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Poll

How many collaborators should [Godslayer] creation require?

0 (total 1)
- 2 (14.3%)
1 (total of 2)
- 4 (28.6%)
2 (total of 3) (current)
- 6 (42.9%)
3 (total of 4)
- 0 (0%)
4 (total of 5)
- 2 (14.3%)

Total Members Voted: 14


Pages: 1 ... 43 44 [45] 46 47 ... 246

Author Topic: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]  (Read 299728 times)

Lord_lemonpie

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Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
« Reply #660 on: August 21, 2015, 07:40:08 pm »

"I propose we create The Sandbox. It would be a nice way to spend the time, and it would allow us to simulate things that would otherwise have negative consequences."
"Um, the Sandbox? A new plane, I'm guessing? Wouldn't the second and third planets work as testing grounds for stuff?"
"The Sandbox allows one to create anything they wish without spending anything, so it'd be far easier to do it that way. It'll also allow us to create our own planes more easily, for we can connect them to it."
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TheBiggerFish

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Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
« Reply #661 on: August 21, 2015, 07:41:12 pm »

"I propose we create The Sandbox. It would be a nice way to spend the time, and it would allow us to simulate things that would otherwise have negative consequences."
"Um, the Sandbox? A new plane, I'm guessing? Wouldn't the second and third planets work as testing grounds for stuff?"
>No.  The other planets would not work as testing.  That is not their purpose, nor is the Sandbox's purpose to support life like planets.  The Sandbox is, insofar as this Aspect can gather, a plane on which simulations entirely too destructive to otherwise carry out, like crashing everything together, or otherwise to simulate events that are not to happen.
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FArgHalfnr

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Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
« Reply #662 on: August 21, 2015, 07:42:19 pm »

"I propose we create The Sandbox. It would be a nice way to spend the time, and it would allow us to simulate things that would otherwise have negative consequences."

Good idea, might get some use out of it. Support.

Two flux to bypass the objections. No need to make it so mortals can't enjoy it.
Indeed.  Tenat shall add ambient music similar to that of Minecraft to the rotation.
Yena will add classical music.

Support The Sandbox.

Add two different soundtracks: an agonizingly boring and irritating elevator music and a surprisingly enjoyable elevator music. The first 45 seconds of both will be identical, to add some suspense.
The boring one will be called "Domino", while the enjoyable one will be called "Crescendo"


Heh, should be fun to watch.
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FArgHalfnr for the #1 eldrich monstrocity.

Rolepgeek

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Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
« Reply #663 on: August 21, 2015, 07:43:15 pm »

The City of Rule will only have music approved by The Heavenly King played, and then only when it would not interfere with work. Various work crew songs will be added to the medley, however, as will slow, peaceful tunes for when contemplation or peace and sleep is desired.
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FallacyofUrist

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Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
« Reply #664 on: August 21, 2015, 07:45:55 pm »

Let's add an opt-out to the music. Anyone who doesn't want it in the background simply needs to do a particular gesture involving feet and smacks to toggle it off.
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

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TheBiggerFish

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Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
« Reply #665 on: August 21, 2015, 07:47:15 pm »

>Ideally, celestial background music should be able to predetermine when, where, and what is to be played, including silence.
That.
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micelus

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Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
« Reply #666 on: August 21, 2015, 07:47:34 pm »

Let's add an opt-out to the music. Anyone who doesn't want it in the background simply needs to do a particular gesture involving feet and smacks to toggle it off.

Agree, but simply make it a mental decision. Many species don't have feet.

Willing entertainment-minded Djinn are instructed to make friends/connections amongst the Kitsoony.


((Self Reminders: Troupe, Carnivale, Fox, Logistics)
« Last Edit: August 21, 2015, 08:00:58 pm by micelus »
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TheBiggerFish

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Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
« Reply #667 on: August 21, 2015, 07:49:32 pm »

Let's add an opt-out to the music. Anyone who doesn't want it in the background simply needs to do a particular gesture involving feet and smacks to toggle it off.

Agree, but simply make it a mental decision. Many species don't have feet.
>Ideally, celestial background music should be able to predetermine when, where, and what is to be played, including silence.
Also, add some tracks of ominous music, for dangerous situations.
And battle music.
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Andres

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Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
« Reply #668 on: August 21, 2015, 07:51:50 pm »

"I propose we create The Sandbox. It would be a nice way to spend the time, and it would allow us to simulate things that would otherwise have negative consequences."
"Um, the Sandbox? A new plane, I'm guessing? Wouldn't the second and third planets work as testing grounds for stuff?"
"The Sandbox allows one to create anything they wish without spending anything, so it'd be far easier to do it that way. It'll also allow us to create our own planes more easily, for we can connect them to it."
"I'd like to support it, but I'm a bit low on Essence. Sorry."
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Vgray

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Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
« Reply #669 on: August 21, 2015, 07:58:38 pm »

Talios stands at the foot of the largest mountain on Gaia/planet 1 and shapes a pair of skeletons from the earth. He frowns at the frailty of the larger one, but continues, adding tissue muscles and organs and whatever else it is humanoid mortals need.

With a shiver of Essence the first of the Elfkin comes to life.

"Welcome to existence my child. I am your creator, and as long as you serve me loyally, you shall have my protection. You were born to lead. Everything you see before you is your birthright."

With another spark of essence the second of the Elfkin comes to life.

"This creature is like you, but not. Their purpose is a much humbler one. To serve."

Talios creates the Elfkin. (High Elves and Deep Elves.)

Use Ichor if necessary.


« Last Edit: August 21, 2015, 08:17:53 pm by Vgray »
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hector13

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Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
« Reply #670 on: August 21, 2015, 09:53:57 pm »

((Self Reminders: Troupe, Carnivale, Fox, Logistics)

((I appear to be supremely paranoid of everyone's intentions... what do you have in mind >:( :P))

Veles adds some lounge music to the playlist
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IcyTea31

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Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
« Reply #671 on: August 21, 2015, 10:28:19 pm »

>Ideally, celestial background music should be able to predetermine when, where, and what is to be played, including silence.
That.
"Indeed, indeed."

Mörkö adds in Silence II, an ambience album that simulates an abandoned industrial zone, with all its haunting thumps and creaks. It is only to be played when the being is completely alone.
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Andres

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Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
« Reply #672 on: August 21, 2015, 10:31:14 pm »

If it doesn't cost any energy, Eid creates an automatic silence player which makes the universe more silent separate from the automatic music/sound player being created. It only plays silence when ambient music would be unnecessary or really inconvenient (such as when someone tries to sleep but can't because someone's fighting on the other side of the globe).
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Stirk

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Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
« Reply #673 on: August 21, 2015, 10:32:22 pm »

(((...We could always just play them lullabies to sleep  :P))
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TheBiggerFish

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Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
« Reply #674 on: August 21, 2015, 10:36:39 pm »

(((...We could always just play them lullabies to sleep  :P ))
((eeeeeeeeh.))


Should The Sandbox happen, simulate possible outcomes of a Crystallum/Star Person mate pair.
« Last Edit: August 21, 2015, 11:06:09 pm by TheBiggerFish »
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