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Poll

How many collaborators should [Godslayer] creation require?

0 (total 1)
- 2 (14.3%)
1 (total of 2)
- 4 (28.6%)
2 (total of 3) (current)
- 6 (42.9%)
3 (total of 4)
- 0 (0%)
4 (total of 5)
- 2 (14.3%)

Total Members Voted: 14


Pages: 1 ... 32 33 [34] 35 36 ... 246

Author Topic: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]  (Read 301533 times)

hector13

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Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
« Reply #495 on: August 20, 2015, 04:40:54 pm »

"Oh, these creatures look wonderful! I need a closer look though."

Morthan teleports one of the Star People in front of him, and tries to feel if it has a skull. If it lacks one, he teleports it back to where it came from. If it has one, he beheads it to finally get the skull of the first dead mortal on his scythe.

Veles scoffs

How uncouth.

You could at least have done it sneakily, added a little flair perhaps?


Veles shakes his head and mutters

Bloody amateurs...
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Look, we need to raise a psychopath who will murder God, we have no time to be spending on cooking.

If you struggle with your mental health, please seek help.

Lord_lemonpie

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Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
« Reply #496 on: August 20, 2015, 04:42:50 pm »

"Oh, these creatures look wonderful! I need a closer look though."

Morthan teleports one of the Star People in front of him, and tries to feel if it has a skull. If it lacks one, he teleports it back to where it came from. If it has one, he beheads it to finally get the skull of the first dead mortal on his scythe.

Veles scoffs

How uncouth.

You could at least have done it sneakily, added a little flair perhaps?


Veles shakes his head and mutters

Bloody amateurs...
"Why would I be sneaky and decieve a fellow god? It's just a basically worthless mortal."
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hector13

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Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
« Reply #497 on: August 20, 2015, 04:43:28 pm »

Why would I be sneaky and decieve a fellow god? It's just a basically worthless mortal."

I shall take that as meaning all your mortal creations are fair game, then?
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Look, we need to raise a psychopath who will murder God, we have no time to be spending on cooking.

If you struggle with your mental health, please seek help.

Vgray

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Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
« Reply #498 on: August 20, 2015, 04:43:43 pm »

Talios watches the first mortals with interest.
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Rolepgeek

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Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
« Reply #499 on: August 20, 2015, 04:48:45 pm »

"Why would I be sneaky and decieve a fellow god? It's just a basically worthless mortal."
"Query); statement:(mortals=worthless); reasoning[?]_
Mortals=influence[-]worship[-]power[-]servants[-]control_
Utility:(mortal)=high_"
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Sincerely, Role P. Geek

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Optimize anyway.

Ama

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Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
« Reply #500 on: August 20, 2015, 04:50:07 pm »

"Varying lifespan doesn't make its end impossible to determine."

"Ain't it more likely dat they end up dead before hittin' thirty? It goes both ways, paly. I ain't one to give everyone the same hand, but don't got no problem with others doin' it."
"Dead from...What exactly?  ...For that matter, what does this creation even do?  Other than exist."
"THEY LIVE EXPLORE SEE SPEAK LEARN"

"JUST MORTAL STUFF"


"Oh, these creatures look wonderful! I need a closer look though."

Morthan teleports one of the Star People in front of him, and tries to feel if it has a skull. If it lacks one, he teleports it back to where it came from. If it has one, he beheads it to finally get the skull of the first dead mortal on his scythe.
"THEY LACK SKULLS YOU MONSTER"

"TOUCH ONE AND YOU DIE"

"Oh my, no need to get so upset my friend, it's only a worthless mortal. But, if you assist, if it has a skull and I kill it, I will make 3E worth of Star People to compensate."
"LIFE IS QUITE IMPORTANT TO ME YOU WICKED GOD"

"TRY TO KILL ONE AND I WILL REMOVE YOUR GODLY SKULL FROM YOUR BODY"
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Vgray

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Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
« Reply #501 on: August 20, 2015, 04:53:12 pm »

"Why would I be sneaky and decieve a fellow god? It's just a basically worthless mortal."
"Query); statement:(mortals=worthless); reasoning[?]_
Mortals=influence[-]worship[-]power[-]servants[-]control_
Utility:(mortal)=high_"
"I think the reasoning is that mortals derive much of their worth from numbers. A single mortal more or less makes little difference."
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Lord_lemonpie

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Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
« Reply #502 on: August 20, 2015, 04:58:17 pm »

Why would I be sneaky and decieve a fellow god? It's just a basically worthless mortal."

I shall take that as meaning all your mortal creations are fair game, then?
"Killing a single worthless mortal I created, will definitely not anger me. Killing hundreds of them would be a different thing, since that might actually be worth quite some essence."

"Why would I be sneaky and decieve a fellow god? It's just a basically worthless mortal."
"Query); statement:(mortals=worthless); reasoning[?]_
Mortals=influence[-]worship[-]power[-]servants[-]control_
Utility:(mortal)=high_"
"No, a single mortal worshiper would not make a noticeable difference to your income."

-snip
"LIFE IS QUITE IMPORTANT TO ME YOU WICKED GOD"

"TRY TO KILL ONE AND I WILL REMOVE YOUR GODLY SKULL FROM YOUR BODY"

Morthan uses some Flux to remove his skull from his body without harming anything surrounding it.

"I fail to understand why a single mortal would be so important for you, or what removing my skull has to do with it."

Morthan reinserts his skull.
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Stirk

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Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
« Reply #503 on: August 20, 2015, 05:01:56 pm »

"If ya don't like it, whatchya gonna do 'bout it? He's just gonna do it for real when the first sculled-mortal's born. Maybe n' secret next time. You gonna stop him? Fight him? Fine him at least? 'e cares about cash, as everyone does. Charge 'em per mortal 'es whacked and you won't get the cement shoes any more. "
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FallacyofUrist

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Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
« Reply #504 on: August 20, 2015, 05:11:00 pm »

"Well if we're going to create our races already, don't mind if I do!"

Jens creates 2500 Wisps. Wisps are blue glowy concentrations of insubstantial energy around a central point that can float around/levitate at will. Wisps can communicate by telepathy. Wisps can form themselves into a solid crystal skeleton form that cannot fly/levitate but can interact with the physical world. A Wisp in Skeleton form can return to Wisp form at will. Wisps are not immortal, living 60-110 years. Wisps reproduce by fusing two of themselves together, and after a few days that fusion of two Wisps splits apart into 3 Wisps, all newborn. Wisps are sapient(sentient?) creatures.
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Ama

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Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
« Reply #505 on: August 20, 2015, 05:11:15 pm »

Itia appears before the newly created Star-People
"SO..UMM..I GUESS IM YOUR CREATOR"
"SO YOU CAN LIKE PRAY TO ME AND STUFF"
"SORRY ABOUT THE LACK OF PLANETS AND SUNS AT THE MOMENT US GODS ARE WORKING ON THAT"


Itia searches for the most humble, wise, and brave Star-Person and turns her body a cyan color.
"YOUR NAME IS NOW ETOILE AND YOU CAN BE THE QUEEN OF MY FOLLOWERS PLEASE BE FAIR AND MAKE JUST LAWS"
Her strange cyan color will be passed down through her children.


"If ya don't like it, whatchya gonna do 'bout it? He's just gonna do it for real when the first sculled-mortal's born. Maybe n' secret next time. You gonna stop him? Fight him? Fine him at least? 'e cares about cash, as everyone does. Charge 'em per mortal 'es whacked and you won't get the cement shoes any more. "
"YOU GODS HAVE A DISGUSTING LACK OF RESPECT FOR SAPIENT LIFE"
« Last Edit: August 20, 2015, 05:23:47 pm by Ama »
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FArgHalfnr

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Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
« Reply #506 on: August 20, 2015, 05:28:57 pm »

HAH! IT'S SO FUNNY TO WATCH OTHER PEOPLE SCREAM AT EACH OTHER WHEN IT'S NOT ME!

I think I'll let that sorts of things to you people, so much better to just watch and laugh.
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FArgHalfnr for the #1 eldrich monstrocity.

FallacyofUrist

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Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
« Reply #507 on: August 20, 2015, 05:39:02 pm »

HAH! IT'S SO FUNNY TO WATCH OTHER PEOPLE SCREAM AT EACH OTHER WHEN IT'S NOT ME!

I think I'll let that sorts of things to you people, so much better to just watch and laugh.

"New proposal! Curse that guy to be unable to speak for the next tick(plus this one)!"

New proposal: Curse that guy to be unable to speak for the next tick(plus this one).
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

Stirk

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Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
« Reply #508 on: August 20, 2015, 05:40:27 pm »

"You plannin to time travel to get that done, pal? Cuz it ain't gonna take effect for several Ticks. Even if it does pass."
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FallacyofUrist

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Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
« Reply #509 on: August 20, 2015, 05:47:16 pm »

"Well why wouldn't it take effect immediately?"
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.
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