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Poll

How many collaborators should [Godslayer] creation require?

0 (total 1)
- 2 (14.3%)
1 (total of 2)
- 4 (28.6%)
2 (total of 3) (current)
- 6 (42.9%)
3 (total of 4)
- 0 (0%)
4 (total of 5)
- 2 (14.3%)

Total Members Voted: 14


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Author Topic: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]  (Read 301662 times)

crazyabe

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Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
« Reply #3030 on: September 24, 2015, 07:20:58 pm »

((WHAT HAPPENING))
((Not much, just the usual murder and hell fire))
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TheBiggerFish

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Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
« Reply #3031 on: September 24, 2015, 07:26:09 pm »

((I think there's a difference between manipulating circumstance so I am not where your fist is, and overriding said with impunity against a Aspect bonus.  Also, grabbing hold is going to do nothing against a teleport.))
Tenat simply appears somewhere else and continues the manifestation/clobber patterns.  (Also, grabbing the manifested god does nothing but a parry, certainly not an immobilization, and grabbing the astral god just doesn't stop that.)
>Keep the fighting restricted to the mortals, please.

frankly i don't. Care if i die threats do not scare me but i want all of you to stop fighting becuase it's wrong...i just want everyone to have fun and be friends it was dad's. Dream and i believe in it and finally i did not know that information i am in the dark
STAY OUT OF THIS, THIS IS TO STOP TENAT FROM DISRUPTING THE BATTLE THAT JUST HAPPENED ((Because this is theoretically Tick 11.0)) AND CAUSING A PARADOX
>This Aspect knows of no requirement that events be restricted to Tick boundaries.  Further, this Aspect finds nothing that could cause a paradox.
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crazyabe

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Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
« Reply #3032 on: September 24, 2015, 07:28:19 pm »


((I think there's a difference between manipulating circumstance so I am not where your fist is, and overriding said with impunity against a Aspect bonus.  Also, grabbing hold is going to do nothing against a teleport.))
Tenat simply appears somewhere else and continues the manifestation/clobber patterns.  (Also, grabbing the manifested god does nothing but a parry, certainly not an immobilization, and grabbing the astral god just doesn't stop that.)
>Keep the fighting restricted to the mortals, please.

frankly i don't. Care if i die threats do not scare me but i want all of you to stop fighting becuase it's wrong...i just want everyone to have fun and be friends it was dad's. Dream and i believe in it and finally i did not know that information i am in the dark
STAY OUT OF THIS, THIS IS TO STOP TENAT FROM DISRUPTING THE BATTLE THAT JUST HAPPENED ((Because this is theoretically Tick 11.0)) AND CAUSING A PARADOX
>This Aspect knows of no requirement that events be restricted to Tick boundaries.  Further, this Aspect finds nothing that could cause a paradox.
--Reserved for T11, actions beyond this timestamp go in T12, IC or otherwise (replies to replies of existing PM threads will most likely go in T11, though)--
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AbstractTraitorHero

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Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
« Reply #3033 on: September 24, 2015, 07:31:56 pm »

Vir blushes upon being pattedS-Sto-o-ZzzVir has fallen asleep from the long journey and events and interactions of today
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FArgHalfnr

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Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
« Reply #3034 on: September 24, 2015, 07:34:07 pm »

((I think there's a difference between manipulating circumstance so I am not where your fist is, and overriding said with impunity against a Aspect bonus.  Also, grabbing hold is going to do nothing against a teleport.))
Tenat simply appears somewhere else and continues the manifestation/clobber patterns.  (Also, grabbing the manifested god does nothing but a parry, certainly not an immobilization, and grabbing the astral god just doesn't stop that.)
>Keep the fighting restricted to the mortals, please.

frankly i don't. Care if i die threats do not scare me but i want all of you to stop fighting becuase it's wrong...i just want everyone to have fun and be friends it was dad's. Dream and i believe in it and finally i did not know that information i am in the dark
STAY OUT OF THIS, THIS IS TO STOP TENAT FROM DISRUPTING THE BATTLE THAT JUST HAPPENED ((Because this is theoretically Tick 11.0)) AND CAUSING A PARADOX
>This Aspect knows of no requirement that events be restricted to Tick boundaries.  Further, this Aspect finds nothing that could cause a paradox.
((My point is that you're basically ignoring every actions against you by saying they failed every time. If you get to choose that everything you do is a success I don't see why I couldn't do the same. And besides, you have no aspect bonus here (you aren't the god of dodging after all), and even if you did it wouldn't be an instant win granter, it would only means you would get a discount, which wouldn't apply either because every of your actions so far have been zero cost ones.))

It seems the hand is unhampered by instantaneous spatial transportation, reforming itself wherever the god manifests.
Says the one using divine powers in a "mortal only" war.
« Last Edit: September 24, 2015, 09:55:16 pm by FArgHalfnr »
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crazyabe

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Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
« Reply #3035 on: September 24, 2015, 07:52:16 pm »

((I think there's a difference between manipulating circumstance so I am not where your fist is, and overriding said with impunity against a Aspect bonus.  Also, grabbing hold is going to do nothing against a teleport.))
Tenat simply appears somewhere else and continues the manifestation/clobber patterns.  (Also, grabbing the manifested god does nothing but a parry, certainly not an immobilization, and grabbing the astral god just doesn't stop that.)
>Keep the fighting restricted to the mortals, please.

frankly i don't. Care if i die threats do not scare me but i want all of you to stop fighting becuase it's wrong...i just want everyone to have fun and be friends it was dad's. Dream and i believe in it and finally i did not know that information i am in the dark
STAY OUT OF THIS, THIS IS TO STOP TENAT FROM DISRUPTING THE BATTLE THAT JUST HAPPENED ((Because this is theoretically Tick 11.0)) AND CAUSING A PARADOX
>This Aspect knows of no requirement that events be restricted to Tick boundaries.  Further, this Aspect finds nothing that could cause a paradox.
((My point is that you're basically ignoring every actions against you by saying they failed every time. If you get to choose that everything you do is a success I don't see why I couldn't do the same. And besides, you have no aspect bonus here (you aren't the god of dodging after all), and even if you did it wouldn't be an instant win granter, it would only means you would get a discount, which wouldn't apply either because every of your actions so far have been zero cost ones.))

It seems the hand is unhampered by instantaneous spatial transportation, reforming itself wherever the god manifests.
Says the one using divine powers in a "mortal only" war.
CONSIDERING THAT THE DON IS/WAS STANDING IN THE MIDDLE OF THE BATTLEFIELD I DON'T THINK THIS COUNTS AS A MORTAL ONLY WAR
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FArgHalfnr

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Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
« Reply #3036 on: September 24, 2015, 07:55:21 pm »

The only thing he's been doing was trying to prevent other gods from attacking his troops with divine powers. My point still stands.
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Vgray

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Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
« Reply #3037 on: September 24, 2015, 08:02:16 pm »

"Yes, please ignore the skeleton currently fighting the Don's troops. And the other skeleton 'tending' to the mortally wounded."
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Rolepgeek

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Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
« Reply #3038 on: September 24, 2015, 08:11:21 pm »

"Request[-]suggestion; gods:(other:(new:(cease:(interference{battle}))))_
conflict:(battle:(current))=concern:(gods:(other:(new))){false}_
subject designate:("Zenurion":(query:(purpose{true}:(escalation:(battle)))))_
purpose{only}=entertainment{false}_
existence:(object:("Mind Lacerator"))=probability:(low){perceived[-]current}_
purpose{perceived[-]possible}=test:(weapon[-]tool[-]experiment); dependency:(mortals:(subject{test}))_


[Si]

What are those pillars doing? Wh-why, do I feel such... pain, from those they hit?
"N-no, that is... wrong."
Si attacks the pillars that are forcibly converting people.
The towers have chunks carved from them. Arm and tool scramble frantically to repair the tower, but falling rubble crushes some, and it is difficult to counter the work of a god. Yet, still, they stand impassively, continuing their disgorging of armies and munitions. The face with the expression of irritation has part of a cheek ripped out, and it's eyes seem to flare in pain. But the god does not respond, except to speak, monotone voice skipping and scratching slightly as it replies to the attacks, calmly, somehow.

"Subject designate:("Si"); request:(cease:(assault))_
situation:(current)=war(; morals{misguided}=protect:(mortals){false}_
death:(mortals:(war))=probability:(high); cause:(death)=concern{false}_
souls:(mortals:(other:("Lambdent")))[>]afterlife:("Hell"); cause:(death)=concern{false}_
war:(success:(dependent:(morals)))=false_
reduction:(death:(mortals:("humans")))=probability:(increased)[<>]chaos:(enemy:(cause:(control)))_"
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Stirk

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Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
« Reply #3039 on: September 24, 2015, 08:27:43 pm »

((Before I (and thus you) get any further, we really should *Stop* with the battle actions. Given the high volume of things going on, there is a very high chance that most of the things you are attempting to do are simply impossible, and it is tactically stupid to act without knowing what is going on anyway. In short, it is pointless to do any more battle actions for the moment, so quit making them.))

"Yes, please ignore the skeleton currently fighting the Don's troops. And the other skeleton 'tending' to the mortally wounded."

((*May or may not be trapped  :P))

((Also, you know we aren't free-forming these battles, right? We have someone who is calculating them. Makes some of these actions pointless in the end  :-\.))
« Last Edit: September 24, 2015, 08:38:06 pm by Stirk »
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FArgHalfnr

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Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
« Reply #3040 on: September 24, 2015, 08:40:59 pm »

"Request[-]suggestion; gods:(other:(new:(cease:(interference{battle}))))_
conflict:(battle:(current))=concern:(gods:(other:(new))){false}_
subject designate:("Zenurion":(query:(purpose{true}:(escalation:(battle)))))_
purpose{only}=entertainment{false}_
existence:(object:("Mind Lacerator"))=probability:(low){perceived[-]current}_
purpose{perceived[-]possible}=test:(weapon[-]tool[-]experiment); dependency:(mortals:(subject{test}))_


[Si]

What are those pillars doing? Wh-why, do I feel such... pain, from those they hit?
"N-no, that is... wrong."
Si attacks the pillars that are forcibly converting people.
The towers have chunks carved from them. Arm and tool scramble frantically to repair the tower, but falling rubble crushes some, and it is difficult to counter the work of a god. Yet, still, they stand impassively, continuing their disgorging of armies and munitions. The face with the expression of irritation has part of a cheek ripped out, and it's eyes seem to flare in pain. But the god does not respond, except to speak, monotone voice skipping and scratching slightly as it replies to the attacks, calmly, somehow.

"Subject designate:("Si"); request:(cease:(assault))_
situation:(current)=war(; morals{misguided}=protect:(mortals){false}_
death:(mortals:(war))=probability:(high); cause:(death)=concern{false}_
souls:(mortals:(other:("Lambdent")))[>]afterlife:("Hell"); cause:(death)=concern{false}_
war:(success:(dependent:(morals)))=false_
reduction:(death:(mortals:("humans")))=probability:(increased)[<>]chaos:(enemy:(cause:(control)))_"

Zenurion's voice seem to shift ever so slightly, seemingly... darker, as if to fit his shadowy form.
Is that so? Prepare to be disappointed then. Well not entirely since what I'm about to bring in will be far enough to make you lose regardless, I wouldn't be doing it if I wasn't sure that it would grant me victory. That's probably something you should start doing too now that I think of it, not sure what's the point in doing stuff if you expect it to fail (what I'm saying is that your giants are a sad joke of an opposition).


Also nice attempt at bending Si's morality to make her do the dirty work for you, that's probably the best you managed to do in this war so far (again, what I'm saying is that your moves have been terribly disappointing up to now).


((not doing anything but responding at this point, if you exclude that thing with Tenat.))
« Last Edit: September 24, 2015, 09:17:18 pm by FArgHalfnr »
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Happy Demon

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Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
« Reply #3041 on: September 25, 2015, 03:36:51 am »

((Before I (and thus you) get any further, we really should *Stop* with the battle actions. Given the high volume of things going on, there is a very high chance that most of the things you are attempting to do are simply impossible, and it is tactically stupid to act without knowing what is going on anyway. In short, it is pointless to do any more battle actions for the moment, so quit making them.))

"Yes, please ignore the skeleton currently fighting the Don's troops. And the other skeleton 'tending' to the mortally wounded."

((*May or may not be trapped  :P))

((Also, you know we aren't free-forming these battles, right? We have someone who is calculating them. Makes some of these actions pointless in the end  :-\.))
((That's why my actions say attack or attempt to deflect, and other descriptions of actions, not results.
I just don't like deciding stuff for people.))
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Demonic Spoon

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Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
« Reply #3042 on: September 25, 2015, 04:31:50 am »

"I am Nogis. Spawned from the death of Nogis. I am the god of music and writing."
((Nogis spawned from the death of Nogis?))
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Lord_lemonpie

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Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
« Reply #3043 on: September 25, 2015, 05:59:01 am »

" My sincere apologies for inteoducing myself so late, young one. I am Morthan, the God of Suffering and Decay. I hope we'll get along!"
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AbstractTraitorHero

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Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
« Reply #3044 on: September 25, 2015, 07:41:40 am »

...nice to meet you morthanVir tiredly rub her sleepy eyes and stands up
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