess that explain your puppet Talios' massive show of arrogance lately.

Zenurion then notice the ongoing dispute.
...Is that the part where everyone have a mental breakdown? Also since Isgon revealed that he's back wouldn't it be a good idea to seal him too? He is the most insane (and by extension dangerous) of his pantheon after all...
"Does that mean you acknowledge the superior power of Lord Zhěn Réng Jiāng over other divines that you think him capable of such lobotomies?"

His voice drips with sarcasm.
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TheBiggerFish

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Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
« Reply #3357 on: September 27, 2015, 05:14:53 pm »


((With that logic wouldn`t a living afterlife be invincible in combat as long as the creator god thinks about it.))
((Afterlives are free and thus free to repair because they don't really do anything notable. If they did do something notable, such as perform a combat function, they would cost more. If they cost more, then it would reason they would also cost more to repair. Thus an afterlife that actually does something in combat would not be invincible or free to repair.))

Lugen displays momentary interest in what's going on.

What just happened? Isn't it just the Alpha Pantheon in there?

Speaking of that, what are you all planning to do with them? Seems like everyone just forgot they were in there.

I SUGGEST THAT THEY ARE LEFT IN THE SUN FOR 1000 TICKS

Oppose.
SUPPORT
Oppose.  Further, propose the Alpha Pantheon be unsealed, as they appear to be a counterbalance to Zenurion and the Don at this time.  Sadly enough.
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Happy Demon

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Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
« Reply #3358 on: September 27, 2015, 05:16:39 pm »


((With that logic wouldn`t a living afterlife be invincible in combat as long as the creator god thinks about it.))
((Afterlives are free and thus free to repair because they don't really do anything notable. If they did do something notable, such as perform a combat function, they would cost more. If they cost more, then it would reason they would also cost more to repair. Thus an afterlife that actually does something in combat would not be invincible or free to repair.))

Lugen displays momentary interest in what's going on.

What just happened? Isn't it just the Alpha Pantheon in there?

Speaking of that, what are you all planning to do with them? Seems like everyone just forgot they were in there.

I SUGGEST THAT THEY ARE LEFT IN THE SUN FOR 1000 TICKS

Oppose.
SUPPORT
Oppose.  Further, propose the Alpha Pantheon be unsealed, as they appear to be a counterbalance to Zenurion and the Don at this time.  Sadly enough.
((Um... didn't I say it messed up the seal? The seal's supposed to be broken when Si exploded.))
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TheBiggerFish

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Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
« Reply #3359 on: September 27, 2015, 05:21:24 pm »


((With that logic wouldn`t a living afterlife be invincible in combat as long as the creator god thinks about it.))
((Afterlives are free and thus free to repair because they don't really do anything notable. If they did do something notable, such as perform a combat function, they would cost more. If they cost more, then it would reason they would also cost more to repair. Thus an afterlife that actually does something in combat would not be invincible or free to repair.))

Lugen displays momentary interest in what's going on.

What just happened? Isn't it just the Alpha Pantheon in there?

Speaking of that, what are you all planning to do with them? Seems like everyone just forgot they were in there.

I SUGGEST THAT THEY ARE LEFT IN THE SUN FOR 1000 TICKS

Oppose.
SUPPORT
Oppose.  Further, propose the Alpha Pantheon be unsealed, as they appear to be a counterbalance to Zenurion and the Don at this time.  Sadly enough.
((Um... didn't I say it messed up the seal? The seal's supposed to be broken when Si exploded.))
((Well.  Not reseal them, then.))
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