Veteran Lambdent:
CHAOTIC CORPS you say? Interesting... Continue to grow in power and number and there might be a reward for you...
If you can defeat the N'HRKUL NATION or the CARRION CONFEDERATION you would clearly be more deserving of their title than them. CROWN CORPORATIONS are off limits however. They are my administrative branch, not a faction to be rival with.[/glow][/color]
Create the Hellhound, a species of infernal, feral wolves adapted to live in the same conditions as the Lambdent (fire/lava/heat proof, harmed by cold climates and uncomfortable in temperate ones). They will be built taller than regular wolves, with a shorter rough black fur which is perpetually on fire at some places. They have the ability to breath fire at will, similarly to a flamethrower. They are unusually aggressive and do not fear sapient species, but can still be tamed with enough efforts. Sentient but not sapient
Create the Hellion, a species of infernal, aggressive lions. Completely furless, they are instead protected by a thick hide. They are suited to live in the same conditions as the Lambdent and Hellhounds. Their dark-red body is usually marked by scars, pus and acid burns earned from battle. Hellion have a natural ability to vomit a stream of highly corrosive acid, which they can do at will. Instead of having a mane like regular lions they have petal-like pieces of flesh at the base of the neck. Their head is bisected both horizontally and vertically by their massive maw, revealing four sets of large hook-like teeth when opened. Sentient but not sapient.
Create two new types of region in hell: The Viscera and the Tribunal grounds.
The viscera will be covered in a very thick layer of living flesh, and be populated by multiple organ plants (basically massive organs that remain stationary), along with large bones taking strange twisted shapes and large eyes constantly watching those they can see. Many pools and lakes/seas of blood, urine and tears will dot this landscape. The flesh and organs, while not strictly toxic, are highly unhealthy and tastes horribly, regardless of how they is prepared. Many vein will also appear within this landscape, acting like a river would in a more mundane location. This living matter will be tolerant of the suffocating heat of hell, but will quickly wither in colder climates, and will not be strictly fire/lavaproof. Fires will still be contained due to the high humidity contained in the flesh. Two sub-regions will exist for now in it, the first one being the hive, a location populated by large colonies of massive, hell adapted insects called Hellbugs sustained by the flesh and horribly mutated in every case. The second, the swarm, will be populated by ridiculously massive swarms of hell adapted flies called Lavaflies, often bearing lethal infections. Their movements will be limited to the viscera due to the absence of food outside of it. The flesh of the viscera will naturally grow back within a day of being destroyed. Both insect species are adapted to be able to safely eat the flesh and organs of the Viscera.
The second region, the Tribunal Grounds, will consist of massive deserts of black sands, where deadly sandstorms will be frequent. Lava lakes and seas will still be found in this region, albeit in smaller numbers. A sub-region, the Punishing Grounds, will have the black sand replaced by tiny fragments of sharp obsidian shards, making any journey in these locations highly lethal. Sandstorms will be even deadlier in these places, consisting of sharp obsidian fragments instead of sand.
These two region types will be spread in areas that were not yet colonized. Regular hell will still be the dominant region type.
Edit: Expanded a bit on the insects that populate the viscera. They are now called Hellbugs and Lavaflies.