Andres, why do you feel the need to ignore adjectives?
You're saying 'it gives them the ability'.
NO. Goddamnit this is pissing me off by this point because it's such a
stupid thing to be getting confused about. NO.
It gives them the
inborn ability. I do not currently have the
ability to run a 10 second 100 yard dash. Most people are not born with the
ability to do that. They may however
obtain that ability. It's really not goddamn complicated.
On a note related to morality; some traits that will be confusing because they have nothing to do with morality.
$$$Price check?
[Heroic]: Bonuses to thwarting convoluted plans
[Villainous]: Bonuses to making convoluted plansNo not really
[Heroic] or [Rise to the Challenge]: The more the odds are stacked against them, the more deftly they take the challenges associated with them.
[Villainous] or [Schemer]: Surprisingly adept at getting convoluted plans to work.
[Slayer]: Good at defeating larger foes; cannot be smaller than Size-2; effectiveness improves the larger the size difference(though massive foes with lots of abilities are still gonna be tough). Countered by and partially counters [Monstrous].
[Monstrous]: Good at defeating smaller foes; effectiveness improves the larger the size difference(though well organized groups of tiny opponents can still present a threat, conceivably) Countered by and partially counters [Slayer].
[Duelist]: Good at taking on singular opponents. If other opponents are present that present a much lesser threat, it can still work, though with reduced effectiveness. Precludes [Never Outnumbered]
[Never Outnumbered]: Good at taking on multiple opponents. The more, the better(though if they're all fairly strong, still dangerous), capping out around two dozen (mostly because that's the most you can really be near at one time, unless you're huge in comparison, in which case that's what ). Precludes [Duelist]
[Magically Attuned]: Naturally better with magic of all types, though no inborn ability. Precludes [Magic Resistance] and learning Antimancy.
Also, Good/Evil are relative. Eid's gonna have to deal with it. There is no morally objective right thing to do in many situations. For example: You have magical foreknowledge, and there is a 0% chance that you are wrong in this, that the person you are walking next to in an alleyway will screw up in a few days, end up crashing a plane, and kill half a dozen people in the process. They don't do it intentionally, but the only way to prevent this (the
only way) is to stab them, right here, right now, so that they die. You cannot convince people of your magical vision, you cannot get them not to fly the plane any other way. You have to murder them. If you don't, other people will die, as the result of an accident. What, in this situation, is the morally,
objectively right answer? Kill, or allow to die?
Now, that same scenario, except you might be wrong. They
might not crash. But you're pretty sure they will. You think so. There's about a 60% chance of it. If you're wrong, though, you just committed murder without even the excuse of saving someone. Now what's the morally,
objectively right answer?
Is it better to pull the plug on someone in terminal care, who can't experience anything right now and is a drain on their family's resources and causing them suffering, or hope they get that tiny chance of recovery and keep them on life support?
Is the boy who steals from the struggling baker to feed his ailing mother evil? Is the baker? Is he Good?
Is the man who commits genocide on an endangered non-sapient species in order to save those he knows and loves good or evil?
There is no black and white, Andres. There are only shades of Gray. My character is an example of that. If (hypothetically speaking) his goal was to take over literally everything, universal domination...because he honestly believed it would make it a better place, and that people would be happier and society would advance at a faster rate...is he evil?
Are the little kids who beat the shit out of another kid because he repeated a phrase about someone's mother they heard when they were walking by a bar on the way back to the car after going to beach evil? Or do they not know any better? What about the way lil' kids (
all lil' kids) will find any excuse(be it shirt color or number of baby teeth) they can to ostracize, shun, and exclude someone unless and until they're taught better?
If a bully is 'evil' for taking out the pain and suffering they're going through on others as a badly adjusted mean of coping, is it acceptable to eat their soul, then?
What I'm getting at here, you see, is that kids are assholes.
And also, morality isn't easily defined.
Can someone explain to me the Evil trait, then? If objective morality isn't in YG2 yet, then how can the Evil trait exist? What exactly is it referring to? If Zenurion can create an Evil trait without defining it, why can't I create a Good trait without defining it?
You can. You just can't say 'based on objective morality, not on traits' when you try and have something determine good/evil for the purpose of souls.
Also, I mean, hell, Justice alone is a debate in and of itself. Does it refer to law or what's 'right'? Who determines what's 'right'? Different cultures have completely different standards for what's acceptable and what's not. Hell, the PRC has an 80+% approval rate, according to one study by an American guy. Yet most Americans think communism is literally Satan, as Stirk will attest.