$$$
Price check on [Rulership] trait: increases the subject race or being's ability to rule a civilisation/kingdom/etc.
Price check on [Temporary Reactive-Based Power Enhancement (Combat)] trait: increases the subject race or being's power the more they fight until the fight is over
Price check on [Permanent Reactive-Based Power Enhancement (Combat)] trait: increases the subject race or being's power the more they fight, the power increase being permanent
Price check on [Reactive-Based Power Enhancement (Near-Death(Combat))] trait: increases the subject race or being's power every time they nearly die as a result of combat
Price check on [Gravity Tolerance] trait: allows the subject race or being to act in higher levels of gravity without issue. For example, a subject with +9 will suffer no ill effects on 10G planets and actually be more physically able on 1G planets. This isn't [Gravity Adapatation+9] which lets the subject handle 10G planets but be negatively affected by being in lower G environments (like how humans IRL can't grow up/be for a long time in space)
Price check on [Threshold-Based Disease Immunity] trait: the subject race or being is immune to any disease less harmful than the most harmful disease inflicted on them
Price check on [Anti-Evil] trait: the subject race or being is actively harmful to nearby evil beings (works on those with the Evil trait as well as those that are simply evil)
I hope I'm using the terms right...
First is divine senses, which allow them to hear from a vacuum, see on the other side of the world, and know what any other deity is doing at the moment.
I also assume most deities speak in divine telepathy, as it'd take minutes for speech to go from out of the atmosphere and to the surface for communication.
Lastly, I assume deities don't move very much unless they explicitly say so.
This is one of those games where the
MST3K Mantra applies.