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Start the game with 9 players or wait for the tenth person

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- 1 (50%)
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Total Members Voted: 2


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Author Topic: Ant Colony Version 2 (10/10) 1 replacement wanted  (Read 21185 times)

Kansa

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Re: Ant Colony Version 2 (9/10)
« Reply #75 on: August 27, 2015, 02:24:27 pm »

25 Foragers forage
25 Diggers dig a burrow
25 Ants evolve into reproducers
25 Ants reproduce
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fillipk

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Re: Ant Colony Version 2 (9/10)
« Reply #76 on: August 28, 2015, 11:19:26 pm »

Bump to tell Sheb and Spiserking to get an action down or tell me they dropped out.
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Sheb

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Re: Ant Colony Version 2 (9/10)
« Reply #77 on: August 29, 2015, 04:49:45 am »

Sorry, I was on holiday. I still don't get the way groups work, can I harvest and build on the same turn?

Anyway, 50 ants evolve into foragers, 50 dig a storeroom south of my anthill, bottom layer.
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Ozarck

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I hope this helps :D
« Reply #78 on: August 29, 2015, 06:39:30 am »

Sorry, I was on holiday. I still don't get the way groups work, can I harvest and build on the same turn?

Anyway, 50 ants evolve into foragers, 50 dig a storeroom south of my anthill, bottom layer. This is a valid order :D
You cannot order your 100 ants to harvest and build on the same turn. All ants of one Type (i.e. having all the same evolutions at all the same levels) can do only one action, except that some can be evolved or split off to scout. Even if you had 1000 ants, they would ALL Harvest, or All Dig, or All Reproduce.


Spoiler: rule of thumb (click to show/hide)

let me see if I can help with an example:
randomAntColony has: 1 queen, 100 ants, 100 foragers.
This colony has two groups of ants. you can order the 100 ants to do one action: either forage, dig (with 100 ants, you can dig 2 rooms, though), or breed. Or you can order them, in 5 ant increments, to move - so you could scout 20 hexes. Or you can evolve all or part of the group, and let the rest perform an action. Then you can order your foragers in the same way.
or evolving: you simply take a chunk of any group, and have them evolve. The portion you evolve will not be able to take an action that round, but the rest can. You can evolve in as many directions as you have evolutions available and can pay for.


Spoiler: some bad orders (click to show/hide)

Spoiler: the short version (click to show/hide)

Spoiler: If it helps ... (click to show/hide)

Tomasque

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Re: Ant Colony Version 2 (9/10)
« Reply #79 on: August 29, 2015, 09:58:58 am »

Update?
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Ozarck

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Re: Ant Colony Version 2 (9/10)
« Reply #80 on: August 29, 2015, 12:08:54 pm »

waiting on generally me to post whether he is out or has an action.

Generally me

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Re: Ant Colony Version 2 (9/10)
« Reply #81 on: August 29, 2015, 12:41:48 pm »

I'm out
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Ozarck

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Re: Ant Colony Version 2 (9/10)
« Reply #82 on: August 29, 2015, 12:42:39 pm »

I'm out
Oh right. I meant spiderking. Sorry. Also, sorry to see you go :(

Rolepgeek

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Re: Ant Colony Version 2 (9/10)
« Reply #83 on: August 30, 2015, 09:24:48 am »

I'll replace. Or join. Or whatever. If I'm joining, lightslategray, please.
« Last Edit: August 30, 2015, 09:28:50 am by Rolepgeek »
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Ozarck

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Re: Ant Colony Version 2 (9/10)
« Reply #84 on: August 30, 2015, 11:15:14 am »

I'll replace. Or join. Or whatever. If I'm joining, lightslategray, please.
'Bout time you showed up.

Rolepgeek

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Re: Ant Colony Version 2 (9/10)
« Reply #85 on: August 30, 2015, 03:04:40 pm »

So do I start with just the basics?

If so,
Actions:

100 ants forage
Evolve Queen
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Ozarck

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Re: Ant Colony Version 2 (9/10)
« Reply #86 on: August 30, 2015, 03:42:15 pm »

So do I start with just the basics?

If so,
Actions:

100 ants forage
Evolve Queen

maybe, for you, fillipk will let you do both turns at once, to catch up.

In the event that we are simply waiting on spiderking, I'll pot a suggested action for him, to be used at the GM's discretion. In fact, this action will essentially repeat his first action: Foragers forage, ants dig burrow to the west. (burrow instead of storeroom this round and forage instead of evolve, but you get the idea.) If that's too strategic for an idler, I suggest All forage.

Actually, having a "single command" round for an idler might be a good rule of thumb. you don't get the benefit of your own involvement that way, but at least in some way you are moving forward. thoughts?

fillipk

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Re: Ant Colony Version 2 (9/10)
« Reply #87 on: August 30, 2015, 03:45:24 pm »

I like the idea.

 I'm going to update in an hour, Rolepgeek can get both actions its virtually the same and yes start with the basics
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Spiderking50

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Re: Ant Colony Version 2 (9/10)
« Reply #88 on: August 30, 2015, 04:14:51 pm »

Have my foragers forage. The rest reproduce.
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Rolepgeek

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Re: Ant Colony Version 2 (9/10)
« Reply #89 on: August 30, 2015, 09:11:28 pm »

In that case, evolve 50 ants to Foragers and dig a new Burrow northerly at Level 1 with the other 50, then Forage with 50 Foragers and evolve 25 ants to Diggers, 25 ants to Breeders, and also evolve my Queen.
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