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Poll

How many collaborators should [Godslayer] creation require?

0 (total 1)
- 2 (14.3%)
1 (total of 2)
- 4 (28.6%)
2 (total of 3) (current)
- 6 (42.9%)
3 (total of 4)
- 0 (0%)
4 (total of 5)
- 2 (14.3%)

Total Members Voted: 14


Pages: 1 ... 74 75 [76] 77 78 ... 246

Author Topic: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]  (Read 302134 times)

TheBiggerFish

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Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
« Reply #1125 on: August 27, 2015, 12:37:10 am »

Tenat informs all four parties that this is extremely silly.
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Sigtext

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Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
« Reply #1126 on: August 27, 2015, 12:41:03 am »

Meow informs Tenat that that is exactly the point.
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Happy Demon

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Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
« Reply #1127 on: August 27, 2015, 03:37:51 am »

Meow informs the cat that it is free to apply scratches if Steve does not comply.
((Seems Steve got der Kater (cat/hangover).))
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I like cats, they're smart and mysterious, and their kittens adorable.

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Andres

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Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
« Reply #1128 on: August 27, 2015, 05:17:51 am »

I ask Lolohe if he would like me to create any Humans specifically to assist him. A feromancy affinist to advance metallurgy? A teleporter to act as a messenger? A bodyguard? I also ask him what the top three causes of death are to Humans.

(I cancelled the Steve action. Sorry, Kev.)

I create a Human with Loyalty+10 and the Aligned trait.
« Last Edit: August 28, 2015, 07:28:55 pm by Andres »
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Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
« Reply #1129 on: August 27, 2015, 05:23:57 am »

Meow places the cat on some other random mortal's head.
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Happy Demon

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Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
« Reply #1130 on: August 27, 2015, 06:28:57 am »

Edit: ((Snipped, wrong thread. Sorry.))
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I like cats, they're smart and mysterious, and their kittens adorable.

I'm a Forum Demon, expect to find me lurking, and knowing random details.

hector13

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Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
« Reply #1131 on: August 27, 2015, 08:11:13 am »

But for the low price of 6E I can stop them. Contact me privately if you are interested.[/glow][/color]"

Veles peers round from backstage, pointing at Morko

Here, you. You with the stupid blue smirk. Yes, you! What's this nonsense you speak of? I could stop any theft from happening immediately. And I'd do it for half the cost!
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Look, we need to raise a psychopath who will murder God, we have no time to be spending on cooking.

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IcyTea31

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Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
« Reply #1132 on: August 27, 2015, 08:27:43 am »

"Perhaps you could, but you would be doing it at a loss. 6E barely lets me break even. Besides, can you stop a theft you do not know about? My service can."
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hector13

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Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
« Reply #1133 on: August 27, 2015, 08:42:46 am »

I'm the god of Theft. I'm sure I might have a little bit to say about five-finger discounts...

6E, though? You could make a planet for that. Any service has to be repeatable, and I think the other gods would be foolish to engage in a service for 6E, only for it to end and then you demand a further 6E when it expires. That's a planet, plus a race to populate it, multiplied by however many fools accept your offer.
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Look, we need to raise a psychopath who will murder God, we have no time to be spending on cooking.

If you struggle with your mental health, please seek help.

IcyTea31

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Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
« Reply #1134 on: August 27, 2015, 10:00:30 am »

"Quality is expensive; one gets what they pay for. You say the service is overpriced without even asking what it entails. And who said anything about it expiring?"
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tntey

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Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
« Reply #1135 on: August 27, 2015, 10:04:26 am »

"Why would we need the service anyway?"
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Speaking of lowest intelligence, that reminds me of the fact that it's probably your first time in prison. Don't worry, I can give you some tips, having spent some time in a few myself. The best way to make friends here is to drop the soap during shower time. Try it, I'm sure you'll love making friends like that!

hector13

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Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
« Reply #1136 on: August 27, 2015, 10:10:45 am »

Just because something is expensive does not mean it is of high quality. What does your service have, then, to need such a price?
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Look, we need to raise a psychopath who will murder God, we have no time to be spending on cooking.

If you struggle with your mental health, please seek help.

IcyTea31

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Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
« Reply #1137 on: August 27, 2015, 10:17:37 am »

"Why would we need the service anyway?"
"If you have nothing worth stealing, you do not. However, if you do have something you treasure, you should make sure it is not stolen by one of the already-created thieves."

Just because something is expensive does not mean it is of high quality. What does your service have, then, to need such a price?
"I cannot give many details, considering I am speaking to the god of Theft, but it is something that absolutely ensures thieves get caught, even [Undetectable] [Thievery+4] ones. You can most likely figure it has something to do with my sphere of Perception."
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hector13

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Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
« Reply #1138 on: August 27, 2015, 10:23:19 am »

I had figured that out, yes.

One could surmise that it involves the [Sniffer] and the [Alarm] traits, however. What does your service offer that another god can't get themselves, without having to pay you a ridiculous fee?
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Look, we need to raise a psychopath who will murder God, we have no time to be spending on cooking.

If you struggle with your mental health, please seek help.

IcyTea31

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Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
« Reply #1139 on: August 27, 2015, 10:40:43 am »

"Ridiculous fee? Let us do some math:"

Weak enchantment as described: Sniffer+1 <5> * Alarm+1 <1.1> = 5.5
Strong enchantment as described: Sniffer+3 <10> * Alarm+4 <1.8> = 18

5000 weak animals: 3 * 5.5 = 16.5
5000 strong animals: 3 * 18 = 54

2 weak angels: 1 * 5.5 = 5.5
2 strong angels: 1 * 18 = 18

Weak artifact: 2 * 5.5 = 11
Strong artifact: 2 * 18 = 36

Weak area: 1.5 * 5.5 = 8.25
Strong area: 1.5 * 18 = 24

"In comparison, is 6E too much to ask for full service? I could quadruple my profit margin and still be a better deal than doing it by oneself."
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There is a world yet only seen by physicists and magicians.
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