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How many collaborators should [Godslayer] creation require?

0 (total 1)
- 2 (14.3%)
1 (total of 2)
- 4 (28.6%)
2 (total of 3) (current)
- 6 (42.9%)
3 (total of 4)
- 0 (0%)
4 (total of 5)
- 2 (14.3%)

Total Members Voted: 14


Pages: 1 ... 38 39 [40] 41 42 ... 246

Author Topic: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]  (Read 302066 times)

micelus

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Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
« Reply #585 on: August 21, 2015, 07:02:24 am »

"Ah yes, the bird-monks. Brother Isgon, surely they will need supplies, yes? The Consortium are ever willing to offer their services. Would your followers agree?"
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Happy Demon

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Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
« Reply #586 on: August 21, 2015, 07:05:37 am »

((Nah, that's a bit too morbid for me.))

[Si]
Gaia, the K'ruppt land -> Gaia, Unpolluted Lands

This land, it feels familiar now, like home. As if it's my own body. B-but it'd be too simple for my creations here, they wouldn't be prepared for life outside.
Si moves to a part of the world that's not stained with her Ichor. Going far up, so she can distribute her creations will start out in small scattered groups, rather than one big blob.
This should do.
Si creates 10 000 unnamed creatures, in groups of 200, all over the world.
Spoiler: Unnamed Creatures (click to show/hide)
This should do.
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IcyTea31

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Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
« Reply #587 on: August 21, 2015, 07:06:19 am »

"A question friend, but these Haunts of yours...would they be willing to trade? Though they crave spooks and scares, surely they must want for other things, yes?"
"Probably, though trade might be difficult, as there will almost certainly come hostility between them and other species. Most likely, they'll buy art and other pieces of culture to better understand other peoples (and what they fear), but some system would need to be arranged. Dead drops? Traders unarmed and on neutral ground?"
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tntey

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Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
« Reply #588 on: August 21, 2015, 07:08:30 am »

"Ah yes, the bird-monks. Brother Isgon, surely they will need supplies, yes? The Consortium are ever willing to offer their services. Would your followers agree?"
Alright, I think they would.
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Andres

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Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
« Reply #589 on: August 21, 2015, 07:10:05 am »

"Eid, your 'Soul Sense' is interesting, but I find it curious you did not even consider asking me, the god of Perception i.e. senses, for help. Maybe your data would have been more reliable that way."
"I kinda forgot you existed. Sorry about that, hehe." *Eid looks guilty* "You can give it a shot yourself if you want."

Si creates 10 000 unnamed creatures, in groups of 200, all over the world.
I give the name Skizani (sing. = Skizan) to these creatures unless anyone objects.
« Last Edit: August 21, 2015, 07:20:50 am by Andres »
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micelus

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Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
« Reply #590 on: August 21, 2015, 07:13:32 am »

"A question friend, but these Haunts of yours...would they be willing to trade? Though they crave spooks and scares, surely they must want for other things, yes?"
"Probably, though trade might be difficult, as there will almost certainly come hostility between them and other species. Most likely, they'll buy art and other pieces of culture to better understand other peoples (and what they fear), but some system would need to be arranged. Dead drops? Traders unarmed and on neutral ground?"

"Ah, dead drops would work but the Haunts would need to provide something to trade, yes?"

"Ah yes, the bird-monks. Brother Isgon, surely they will need supplies, yes? The Consortium are ever willing to offer their services. Would your followers agree?"
Alright, I think they would.

"Good! The Consortium will be told!"

Tell the Consortium of their Jeskia trading partners.
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IcyTea31

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Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
« Reply #591 on: August 21, 2015, 07:23:45 am »

"Ah, dead drops would work but the Haunts would need to provide something to trade, yes?"
"Magical research notes? Art? Minerals and other materials found while burrowing? Fresh game? They don't eat as most mortals do, but their magical abilities should make them excellent hunters. Material for horror movies?"
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micelus

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Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
« Reply #592 on: August 21, 2015, 07:25:29 am »

"Ah, good points, yes. Course, it would be far easier if you just told them that the Consortium Djinn are 'off the menu' so to speak."
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IcyTea31

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Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
« Reply #593 on: August 21, 2015, 07:33:03 am »

"That would work, actually. Since the Consortium facilitates trade among other races as well, it would get very profitable for everyone. Of course, there would need to be a way for the traders to identify themselves at a glance, in such a way that it cannot be faked, so to say. If it were only a piece of clothing, for example, every Djinn would take to wearing it."
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tntey

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Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
« Reply #594 on: August 21, 2015, 07:35:31 am »

"That would work, actually. Since the Consortium facilitates trade among other races as well, it would get very profitable for everyone. Of course, there would need to be a way for the traders to identify themselves at a glance, in such a way that it cannot be faked, so to say. If it were only a piece of clothing, for example, every Djinn would take to wearing it."
Yes I agree.
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micelus

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Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
« Reply #595 on: August 21, 2015, 07:43:08 am »

"That would work, actually. Since the Consortium facilitates trade among other races as well, it would get very profitable for everyone. Of course, there would need to be a way for the traders to identify themselves at a glance, in such a way that it cannot be faked, so to say. If it were only a piece of clothing, for example, every Djinn would take to wearing it."

"Hmm...red Ogori. Only Consortium members may have red Ogori. Any Djinn possessing a red Ogori would ah....be encouraged to trade it in for another. Would that suffice?"
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IcyTea31

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Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
« Reply #596 on: August 21, 2015, 07:46:50 am »

"That works. I trust the Consortium is discreet enough to keep the identities, locations et cetera of its partners secret?"

Mörkö instructs Haunts not to scare Consortium traders, but instead freely trade with them.
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Dutrius

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Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
« Reply #597 on: August 21, 2015, 07:51:26 am »

((Sooo much happens when I'm asleep.))

Just to draw everyone's attentions to the third planet for a moment, I believe the consensus was for it to be a gas giant.

Create 5E worth of Efte in cave systems across the first planet. Also create subterranean Tea plants for them.

Also spend a maximum of 8F to create increasingly powerful laser pulses and attempt spectrometry on the Chip. Perform this on the far side of the chip, so any reflected pulses don't go near the planets.
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micelus

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Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
« Reply #598 on: August 21, 2015, 07:56:01 am »

"Of course."


Tell the Consortium that they may now trade with the Haunts without fear...as long as they have red ogori. Also tell the race as a whole that red ogori are not to be used on journeys unless they are belonging to the Consortium.

Add to the Al-Zhaw
:

8. Ogori of reddish hide can only accompany a caravan of the Consortium. Failure to comply will result in sanction.

((Sooo much happens when I'm asleep.))

Just to draw everyone's attentions to the third planet for a moment, I believe the consensus was for it to be a gas giant.

Create 5E worth of Efte in cave systems across the first planet. Also create subterranean Tea plants for them.

Also spend a maximum of 8F to create increasingly powerful laser pulses and attempt spectrometry on the Chip. Perform this on the far side of the chip, so any reflected pulses don't go near the planets.


"Ah friend, would your worshipers be willing to receive the bounties of trade offered by the Consortium? They are connected to all planet-bound races excepting your own."
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You win Nakeen
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Lord_lemonpie

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Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
« Reply #599 on: August 21, 2015, 08:00:47 am »

((Sooo much happens when I'm asleep.))

Just to draw everyone's attentions to the third planet for a moment, I believe the consensus was for it to be a gas giant.
"I don't think a consensus has been reached yet. If I recall correctly, there are three gas-planet related votes, One of them going +3-3, another going +3-4 and the last of them going +3-2."

(Also, the poll above this thread will probably supersede the third planet being a gas giant)
« Last Edit: August 21, 2015, 08:03:01 am by Lord_lemonpie »
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