The huge mass of darkness grapple the indignant god! It attempt to crush it with it's strength, which it successfully do, preventing the god from interfering with the battle! The hand will simply not move despite Tenat's best efforts...
((If you have the right to decide that my attack failed I have the right to decide if I get a guaranteed success, right?)
Well, FArg, given typical freeform RP rules, that's typically not true. And I learned to role-play in such environments (more or less; it was more like succeed-fail actions but I preferred the free-form when it was possible). Golden rule is typically: Attacker describes the action, defender describes the result.
And given neither of you are using Flux...Well. It's rather pointless in the first place, and the whole mess is a bunch of god-moding (pun intended) which is why it's been annoying me this whole time. Not just BiggerFish, but all the 'I do blank and it works!' actions.
Or at least, those that aren't backed by resources...Done right, it just looks good.
((Break as in the way one indoctrinates somebody into a cult. Breaking them down to build them back up. Not "driving utterly insane". Don't see how it's much worse than killing them anyway, since their souls probably get pulled back down to Hell either way.))
((So it's basically brainwashing? A rather sudden, and likely extremely painful brainwashing? Yeah, I don't like the idea of that, at all.
The way you said it, it sounds like they're rearranging the brain in a flash, which doesn't sound very... pleasant.
So basically, Si would still feel it, and still be against it.))
((Well, if it's not broken by the tick, then Si will attack it, because those pillars are just... wrong.))
Painful? Only if that was part of what was necessary. Not rearranging the brain, just...it is said that for every man there is a sentence which will break them. And that for every man, there is a sentence that will build them anew. Think of it like that.
Besides, pain? They'd be killed, probably also painfully, anyway, in the war. This way seemed like a more efficient use of my resources, being a God of Control and all, besides sowing confusion and discord in the enemy ranks and giving them a fear of the roads. If they stay off the roads, they don't get brainwashed. Usually. Honestly, I don't see how it's much different than killing them, when either way they'll probably be sent down to hell and tortured into annihilation and eternal damnation by their god for their failure. Or they aren't, in which case they aren't. It's war, and we've had no Geneva convention.
Yet, anyway. I doubt most gods would agree to or abide by any agreement, as on forum, no one ever does. We simply don't have the actual investment in our characters/followers well-being or the utter isolation a total break of trust with the rest of the gods would bring, that the countries who agree to such do.
Same reason making a peace is rarely a consideration for the winning party in strategy games and the like. They have nothing to lose, much of the time, by continuing. There is only the abstraction of rules. No chance of being assassinated because of the war. And even if your leader is, who cares? You're playing the country, not the leader.
One part that annoys me about games. Same thing with the way battles tend to be all or nothing. Real life, casualties for the loser might be 40%, and that's a fair slaughter. Usually lower. Can be much, much higher, of course. In games? 100%. Or maybe 80%, on average. Winner might lose a third of their troops, or none, in return. Each battle is it's own little war, where there is no grander scheme in which you might want to conserve men or equipment for. Bah.