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How many collaborators should [Godslayer] creation require?

0 (total 1)
- 2 (14.3%)
1 (total of 2)
- 4 (28.6%)
2 (total of 3) (current)
- 6 (42.9%)
3 (total of 4)
- 0 (0%)
4 (total of 5)
- 2 (14.3%)

Total Members Voted: 14


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Author Topic: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]  (Read 299753 times)

Demonic Spoon

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Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
« Reply #2430 on: September 17, 2015, 01:36:45 am »

Quote
First Pantheon and Arcane Entente races' rulers move to ban Plasmurgy and Cosmic magic from their lands.
"What? I didn't authorise this..."
Investigate why these are being banned. if there is no good reason, tell the Djinn that these are totally halal.

"It is probably because these are the most potent schools of magic, even capable of going against the will of the heavens.
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Happy Demon

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Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
« Reply #2431 on: September 17, 2015, 04:19:50 am »

[Si]
Gaia, K'ruppt Land -> Gaia, K'ruppt Land, Black Ring, Ichor Section

Si goes to the Ichor Section of the Black Ring.
I wonder how it's been going for my followers.
Si listens to prayers.
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Dutrius

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Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
« Reply #2432 on: September 17, 2015, 06:44:16 am »

Listen to more prayers.

Create The Dungeon, a small (currently the size of a cube 500m per side) plane used to detain particularly dangerous individuals until we can figure out what to do with them. The Dungeon is a Null Zone, allowing powerful magic users to be detained safely. Detainees are kept in solitary, with no communication with other detainees or to the outside.

Access to The Dungeon is granted to all members of the Sworn. Other pantheons may gain access to The Dungeon on a case by case basis.

Current occupants: The members of the Expiration Cult that desecrated that temple.

Traits: [Locked+4][Null Zone]


That should keep them out of mischief until we can think of a suitable punishment. A note to everyone: The Dungeon is reserved for those who commit very serious crimes. Please don't put anyone in there for trivial reasons.


"Oh! I have an announcement that I've been neglecting for a bit! I'm joining The Sworn!"
Welcome!

A cloaked figure appears before the gods and reads from a scroll.

"LORD QYTESIS XYWEUS TALIOS, LORD OF OATHS AND MASTER OF DEATH, ANNOUNCES HIS WITHDRAWAL FROM THIS DIVINE COUNCIL. ALL INQUIRES ARE TO BE DIRECTED THE BEARER OF THIS MESSAGE, THANATOS THE ANGEL OF DEATH, DIVINE GUIDE TO THE DEAD."
Did he give any particular reason for leaving us?


Support the zoo project.
I believe I can make a contribution.

Create a few (4 or 5) Draefend for the zoo.
Spoiler: Draefend (click to show/hide)
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ArcTech: Incursus. On hold indefinitely.

Detoxicated

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Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
« Reply #2433 on: September 17, 2015, 06:53:58 am »

Listen to Prayers
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Andres

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Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
« Reply #2434 on: September 17, 2015, 07:42:46 am »

PROJECT CNCL002.00: Create The Sandbox <10E base, 5E total with current support (1E individual)>
+4 from Morthan, Tenat/Yena, Zenurion, Bohenar, Mörkö
-1 from Sylvan
(This has 5 supporters and should thus have passed.)
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All fanfics are heresy, each and every one, especially the shipping ones. Those are by far the worst.

FArgHalfnr

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Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
« Reply #2435 on: September 17, 2015, 08:50:40 am »

Oh, and request Pantheon help with the Cult of Expiration thing. Not with the Hell business, though. No need to get them involved in that.

Create a Lambdent(by which I mean figure out what fucking traits they have), examine them. If Zenurion wishes to overreact, prevent him from doing so, and ask for Tenat and Arkford's help with it. 'Stupid provocation', indeed.
Wait shit. The whole point of this was basically to figure out what the Lambdent's traits were, but the bestiary lists them already(probably). Sonuvabitch. Stop all the bother with the looking into hell, or looking at Lambdent, or any of that bit that would use Flux. Goddamnit. ((Sorry KJP))


The machine hits an error sequence of some sort, and seems to reboot. Somehow, it gives the impression of a facepalm.

Evidence{incriminating:(criminal)}=false_
connection:("Zenurion")[-]("Cult of Expiration")=reasonable:(perceived:(previous))_
timing[-]wording; close_
context=irrelevant:(perceived)_
quote:("conversation log")=vague_
offense:(given:("Zenurion":("Cult of Expiration)))=unintentional_
warning:(polite:(believed:(previous))); chance:(remove:(followers:(harm)))_
Apologies_"

Misunderstanding from both parties apparently. Let's hope this will be enough to avoid an open war... Or not, we'll see.
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hector13

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Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
« Reply #2436 on: September 17, 2015, 09:01:38 am »

((Bugger it :P))

Listen to prayers
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ShadowDragon

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Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
« Reply #2437 on: September 17, 2015, 09:18:38 am »

If Quelor is still selling a school of magic, pay him to create Antimancy/Abjuration. Use normal Essence first, then Essence from Ichor.
"That is an acceptable school."
Create Antimancy/Abjuration upon receiving payment.
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crazyabe

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Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
« Reply #2438 on: September 17, 2015, 01:59:59 pm »

I FORM SEVEN "HIVES" FOR THE ZETH HORDE, NEAR MY CEBRAINS

Spoiler: Hive (click to show/hide)
Spoiler: Larva (click to show/hide)
AND FINISH TWO NEW TYPES OF ZETH FOR LARVA TO BECOME
Spoiler: Drudge (click to show/hide)
Spoiler: Suzerain (click to show/hide)
« Last Edit: September 17, 2015, 07:02:51 pm by crazyabe »
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Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
« Reply #2439 on: September 17, 2015, 02:09:09 pm »

((I feel like you should just add the expy trait to literally every thing you make to make it easier on KJP))
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Stirk

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Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
« Reply #2440 on: September 17, 2015, 02:10:44 pm »

((I feel like you should just add the expy trait to literally every thing you make to make it easier on KJP))

((He is making seven of something that costs less then a thousand of an essence. Even with the new costs, it still is going to be both cheap and worthless....))
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Happy Demon

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Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
« Reply #2441 on: September 17, 2015, 02:13:50 pm »

((I feel like you should just add the expy trait to literally every thing you make to make it easier on KJP))

((He is making seven of something that costs less then a thousand of an essence. Even with the new costs, it still is going to be both cheap and worthless....))
((It's the principle that counts. They're expies.))
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TheBiggerFish

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Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
« Reply #2442 on: September 17, 2015, 02:14:17 pm »

>This Aspect reiterates their position on mind-controlling.
>This Aspect shall aid in the investigation and eradication of the Cult of Expiration.

((I feel like you should just add the expy trait to literally every thing you make to make it easier on KJP))

((He is making seven of something that costs less then a thousand of an essence. Even with the new costs, it still is going to be both cheap and worthless....))
((It's the principle that counts. They're expies.))
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Stirk

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Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
« Reply #2443 on: September 17, 2015, 02:16:27 pm »

((I feel like you should just add the expy trait to literally every thing you make to make it easier on KJP))

((He is making seven of something that costs less then a thousand of an essence. Even with the new costs, it still is going to be both cheap and worthless....))
((It's the principle that counts. They're expies.))

((Understandable and true, but the principle of the thing doesn't really make it easier on KJP. I do not believe that was what Kevak was referring to.))
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Fr0stByt3

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Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
« Reply #2444 on: September 17, 2015, 02:44:54 pm »

Jixiu flips through a folder labeled "Prayers" , holding a mug of heated and liquified Cacao in one hand.

Quote
Confused Spirallion: "Just completing a commission."
"Well then, I would suggest building a scale model of what you expect the completed product to look like and playing around with it to see what works best. Don't let any failures dissuade you, either. Trust me, every failed attempt brings you closer to success."

Quote
Delighted Chokobo: "Now if only I could learn to use them more quickly!"
"I can help with that! Gather all of your village together and await my arrival, okay?"

Quote
Puzzle Chokobo: "Why are there strange colorful folk outside our village?"
"I... Don't know. Perhaps you should investigate. Be careful."

Then,  after having answered the prayers, Jixiu sets the mug to the side and goes to the village of the Chokobo with hands to help out. After that, he will attend the new showing of Madness in the guise of a Chokobo with bronze feathers and electric green eyes.
« Last Edit: September 17, 2015, 06:23:55 pm by Fr0stByt3 »
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Funding rebels because seriously, fuck those guys.
((They're basically the new Mongols.  I gotta say, I have a newfound respect for the Jamaican police force after playing this game.))
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