Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2

Author Topic: Bearded Elf Fortress  (Read 3027 times)

SNV

  • Bay Watcher
  • The earth just opens up and swallows goblins
    • View Profile
Bearded Elf Fortress
« on: August 18, 2015, 10:09:19 am »

Spoiler (click to show/hide)
That's right, my dwarves(?) are almost always miserable because I throw caught in cage traps troglodytes in specialy dug 38 z-level hole where they smash into pieces and their splatters paint 6 z-levels up (what else could normal dwarf ever want, aside bigger hole?) because they are not butcherable and generaly just waste my cages. Is that supposed to be like that or I just suck?
« Last Edit: August 18, 2015, 11:07:41 am by SNV »
Logged

NJW2000

  • Bay Watcher
  • You know me. What do I know?
    • View Profile
Re: Bearded Elf Fortress
« Reply #1 on: August 18, 2015, 10:52:52 am »

The dwarves don't like getting troglo fragments on their clothes. Dig a bigger pit. Flood regularly with magma.
Logged
One wheel short of a wagon

Bumber

  • Bay Watcher
  • REMOVE KOBOLD
    • View Profile
Re: Bearded Elf Fortress
« Reply #2 on: August 18, 2015, 11:21:34 am »

Troglodytes are considered sentient. Dwarves are sickened by sentient death, whereas elves don't mind eating sentient beings. Your dwarves are just being dwarves.
Logged
Reading his name would trigger it. Thinking of him would trigger it. No other circumstances would trigger it- it was strictly related to the concept of Bill Clinton entering the conscious mind.

THE xTROLL FUR SOCKx RUSE WAS A........... DISTACTION        the carp HAVE the wagon

A wizard has turned you into a wagon. This was inevitable (Y/y)?

NJW2000

  • Bay Watcher
  • You know me. What do I know?
    • View Profile
Re: Bearded Elf Fortress
« Reply #3 on: August 18, 2015, 11:24:16 am »

^ Completely wrong. As I stated previously, it is because they have flecks of blood and flesh on their clothes that they are unhappy.

So you must order all their clothes to be dumped and destroyed to make them happier, which will also bring down lag.
Logged
One wheel short of a wagon

Dirst

  • Bay Watcher
  • [EASILY_DISTRA
    • View Profile
Re: Bearded Elf Fortress
« Reply #4 on: August 18, 2015, 11:25:32 am »

^ Completely wrong. As I stated previously, it is because they have flecks of blood and flesh on their clothes that they are unhappy.

So you must order all their clothes to be dumped and destroyed to make them happier, which will also bring down lag.
Aaaaaaand make them unhappy about being naked.  As if their beards don't cover all the important bits anyway!
Logged
Just got back, updating:
(0.42 & 0.43) The Earth Strikes Back! v2.15 - Pay attention...  It's a mine!  It's-a not yours!
(0.42 & 0.43) Appearance Tweaks v1.03 - Tease those hippies about their pointy ears.
(0.42 & 0.43) Accessibility Utility v1.04 - Console tools to navigate the map

NJW2000

  • Bay Watcher
  • You know me. What do I know?
    • View Profile
Re: Bearded Elf Fortress
« Reply #5 on: August 18, 2015, 11:27:10 am »

If what this self-proclaiming expert says is true, yyou must merely leave them in the clothes while the clothes are destroyed, so they understand why they must not wear them, accept the loss, and get on with their lives.

This has also been known to bring down lag.
Logged
One wheel short of a wagon

SNV

  • Bay Watcher
  • The earth just opens up and swallows goblins
    • View Profile
Re: Bearded Elf Fortress
« Reply #6 on: August 18, 2015, 11:33:35 am »

Troglodytes are considered sentient. Dwarves are sickened by sentient death, whereas elves don't mind eating sentient beings. Your dwarves are just being dwarves.
Damn. Oh well, better stressed then having trogs breed right in the cages.
Logged

Bumber

  • Bay Watcher
  • REMOVE KOBOLD
    • View Profile
Re: Bearded Elf Fortress
« Reply #7 on: August 18, 2015, 11:54:25 am »

^ Completely wrong. As I stated previously, it is because they have flecks of blood and flesh on their clothes that they are unhappy.

So you must order all their clothes to be dumped and destroyed to make them happier, which will also bring down lag.
You're mistaken. You can see she doesn't give a carp about seeing the yak, donkeys, or even the cat "Minkot Blottedrocks" die.
« Last Edit: August 18, 2015, 11:57:27 am by Bumber »
Logged
Reading his name would trigger it. Thinking of him would trigger it. No other circumstances would trigger it- it was strictly related to the concept of Bill Clinton entering the conscious mind.

THE xTROLL FUR SOCKx RUSE WAS A........... DISTACTION        the carp HAVE the wagon

A wizard has turned you into a wagon. This was inevitable (Y/y)?

NJW2000

  • Bay Watcher
  • You know me. What do I know?
    • View Profile
Re: Bearded Elf Fortress
« Reply #8 on: August 18, 2015, 11:56:49 am »

Fine. I admit that not all my advice in this thread should be taken in good faith.
Logged
One wheel short of a wagon

Dunamisdeos

  • Bay Watcher
  • Duggin was the hero we needed.
    • View Profile
Re: Bearded Elf Fortress
« Reply #9 on: August 18, 2015, 01:14:14 pm »

I am also an expert on beard-elf relations.

Your dwarves are upset because you are constantly reminding them of the problem they are not solving by killing troglodytes: killing elves. Every dead troglodyte represents effort that could have been put towards dropping elves down a form-exploding deathshaft.

As far as clothing goes, elf-dye is a perfectly acceptable substitute to normal agents. Just place your clothier's shop directly underneath the shaft to auto-dye all clothing a lovely elf color.
Logged
FACT I: Post note art is best art.
FACT II: Dunamisdeos is a forum-certified wordsmith.
FACT III: "All life begins with Post-it notes and ends with Post-it notes. This is the truth! This is my belief!...At least for now."
FACT IV: SPEECHO THE TRUSTWORM IS YOUR FRIEND or BEHOLD: THE FRUIT ENGINE 3.0

SyrusLD

  • Bay Watcher
  • [NOCTURNAL]
    • View Profile
Re: Bearded Elf Fortress
« Reply #10 on: August 18, 2015, 02:26:52 pm »

Stress is the newest worst enemy since .40 ...
My military is dropping in happiness because they feel vengeful about fights that aren't even happening...I have no idea what's going on tbh, but if the marksdwarves keep getting stressed at this rate, it will be very concerning. (And they already don't feel anything about anything anymore...still they feel "vengeful" in fights...)
Logged
In Remembrance of Bengel Hairybasement,
Strangler of a Sasquatch, Troglodytes and a Cyclops,
Slayer of a Giantess, whom he burned alive.
Died in a Heroic Fight with a Grizzly Bear.

Max™

  • Bay Watcher
  • [CULL:SQUARE]
    • View Profile
Re: Bearded Elf Fortress
« Reply #11 on: August 18, 2015, 02:35:55 pm »

I actually successfully modded my elves to have beards.

I just copied the dwarf entry, removed everything dorfy but the beard stuff and slapped a bag of patchouli in there, worked surprisingly well.
Logged

NJW2000

  • Bay Watcher
  • You know me. What do I know?
    • View Profile
Re: Bearded Elf Fortress
« Reply #12 on: August 18, 2015, 02:46:47 pm »

Dwarves actually care less about things dying than continued rain exposure, in most cases, so no need to worry too much.
Logged
One wheel short of a wagon

SyrusLD

  • Bay Watcher
  • [NOCTURNAL]
    • View Profile
Re: Bearded Elf Fortress
« Reply #13 on: August 18, 2015, 03:24:35 pm »

Dwarves actually care less about things dying than continued rain exposure, in most cases, so no need to worry too much.
So far the "feeling vengeful" is probably the worst thing I have experienced so far. Death can be dealt with, at some point they just don't care anymore. Rain ... well, build a roof over it. Worked for Violentlash, where it rains 95% of the time - no kidding.
But if your dwarves keep getting into/seeing/sensing/anticipating/predicting/telepathically spreading the knowledge of fights that might be/have been going on in the future, present or past...you are in for a downward spiral that so far has been scarily unstoppable.

Seriously, it's just a few pond grabbers my dwarves keep seeing in a pool in the caverns, and SOMEHOW that makes my marksdwarves, who are nowhere close to them (topside tower watch), constantly feel "vengeful". I don't get it. And it's getting annoying. There's no other "fights" going on, besides my cave blobs which are pushing each other due to being pastured in a space that isn't big enough...
I have no idea how to deal with this currently. Maybe I need to give them some real downtime instead of training?! I'll try that...
Logged
In Remembrance of Bengel Hairybasement,
Strangler of a Sasquatch, Troglodytes and a Cyclops,
Slayer of a Giantess, whom he burned alive.
Died in a Heroic Fight with a Grizzly Bear.

Jazzeraint

  • Bay Watcher
    • View Profile
Re: Bearded Elf Fortress
« Reply #14 on: August 19, 2015, 01:24:56 pm »

Dwarves actually care less about things dying than continued rain exposure, in most cases, so no need to worry too much.

The sky god's vengeful tears are the enemy of all beardkind.
Logged
The silver is responsible for this How?
Pages: [1] 2