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Poll

How many collaborators should [Godslayer] creation require?

0 (total 1)
- 2 (14.3%)
1 (total of 2)
- 4 (28.6%)
2 (total of 3) (current)
- 6 (42.9%)
3 (total of 4)
- 0 (0%)
4 (total of 5)
- 2 (14.3%)

Total Members Voted: 14


Pages: 1 ... 70 71 [72] 73 74 ... 246

Author Topic: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]  (Read 299844 times)

Andres

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Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
« Reply #1065 on: August 26, 2015, 07:48:16 pm »

Quote
(ye)

((Ye?))
(ye)

You are gods, so of course you don't need physical labor, all you need is worship and increase of influence. That's where the slavery starts. You only created them to serve these two purposes and yourselves by extension.
"Yeah, that's pretty much right. I only created mortals so they can worship me. Just because I created them for that reason, however, doesn't mean I don't care about them. I see them as my people and will endeavour to assist them when I can, or I would if I didn't create Lolohe for exactly that purpose."

"I made them mortal rather than immortal because immortals die all the time. Accidents and disease both contribute to deaths (primarily the latter). In the end, immortals will only live twice as long as mortals on average. (The Immortal trait only halves the death rate). I might as well cut costs to make more mortals and get more worship out of them."
« Last Edit: August 26, 2015, 08:01:11 pm by Andres »
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FallacyofUrist

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Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
« Reply #1066 on: August 26, 2015, 07:58:25 pm »

"What he said!"
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Happy Demon

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Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
« Reply #1067 on: August 26, 2015, 08:00:33 pm »

((Is anyone going to do a quick summary of the play? Since I'd be quite interested in how someone would portray the gods.
Not to mention, it'd be a nice recap of what's happened so far.))
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Stirk

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Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
« Reply #1068 on: August 26, 2015, 08:01:40 pm »

((Is anyone going to do a quick summary of the play? Since I'd be quite interested in how someone would portray the gods.
Not to mention, it'd be a nice recap of what's happened so far.))

((It is basically several hours of pointless shouting. Arguing is in there, too.))
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~Neri

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Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
« Reply #1069 on: August 26, 2015, 08:03:18 pm »

((It is literally an unedited recitation of every public godly action and interaction. This includes the Obelisk Dick Wars that a few gods had.))

((Meow intends to publish future editions of the play every four ticks.))
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FArgHalfnr

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Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
« Reply #1070 on: August 26, 2015, 08:19:52 pm »

Do you both realize that the two of you won't ever be able to pretend to be "good" ever again after saying that? You let them rot because you are cheapskate? You don't care about the suffering your choice cause? And you think you are above taking care of your own creation, making an angel do all the dirty work for you Eid?

Come on! You don't have to make it so easy for me, I'm perfectly able to prove that you are hypocrites without needing your help. It's actually quite insulting that you would think that.
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FallacyofUrist

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Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
« Reply #1071 on: August 26, 2015, 08:21:12 pm »

"Suffering is how our creations earn their afterlives! Oh wait, we haven't made afterlives for our creations yet. The tick after next tick, then."
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~Neri

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Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
« Reply #1072 on: August 26, 2015, 08:22:09 pm »

"The carnival is open to all."
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TheBiggerFish

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Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
« Reply #1073 on: August 26, 2015, 08:23:39 pm »

>This Aspect resents the accusation that this Aspect has created mortals with an arbitrarily limited lifespan.  This Aspect has not done so.
((The minerology of a Crystallan shouldn't arbitrarily cease normal function outside of extreme stressors.  However, if they're broken up enough, they lose their consciousness until they're repaired or eroded.))
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FallacyofUrist

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Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
« Reply #1074 on: August 26, 2015, 08:24:05 pm »

"Good enough! For now, anyway."
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Vgray

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Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
« Reply #1075 on: August 26, 2015, 08:25:38 pm »

"Suffering is how our creations earn their afterlives! Oh wait, we haven't made afterlives for our creations yet. The tick after next tick, then."
"This one is truly deficient. The afterlives are older than mortal life, than the Creation of the worlds themselves, you fool."
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FallacyofUrist

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Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
« Reply #1076 on: August 26, 2015, 08:26:24 pm »

"Correction: I haven't made an afterlife yet."
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Stirk

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Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
« Reply #1077 on: August 26, 2015, 08:27:26 pm »

>This Aspect resents the accusation that this Aspect has created mortals with an arbitrarily limited lifespan.  This Aspect has not done so.
((The minerology of a Crystallan shouldn't arbitrarily cease normal function outside of extreme stressors.  However, if they're broken up enough, they lose their consciousness until they're repaired or eroded.))

((Crystallum: 825 births, 137 deaths, 5 lost souls.

No sign of any Immortal trait.

So they die of old age like anyone else.))
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Vgray

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Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
« Reply #1078 on: August 26, 2015, 08:30:27 pm »

"Correction: I haven't made an afterlife yet."
"Don't worry, I will happily guide your lost followers to an afterlife where they will be appreciated."
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FallacyofUrist

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Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
« Reply #1079 on: August 26, 2015, 08:31:12 pm »

"Thank you."
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Would you like to play a game of Mafia? The subforum is always open to new players.
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