We have come from among the stars, and have nearly reached our designation, a seemingly uninteresting rock orbiting an equally uninteresting planet. However, this planet has signs of life, which we must subjugate. Though our technology is advanced, the dangerous oxygen-rich atmosphere makes the operation of most of it impossible. We will need to redesign our weaponry thouroughly. In addition, we number few, the price of interstellar travel being high even with our boundless resources.
The OOC thread for this game is
here, and you should probably read it. However, the basic rules are that each year you get to design a weapon (or piece of equipment), revise that design (or revise a different existing one), invent something and then everything goes into production, and you can try to manipulate the battles.
The Invader forces contain :
Kal Terek Expeditionary group : Weaponry
Laser Weaponry : Designed, originally, for combat in space, the laser has the advantage of being minimally affected by gravity, acceleration and other such troubling things. On Earth, it has however shown a few flaws, some of which have been corrected. Disposable lenses and filters are utilized to keep the atmosphere from contaminating the weapon . A second problem is more inherent in the weapon. In atmosphere, the beam has the tendency to heat up the air through which it fires, producing a decent amount of noise and a very noticeable beam of light between the weapon and it's target. Can be equipped on Ki'K drones and ground forces.
Kal Terek Expeditionary group : Soldiers
Warrior caste : Featuring redundant organs, heightened reactions, and dangerous natural weaponry as well as durable natural armor, these soldiers would be dangerous even if they were not equipped with advanced technology. Which, for the most part, they aren't. Batch size: 4
Kal Terek Expeditionary group : Ground Units
Karst-Pattern Hovertank A large, armored vehicle, build around a large and powerful gauss cannon. Though the gun itself is silent, the supersonic projectile is quite noticeable once it leaves the barrel. Power is stored in a series of capacitors, meaning that the fire rate is highly dependent on the amount of power required per shot, and eventual other power use. A far smaller, co-axial gauss canon provides additional firepower against smaller targets. A laser point defense system has been placed atop the tank, and is intended to destroy incoming missiles, a task it accomplishes correctly provided the enemy is neither to numerous or too fast. The tank is heavily armored, allowing it to survive multiple hits. It's hover propulsion allows the heavy vehicle surprising mobility, though even with that it is neither nimble nor agile. Power is provided by a fusion reactor, which is both safe and efficient, though somewhat fragile. Batch size : 4
Kal Terek Expeditionary group : Flying Objects
Dropship : A simple, Space to Surface dropship. It utilizes the mass of the Earth's atmosphere to slow itself down, then fires a simple chemical rocket for terminal descent. Inefficient, certainly, but it works even in the Earth's troublesome atmosphere. The volatile atmosphere does provide a very good source of propellant, allowing the ship to refuel and take off again on a suborbital trajectory, which is however high enough to allow recovery by one of our other vessels. Batch Size: 4
Combat Dropship: An upgraded version of the standard dropship. Four Fusion Scramjets have been added, each in it's own external pod attached flush to the outer armor. Said armor has been greatly improved, being changed from the standard heat shielding to a multi layered armoring system with ceramic, metallic and biological components. Per directions, two weapon mounts were also installed, one on either side of the craft. The Scramjets allow the drop ship powered flight at speeds anywhere from mach 1 to Mach 3, and escape to orbit if needed, though the rocket on it's own is still powerful enough to boost the craft in a suborbital trajectory even if the somewhat vulnerable engines are destroyed. Batch size: 2
Improved Combat DropshipThe improved combat pod has replaced the 4 +1 engine structure of the standard combat pod with a single internal air breathing fusion rocket. This not only protects the engine better from outside fire, but dramatically increases the fuel efficiency of the rocket. While in the atmosphere the ship can operate essentially indefinitely at speeds between 0.5 and 3 mach. At lower velocities or higher altitudes, it will switch to fuels (hydrogen) stored inside the ship. Batch size : 4
Ki'K Drones:A relatively small flying drone, weighting about 200 kg. It is powered by a fusion scramjet. Air is compressed by the probe's speed, and then heated by a miniature fusion reactor, before being expelled out of the back of the aircraft. This avoids both combustion and moving parts, resulting in a simple yet reliable engine. The result is that the drone is extremely fast, with it's speed merely limited by the disintegration of the airframe (which occurs around mach 6). However, though the scramjet can operate as a ramjet at lower speeds, the design does not produce sufficient thrust to remain airborne below mach 0.5. A single forward facing mount is provided. Batch size : 4
Kal Terek Expeditionary group : Floating objects
For now, Marine Life is safe.
Kal Terek Expeditionary group : Technology
Simple Rocket engines
Advanced Rocket engines
Simple Heat shielding
Laser weaponry
Basic Oxygen tolerance
Atmospheric Fusion Scramjet
Fusion Energy
Plasma window
Human political sciences
(Note: This list is not the list of all technology you posses. It is however, all the tech that works in Earth's atmosphere.
The situation on Earth is the following :
Your Forces
Task Force Alpha:
CO: Speed Demon
-4 Improved Combat Dropships
-3 Dropships
-6 Karst-Pattern Hovertank
-8 Soldier Caste
Task Force Beta:
CO: Iron Fist
-9 Dropships
-9 Soldier Caste
Kal Terek Air Force:
CO: Sky Killer
-7 Ki'K drones
Your Production
Fathership Production Line 1 : Ki'k Drone
Fathership Production Line 2 : Combat Dropship
Fathership Production Line 3 : Karst tank
South America Production Line 4 : Karst tank
South America Production Line 5 :
South America Production Line 6 :
Generals
General 1 "Speed Demon"
Mobility : A mobile army can hit the enemy where it's weak, and evade before they can attack again.
Respected : Respected by troops and people alike.
Wasteful : This general is not known for keeping great care of his equipment. After all, more can always be made.
General 2 "Iron Fist"
Armor : Armored Superiority. If they can not destroy you, you can prevail.
Master Strategist : A tactical genius, most certainly.
Destructive : Taking the certain for the uncertain when investigations need to be made if the enemy is dead or not. Generally results in lots of small pieces and high ammo consumption.
General 3 "Loyal Maniac"
Loyal : This general will, in fact, listen to your suggestions
Careful : This general takes care of the life of his troops and his equipment
Hasty : At times, this general can be overenthousiastic in advancing towards the enemy.
General 4 "Shadow Strike"
Low profile : There's only so much you can do to cover up an alien invasion; but this general's an expert in that.
Efficient : This general is at his best when he has to work with limited forces.
Hesitant : Willing, if necessary, to sacrifice troops to attain the objective
General 5 "Sky killer"
Airborne Arsenal : This general believes in the efficient use of aerial domination to destroy the enemy
Lethal : Force the enemy to flee, and they will regroup and attack again. An attack should destroy the enemy, preventing any retaliation.
Not one Step back : This general is quite adamant about not surrendering